The main purpose of the linker script is to describe how the sections in
the input files should be mapped into the output file, and to control
the memory layout of the output file. Most linker scripts do nothing
more than this. However, when necessary, the linker script can also
direct the linker to perform many other operations, using the commands
described below.
The linker always uses a linker script. If you do not supply one
yourself, the linker will use a default script that is compiled into the
linker executable. You can use the
`--verbose'
command line option
to display the default linker script. Certain command line options,
such as
`-r'
or
`-N'
, will affect the default linker script.
You may supply your own linker script by using the
`-T'
command
line option. When you do this, your linker script will replace the
default linker script.
You may also use linker scripts implicitly by naming them as input files
to the linker, as though they were files to be linked. See section
Implicit Linker Scripts
.
Basic Script Concepts
: Basic Linker Script Concepts
Script Format
: Linker Script Format
Simple Example
: Simple Linker Script Example
Simple Commands
: Simple Linker Script Commands
Assignments
: Assigning Values to Symbols
SECTIONS
: SECTIONS Command
MEMORY
: MEMORY Command
PHDRS
: PHDRS Command
VERSION
: VERSION Command
Expressions
: Expressions in Linker Scripts
Implicit Linker Scripts
: Implicit Linker Scripts
The linker combines input files into a single output file. The output
file and each input file are in a special data format known as an
object file format
. Each file is called an
object file
.
The output file is often called an
executable
, but for our
purposes we will also call it an object file. Each object file has,
among other things, a list of
sections
. We sometimes refer to a
section in an input file as an
input section
; similarly, a section
in the output file is an
output section
.
Each section in an object file has a name and a size. Most sections
also have an associated block of data, known as the
section
contents
. A section may be marked as
loadable
, which mean that
the contents should be loaded into memory when the output file is run.
A section with no contents may be
allocatable
, which means that an
area in memory should be set aside, but nothing in particular should be
loaded there (in some cases this memory must be zeroed out). A section
which is neither loadable nor allocatable typically contains some sort
of debugging information.
Every loadable or allocatable output section has two addresses. The
first is the
VMA
, or virtual memory address. This is the address
the section will have when the output file is run. The second is the
LMA
, or load memory address. This is the address at which the
section will be loaded. In most cases the two addresses will be the
same. An example of when they might be different is when a data section
is loaded into ROM, and then copied into RAM when the program starts up
(this technique is often used to initialize global variables in a ROM
based system). In this case the ROM address would be the LMA, and the
RAM address would be the VMA.
You can see the sections in an object file by using the
objdump
program with the
`-h'
option.
Every object file also has a list of
symbols
, known as the
symbol table
. A symbol may be defined or undefined. Each symbol
has a name, and each defined symbol has an address, among other
information. If you compile a C or C++ program into an object file, you
will get a defined symbol for every defined function and global or
static variable. Every undefined function or global variable which is
referenced in the input file will become an undefined symbol.
You can see the symbols in an object file by using the
nm
program, or by using the
objdump
program with the
`-t'
option.
You write a linker script as a series of commands. Each command is
either a keyword, possibly followed by arguments, or an assignment to a
symbol. You may separate commands using semicolons. Whitespace is
generally ignored.
Strings such as file or format names can normally be entered directly.
If the file name contains a character such as a comma which would
otherwise serve to separate file names, you may put the file name in
double quotes. There is no way to use a double quote character in a
file name.
You may include comments in linker scripts just as in C, delimited by
`/*'
and
`*/'
. As in C, comments are syntactically equivalent
to whitespace.
The simplest possible linker script has just one command:
`SECTIONS'
. You use the
`SECTIONS'
command to describe the
memory layout of the output file.
The
`SECTIONS'
command is a powerful command. Here we will
describe a simple use of it. Let's assume your program consists only of
code, initialized data, and uninitialized data. These will be in the
`.text'
,
`.data'
, and
`.bss'
sections, respectively.
