Fierce in this competition, the era of information explosion, the fast and correct information of grasping is the condition that the winner must take. The same reason is suitable equally in this field of industrial design, because of development of science and technology and maturity of the production technology, the designer’s intention is not limited any more. So diversified products flood the whole consumer market, and as the designer, how to face the pluralistic consumer market of today, can see through the first chance, its key often lies in learning the difference that different consumers are fond of in the heart, in order to design the new products satisfied with consumer demand.
The traditional Image Map is a kind of tool that the designer came to stimulate the inspiration and express the idea. It has rational analysis assessing and perceptual concept and intention. Such as to offer designer about perceptual engineering that image analyse, how analyse and efficient intercepting consumer to the perceptual method that demand of product in objective reason, the result received by it, can narrate the relevant and comprehensive chart data and characters of the income, take notice of the chart in accordance with the vocabulary and picture needed to probe into, enable the designer or the policymaker to get the idea of the shaping concept fast in these vocabulary, picture, information gathered together whole of data from the information vision. But it builds way to construct and belongs to the two-dimensional one mostly, the information appeared can’t represent more complicated information, so the image chart is applied to the efficiency on the design limited at present.
Try to present the way to build and construct different image charts from different interfaces, such as entity and invention, 2D and 3D, etc. In this research, make it can offer all kinds of Image Map interfaces to build the difference constructed and gone to and probe into the space in giving consideration to user’s demand, offer future about use entity or invention, 2D and characteristic of 3D on is it construct research of design tool develop to build even.
The experimental arrangement divides into three different experiments and probes into different themes. Experiment one, probe into and does not present the way with the interface and judge to the user whether there is influence in modeling; Experiment two, probe into and lie between differently in the face of judging the user there is influence in the position; Test three and probe into the user and adopt different interfaces and carry on
the content and discuss and use and experiencing the difference on inter dynamically. Finally, the experiments of these three stages, are being carried on the end by experiments of persons who are examining, all require users to decide the view and measure forms to test satisfied.
Try to use the skill of AR to channel into Image Map in this research, and more traditional 2D interface, model machine 3D interface and the fictitious interfaces of 2D and 3D. The experimental result shows, regard transmitting the concept of the information of the cell-phone as the standard of assessing, model machine 3D interface is the most more outstanding than now; The coordinate interpretation of Image Map, traditional 2D error is relatively little, but each interface is on the tolerable error range (all within 0.2 units); In user's subjective satisfaction behaves, traditional 2D is still a interface that is comparatively familiar with; In innovating, generally thought by the persons who examine, the novel fictitious interface of 3D surpasses other interface type attitudes.
目錄
第一章 緒論...........................................1
1.1 研究背景與動機....................................1
1.2 研究目的..........................................2
1.3 研究假設..........................................2
1.4 研究範圍與限制....................................3
1.5 研究架構與流程....................................4
第二章 文獻探討.......................................5
2.1 二維與三維介面之差異..............................5
2.2 意象圖表法........................................7
2.3 擴增實境..........................................10
第三章 2D、3D實體和虛擬介面...........................12
3.1 實體介面..........................................12
3.2 虛擬介面..........................................13
第四章 實驗設計.......................................15
4.1 實驗目的..........................................15
4.2 參與者............................................16
4.3 實驗環境設定與器材................................16
4.4 實驗程序..........................................18
實驗一:判別產品造形...........................21
實驗二:判別位置...............................23
實驗三:執行Image Map..........................25
第五章 實驗結果.......................................27
5.1 實驗一:判別產品造形..............................27
5.2 實驗二:判別位置..................................28
5.3 實驗三:執行Image Map.............................30
第六章 討論與結論.....................................32
6.1 介面對於Image Map在工作上效度的影響...............32
6.2 介面對於Image Map在工作上主觀滿意度的差別.........33
6.3 結論..............................................34
6.4 未來展望..........................................34
參考文獻...............................................35
附錄...................................................38
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