Let's assume further that these are the only sections which appear in
your input files.
For this example, let's say that the code should be loaded at address
0x10000, and that the data should start at address 0x8000000. Here is a
linker script which will do that:
SECTIONS
. = 0x10000;
.text : { *(.text) }
. = 0x8000000;
.data : { *(.data) }
.bss : { *(.bss) }
You write the
`SECTIONS'
command as the keyword
`SECTIONS'
,
followed by a series of symbol assignments and output section
descriptions enclosed in curly braces.
The first line in the above example sets the special symbol
`.'
,
which is the location counter. If you do not specify the address of an
output section in some other way (other ways are described later), the
address is set from the current value of the location counter. The
location counter is then incremented by the size of the output section.
The first line inside the
`SECTIONS'
command of the above example
sets the value of the special symbol
`.'
, which is the location
counter. If you do not specify the address of an output section in some
other way (other ways are described later), the address is set from the
current value of the location counter. The location counter is then
incremented by the size of the output section. At the start of the
`SECTIONS'
command, the location counter has the value
`0'
.
The second line defines an output section,
`.text'
. The colon is
required syntax which may be ignored for now. Within the curly braces
after the output section name, you list the names of the input sections
which should be placed into this output section. The
`*'
is a
wildcard which matches any file name. The expression
`*(.text)'
means all
`.text'
input sections in all input files.
Since the location counter is
`0x10000'
when the output section
`.text'
is defined, the linker will set the address of the
`.text'
section in the output file to be
`0x10000'
.
The remaining lines define the
`.data'
and
`.bss'
sections in
the output file. The linker will place the
`.data'
output section
at address
`0x8000000'
. After the linker places the
`.data'
output section, the value of the location counter will be
`0x8000000'
plus the size of the
`.data'
output section. The
effect is that the linker will place the
`.bss'
output section
immediately after the
`.data'
output section in memory
The linker will ensure that each output section has the required
alignment, by increasing the location counter if necessary. In this
example, the specified addresses for the
`.text'
and
`.data'
sections will probably satisfy any alignment constraints, but the linker
may have to create a small gap between the
`.data'
and
`.bss'
sections.
That's it! That's a simple and complete linker script.
Entry Point
: Setting the entry point
File Commands
: Commands dealing with files
Format Commands
: Commands dealing with object file formats
Miscellaneous Commands
: Other linker script commands
The first instruction to execute in a program is called the
entry
point
. You can use the
ENTRY
linker script command to set the
entry point. The argument is a symbol name:
ENTRY(
symbol
)
There are several ways to set the entry point. The linker will set the
entry point by trying each of the following methods in order, and
stopping when one of them succeeds:
Include the linker script
filename
at this point. The file will
be searched for in the current directory, and in any directory specified
with the
-L
option. You can nest calls to
INCLUDE
up to
10 levels deep.
INPUT(
file
,
file
, ...)
INPUT(
file
file
...)
The
INPUT
command directs the linker to include the named files
in the link, as though they were named on the command line.
For example, if you always want to include
`subr.o'
any time you do
a link, but you can't be bothered to put it on every link command line,
then you can put
`INPUT (subr.o)'
in your linker script.
In fact, if you like, you can list all of your input files in the linker
script, and then invoke the linker with nothing but a
`-T'
option.
The linker will first try to open the file in the current directory. If
it is not found, the linker will search through the archive library
search path. See the description of
`-L'
in section
Command Line Options
.
If you use
`INPUT (-l
file
)'
,
ld
will transform the
name to
lib
file
.a
, as with the command line argument
`-l'
.
When you use the
INPUT
command in an implicit linker script, the
files will be included in the link at the point at which the linker
script file is included. This can affect archive searching.
GROUP(
file
,
file
, ...)
GROUP(
file
file
...)
The
GROUP
command is like
INPUT
, except that the named
files should all be archives, and they are searched repeatedly until no
new undefined references are created. See the description of
`-('
in section
Command Line Options
.
OUTPUT(
filename
)
The
OUTPUT
command names the output file. Using
OUTPUT(
filename
)
in the linker script is exactly like using
`-o
filename
'
on the command line (see section
Command Line Options
). If both are used, the command line option takes
precedence.
You can use the
OUTPUT
command to define a default name for the
output file other than the usual default of
`a.out'
.
SEARCH_DIR(
path
)
The
SEARCH_DIR
command adds
path
to the list of paths where
ld
looks for archive libraries. Using
SEARCH_DIR(
path
)
is exactly like using
`-L
path
'
on the command line (see section
Command Line Options
). If both
are used, then the linker will search both paths. Paths specified using
the command line option are searched first.
STARTUP(
filename
)
The
STARTUP
command is just like the
INPUT
command, except
that
filename
will become the first input file to be linked, as
though it were specified first on the command line. This may be useful
when using a system in which the entry point is always the start of the
first file.
The
OUTPUT_FORMAT
command names the BFD format to use for the
output file (see section
BFD
). Using
OUTPUT_FORMAT(
bfdname
)
is
exactly like using
`-oformat
bfdname
'
on the command line
(see section
Command Line Options
). If both are used, the command
line option takes precedence.
You can use
OUTPUT_FORMAT
with three arguments to use different
formats based on the
`-EB'
and
`-EL'
command line options.
This permits the linker script to set the output format based on the
desired endianness.
If neither
`-EB'
nor
`-EL'
are used, then the output format
will be the first argument,
default
. If
`-EB'
is used, the
output format will be the second argument,
big
. If
`-EL'
is
used, the output format will be the third argument,
little
.
For example, the default linker script for the MIPS ELF target uses this
command:
OUTPUT_FORMAT(elf32-bigmips, elf32-bigmips, elf32-littlemips)
This says that the default format for the output file is
`elf32-bigmips'
, but if the user uses the
`-EL'
command line
option, the output file will be created in the
`elf32-littlemips'
format.
TARGET(
bfdname
)
The
TARGET
command names the BFD format to use when reading input
files. It affects subsequent
INPUT
and
GROUP
commands.
This command is like using
`-b
bfdname
'
on the command line
(see section
Command Line Options
). If the
TARGET
command
is used but
OUTPUT_FORMAT
is not, then the last
TARGET
command is also used to set the format for the output file. See section
BFD
.
Ensure that
exp
is non-zero. If it is zero, then exit the linker
with an error code, and print
message
.
EXTERN(
symbol
symbol
...)
Force
symbol
to be entered in the output file as an undefined
symbol. Doing this may, for example, trigger linking of additional
modules from standard libraries. You may list several
symbol
s for
each
EXTERN
, and you may use
EXTERN
multiple times. This
command has the same effect as the
`-u'
command-line option.
FORCE_COMMON_ALLOCATION
This command has the same effect as the
`-d'
command-line option:
to make
ld
assign space to common symbols even if a relocatable
output file is specified (
`-r'
).
NOCROSSREFS(
section
section
...)
This command may be used to tell
ld
to issue an error about any
references among certain output sections.
In certain types of programs, particularly on embedded systems when
using overlays, when one section is loaded into memory, another section
will not be. Any direct references between the two sections would be
errors. For example, it would be an error if code in one section called
a function defined in the other section.
The
NOCROSSREFS
command takes a list of output section names. If
ld
detects any cross references between the sections, it reports
an error and returns a non-zero exit status. Note that the
NOCROSSREFS
command uses output section names, not input section
names.
OUTPUT_ARCH(
bfdarch
)
Specify a particular output machine architecture. The argument is one
of the names used by the BFD library (see section
BFD
). You can see the
architecture of an object file by using the
objdump
program with
the
`-f'
option.
The first case will define
symbol
to the value of
expression
. In the other cases,
symbol
must already be
defined, and the value will be adjusted accordingly.
The special symbol name
`.'
indicates the location counter. You
may only use this within a
SECTIONS
command.
The semicolon after
expression
is required.
Expressions are defined below; see section
Expressions in Linker Scripts
.
You may write symbol assignments as commands in their own right, or as
statements within a
SECTIONS
command, or as part of an output
section description in a
SECTIONS
command.
The section of the symbol will be set from the section of the
expression; for more information, see section
The Section of an Expression
.
Here is an example showing the three different places that symbol
assignments may be used:
In this example, the symbol
`floating_point'
will be defined as
zero. The symbol
`_etext'
will be defined as the address following
the last
`.text'
input section. The symbol
`_bdata'
will be
defined as the address following the
`.text'
output section aligned
upward to a 4 byte boundary.
In some cases, it is desirable for a linker script to define a symbol
only if it is referenced and is not defined by any object included in
the link. For example, traditional linkers defined the symbol
`etext'
. However, ANSI C requires that the user be able to use
`etext'
as a function name without encountering an error. The
PROVIDE
keyword may be used to define a symbol, such as
`etext'
, only if it is referenced but not defined. The syntax is
PROVIDE(
symbol
=
expression
)
.
Here is an example of using
PROVIDE
to define
`etext'
:
SECTIONS
.text :
*(.text)
_etext = .;
PROVIDE(etext = .);
In this example, if the program defines
`_etext'
(with a leading
underscore), the linker will give a multiple definition error. If, on
the other hand, the program defines
`etext'
(with no leading
underscore), the linker will silently use the definition in the program.
If the program references
`etext'
but does not define it, the
linker will use the definition in the linker script.
The
ENTRY
command and symbol assignments are permitted inside the
SECTIONS
command for convenience in using the location counter in
those commands. This can also make the linker script easier to
understand because you can use those commands at meaningful points in
the layout of the output file.
Output section descriptions and overlay descriptions are described
below.
If you do not use a
SECTIONS
command in your linker script, the
linker will place each input section into an identically named output
section in the order that the sections are first encountered in the
input files. If all input sections are present in the first file, for
example, the order of sections in the output file will match the order
in the first input file. The first section will be at address zero.
Output Section Description
: Output section description
Output Section Name
: Output section name
Output Section Address
: Output section address
Input Section
: Input section description
Output Section Data
: Output section data
Output Section Keywords
: Output section keywords
Output Section Discarding
: Output section discarding
Output Section Attributes
: Output section attributes
Overlay Description
: Overlay description
The whitespace around
section
is required, so that the section
name is unambiguous. The colon and the curly braces are also required.
The line breaks and other white space are optional.
Each
output-section-command
may be one of the following:
The name of the output section is
section
.
section
must
meet the constraints of your output format. In formats which only
support a limited number of sections, such as
a.out
, the name
must be one of the names supported by the format (
a.out
, for
example, allows only
`.text'
,
`.data'
or
`.bss'
). If the
output format supports any number of sections, but with numbers and not
names (as is the case for Oasys), the name should be supplied as a
quoted numeric string. A section name may consist of any sequence of
characters, but a name which contains any unusual characters such as
commas must be quoted.
The output section name
`/DISCARD/'
is special; section
Output section discarding
.
The
address
is an expression for the VMA (the virtual memory
address) of the output section. If you do not provide
address
,
the linker will set it based on
region
if present, or otherwise
based on the current value of the location counter.
If you provide
address
, the address of the output section will be
set to precisely that. If you provide neither
address
nor
region
, then the address of the output section will be set to the
current value of the location counter aligned to the alignment
requirements of the output section. The alignment requirement of the
output section is the strictest alignment of any input section contained
within the output section.
For example,
.text . : { *(.text) }
.text : { *(.text) }
are subtly different. The first will set the address of the
`.text'
output section to the current value of the location
counter. The second will set it to the current value of the location
counter aligned to the strictest alignment of a
`.text'
input
section.
The
address
may be an arbitrary expression; section
Expressions in Linker Scripts
.
For example, if you want to align the section on a 0x10 byte boundary,
so that the lowest four bits of the section address are zero, you could
do something like this:
.text ALIGN(0x10) : { *(.text) }
This works because
ALIGN
returns the current location counter
aligned upward to the specified value.
Specifying
address
for a section will change the value of the
location counter.
The input section description is the most basic linker script operation.
You use output sections to tell the linker how to lay out your program
in memory. You use input section descriptions to tell the linker how to
map the input files into your memory layout.
Input Section Basics
: Input section basics
Input Section Wildcards
: Input section wildcard patterns
Input Section Common
: Input section for common symbols
Input Section Keep
: Input section and garbage collection
Input Section Example
: Input section example
The most common input section description is to include all input
sections with a particular name in the output section. For example, to
include all input
`.text'
sections, you would write:
*(.text)
Here the
`*'
is a wildcard which matches any file name.
There are two ways to include more than one section:
*(.text .rdata)
*(.text) *(.rdata)
The difference between these is the order in which the
`.text'
and
`.rdata'
input sections will appear in the output section. In the
first example, they will be intermingled. In the second example, all
`.text'
input sections will appear first, followed by all
`.rdata'
input sections.
You can specify a file name to include sections from a particular file.
You would do this if one or more of your files contain special data that
needs to be at a particular location in memory. For example:
data.o(.data)
If you use a file name without a list of sections, then all sections in
the input file will be included in the output section. This is not
commonly done, but it may by useful on occasion. For example:
data.o
When you use a file name which does not contain any wild card
characters, the linker will first see if you also specified the file
name on the linker command line or in an
INPUT
command. If you
did not, the linker will attempt to open the file as an input file, as
though it appeared on the command line. Note that this differs from an
INPUT
command, because the linker will not search for the file in
the archive search path.
matches a single instance of any of the
chars
; the
`-'
character may be used to specify a range of characters, as in
`[a-z]'
to match any lower case letter
quotes the following character
When a file name is matched with a wildcard, the wildcard characters
will not match a
`/'
character (used to separate directory names on
Unix). A pattern consisting of a single
`*'
character is an
exception; it will always match any file name, whether it contains a
`/'
or not. In a section name, the wildcard characters will match
a
`/'
character.
File name wildcard patterns only match files which are explicitly
specified on the command line or in an
INPUT
command. The linker
does not search directories to expand wildcards.
If a file name matches more than one wildcard pattern, or if a file name
appears explicitly and is also matched by a wildcard pattern, the linker
will use the first match in the linker script. For example, this
sequence of input section descriptions is probably in error, because the
`data.o'
rule will not be used:
.data : { *(.data) }
.data1 : { data.o(.data) }
Normally, the linker will place files and sections matched by wildcards
in the order in which they are seen during the link. You can change
this by using the
SORT
keyword, which appears before a wildcard
pattern in parentheses (e.g.,
SORT(.text*)
). When the
SORT
keyword is used, the linker will sort the files or sections
into ascending order by name before placing them in the output file.
If you ever get confused about where input sections are going, use the
`-M'
linker option to generate a map file. The map file shows
precisely how input sections are mapped to output sections.
This example shows how wildcard patterns might be used to partition
files. This linker script directs the linker to place all
`.text'
sections in
`.text'
and all
`.bss'
sections in
`.bss'
.
The linker will place the
`.data'
section from all files beginning
with an upper case character in
`.DATA'
; for all other files, the
linker will place the
`.data'
section in
`.data'
.
SECTIONS {
.text : { *(.text) }
.DATA : { [A-Z]*(.data) }
.data : { *(.data) }
.bss : { *(.bss) }
A special notation is needed for common symbols, because in many object
file formats common symbols do not have a particular input section. The
linker treats common symbols as though they are in an input section
named
`COMMON'
.
You may use file names with the
`COMMON'
section just as with any
other input sections. You can use this to place common symbols from a
particular input file in one section while common symbols from other
input files are placed in another section.
In most cases, common symbols in input files will be placed in the
`.bss'
section in the output file. For example:
.bss { *(.bss) *(COMMON) }
Some object file formats have more than one type of common symbol. For
example, the MIPS ELF object file format distinguishes standard common
symbols and small common symbols. In this case, the linker will use a
different special section name for other types of common symbols. In
the case of MIPS ELF, the linker uses
`COMMON'
for standard common
symbols and
`.scommon'
for small common symbols. This permits you
to map the different types of common symbols into memory at different
locations.
You will sometimes see
`[COMMON]'
in old linker scripts. This
notation is now considered obsolete. It is equivalent to
`*(COMMON)'
.
When link-time garbage collection is in use (
`--gc-sections'
),
it is often useful to mark sections that should not be eliminated.
This is accomplished by surrounding an input section's wildcard entry
with
KEEP()
, as in
KEEP(*(.init))
or
KEEP(SORT(*)(.ctors))
.
The following example is a complete linker script. It tells the linker
to read all of the sections from file
`all.o'
and place them at the
start of output section
`outputa'
which starts at location
`0x10000'
. All of section
`.input1'
from file
`foo.o'
follows immediately, in the same output section. All of section
`.input2'
from
`foo.o'
goes into output section
`outputb'
, followed by section
`.input1'
from
`foo1.o'
.
All of the remaining
`.input1'
and
`.input2'
sections from any
files are written to output section
`outputc'
.
You can include explicit bytes of data in an output section by using
BYTE
,
SHORT
,
LONG
,
QUAD
, or
SQUAD
as
an output section command. Each keyword is followed by an expression in
parentheses providing the value to store (see section
Expressions in Linker Scripts
). The
value of the expression is stored at the current value of the location
counter.
The
BYTE
,
SHORT
,
LONG
, and
QUAD
commands
store one, two, four, and eight bytes (respectively). After storing the
bytes, the location counter is incremented by the number of bytes
stored.
For example, this will store the byte 1 followed by the four byte value
of the symbol
`addr'
:
BYTE(1)
LONG(addr)
When using a 64 bit host or target,
QUAD
and
SQUAD
are the
same; they both store an 8 byte, or 64 bit, value. When both host and
target are 32 bits, an expression is computed as 32 bits. In this case
QUAD
stores a 32 bit value zero extended to 64 bits, and
SQUAD
stores a 32 bit value sign extended to 64 bits.
If the object file format of the output file has an explicit endianness,
which is the normal case, the value will be stored in that endianness.
When the object file format does not have an explicit endianness, as is
true of, for example, S-records, the value will be stored in the
endianness of the first input object file.
You may use the
FILL
command to set the fill pattern for the
current section. It is followed by an expression in parentheses. Any
otherwise unspecified regions of memory within the section (for example,
gaps left due to the required alignment of input sections) are filled
with the two least significant bytes of the expression, repeated as
necessary. A
FILL
statement covers memory locations after the
point at which it occurs in the section definition; by including more
than one
FILL
statement, you can have different fill patterns in
different parts of an output section.
This example shows how to fill unspecified regions of memory with the
value
`0x9090'
:
FILL(0x9090)
The
FILL
command is similar to the
`=
fillexp
'
output
section attribute (see section
Output section fill
), but it only affects the
part of the section following the
FILL
command, rather than the
entire section. If both are used, the
FILL
command takes
precedence.
The command tells the linker to create a symbol for each input file.
The name of each symbol will be the name of the corresponding input
file. The section of each symbol will be the output section in which
the
CREATE_OBJECT_SYMBOLS
command appears.
This is conventional for the a.out object file format. It is not
normally used for any other object file format.
When linking using the a.out object file format, the linker uses an
unusual set construct to support C++ global constructors and
destructors. When linking object file formats which do not support
arbitrary sections, such as ECOFF and XCOFF, the linker will
automatically recognize C++ global constructors and destructors by name.
For these object file formats, the
CONSTRUCTORS
command tells the
linker to place constructor information in the output section where the
CONSTRUCTORS
command appears. The
CONSTRUCTORS
command is
ignored for other object file formats.
The symbol
__CTOR_LIST__
marks the start of the global
constructors, and the symbol
__DTOR_LIST
marks the end. The
first word in the list is the number of entries, followed by the address
of each constructor or destructor, followed by a zero word. The
compiler must arrange to actually run the code. For these object file
formats GNU C++ normally calls constructors from a subroutine
__main
; a call to
__main
is automatically inserted into
the startup code for
main
. GNU C++ normally runs
destructors either by using
atexit
, or directly from the function
exit
.
For object file formats such as
COFF
or
ELF
which support
arbitrary section names, GNU C++ will normally arrange to put the
addresses of global constructors and destructors into the
.ctors
and
.dtors
sections. Placing the following sequence into your
linker script will build the sort of table which the GNU C++
runtime code expects to see.
__CTOR_LIST__ = .;
LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)
*(.ctors)
LONG(0)
__CTOR_END__ = .;
__DTOR_LIST__ = .;
LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)
*(.dtors)
LONG(0)
__DTOR_END__ = .;
If you are using the GNU C++ support for initialization priority,
which provides some control over the order in which global constructors
are run, you must sort the constructors at link time to ensure that they
are executed in the correct order. When using the
CONSTRUCTORS
command, use
`SORT(CONSTRUCTORS)'
instead. When using the
.ctors
and
.dtors
sections, use
`*(SORT(.ctors))'
and
`*(SORT(.dtors))'
instead of just
`*(.ctors)'
and
`*(.dtors)'
.
Normally the compiler and linker will handle these issues automatically,
and you will not need to concern yourself with them. However, you may
need to consider this if you are using C++ and writing your own linker
scripts.
The linker will not create output section which do not have any
contents. This is for convenience when referring to input sections that
may or may not be present in any of the input files. For example:
.foo { *(.foo) }
will only create a
`.foo'
section in the output file if there is a
`.foo'
section in at least one input file.
If you use anything other than an input section description as an output
section command, such as a symbol assignment, then the output section
will always be created, even if there are no matching input sections.
The special output section name
`/DISCARD/'
may be used to discard
input sections. Any input sections which are assigned to an output
section named
`/DISCARD/'
are not included in the output file.
We've already described
section
,
address
, and
output-section-command
. In this section we will describe the
remaining section attributes.
Output Section Type
: Output section type
Output Section LMA
: Output section LMA
Output Section Region
: Output section region
Output Section Phdr
: Output section phdr
Output Section Fill
: Output section fill
The section should be marked as not loadable, so that it will not be
loaded into memory when the program is run.
DSECT
OVERLAY
These type names are supported for backward compatibility, and are
rarely used. They all have the same effect: the section should be
marked as not allocatable, so that no memory is allocated for the
section when the program is run.
The linker normally sets the attributes of an output section based on
the input sections which map into it. You can override this by using
the section type. For example, in the script sample below, the
`ROM'
section is addressed at memory location
`0'
and does not
need to be loaded when the program is run. The contents of the
`ROM'
section will appear in the linker output file as usual.
SECTIONS {
ROM 0 (NOLOAD) : { ... }
Every section has a virtual address (VMA) and a load address (LMA); see
section
Basic Linker Script Concepts
. The address expression which may appear in
an output section description sets the VMA (see section
Output section address
).
The linker will normally set the LMA equal to the VMA. You can change
that by using the
AT
keyword. The expression
lma
that
follows the
AT
keyword specifies the load address of the section.
This feature is designed to make it easy to build a ROM image. For
example, the following linker script creates three output sections: one
called
`.text'
, which starts at
0x1000
, one called
`.mdata'
, which is loaded at the end of the
`.text'
section
even though its VMA is
0x2000
, and one called
`.bss'
to hold
uninitialized data at address
0x3000
. The symbol
_data
is
defined with the value
0x2000
, which shows that the location
counter holds the VMA value, not the LMA value.
.text 0x1000 : { *(.text) _etext = . ; }
.mdata 0x2000 :
AT ( ADDR (.text) + SIZEOF (.text) )
{ _data = . ; *(.data); _edata = . ; }
.bss 0x3000 :
{ _bstart = . ; *(.bss) *(COMMON) ; _bend = . ;}
The run-time initialization code for use with a program generated with
this linker script would include something like the following, to copy
the initialized data from the ROM image to its runtime address. Notice
how this code takes advantage of the symbols defined by the linker
script.
You can assign a section to a previously defined program segment by
using
`:
phdr
'
. See section
PHDRS Command
. If a section is assigned to
one or more segments, then all subsequent allocated sections will be
assigned to those segments as well, unless they use an explicitly
:
phdr
modifier. You can use
:NONE
to tell the
linker to not put the section in any segment at all.
Here is a simple example:
PHDRS { text PT_LOAD ; }
SECTIONS { .text : { *(.text) } :text }
You can set the fill pattern for an entire section by using
`=
fillexp
'
.
fillexp
is an expression
(see section
Expressions in Linker Scripts
). Any otherwise unspecified regions of memory
within the output section (for example, gaps left due to the required
alignment of input sections) will be filled with the two least
significant bytes of the value, repeated as necessary.
You can also change the fill value with a
FILL
command in the
output section commands; see section
Output section data
.
Here is a simple example:
SECTIONS { .text : { *(.text) } =0x9090 }
An overlay description provides an easy way to describe sections which
are to be loaded as part of a single memory image but are to be run at
the same memory address. At run time, some sort of overlay manager will
copy the overlaid sections in and out of the runtime memory address as
required, perhaps by simply manipulating addressing bits. This approach
can be useful, for example, when a certain region of memory is faster
than another.
Overlays are described using the
OVERLAY
command. The
OVERLAY
command is used within a
SECTIONS
command, like an
output section description. The full syntax of the
OVERLAY
command is as follows:
OVERLAY [
start
] : [NOCROSSREFS] [AT (
ldaddr
)]
secname1
output-section-command
output-section-command
} [:
phdr
...] [=
fill
]
secname2
output-section-command
output-section-command
} [:
phdr
...] [=
fill
]
} [>
region
] [:
phdr
...] [=
fill
]
Everything is optional except
OVERLAY
(a keyword), and each
section must have a name (
secname1
and
secname2
above). The
section definitions within the
OVERLAY
construct are identical to
those within the general
SECTIONS
contruct (see section
SECTIONS command
),
except that no addresses and no memory regions may be defined for
sections within an
OVERLAY
.
The sections are all defined with the same starting address. The load
addresses of the sections are arranged such that they are consecutive in
memory starting at the load address used for the
OVERLAY
as a
whole (as with normal section definitions, the load address is optional,
and defaults to the start address; the start address is also optional,
and defaults to the current value of the location counter).
If the
NOCROSSREFS
keyword is used, and there any references
among the sections, the linker will report an error. Since the sections
all run at the same address, it normally does not make sense for one
section to refer directly to another. See section
Other linker script commands
.
For each section within the
OVERLAY
, the linker automatically
defines two symbols. The symbol
__load_start_
secname
is
defined as the starting load address of the section. The symbol
__load_stop_
secname
is defined as the final load address of
the section. Any characters within
secname
which are not legal
within C identifiers are removed. C (or assembler) code may use these
symbols to move the overlaid sections around as necessary.
At the end of the overlay, the value of the location counter is set to
the start address of the overlay plus the size of the largest section.
Here is an example. Remember that this would appear inside a
SECTIONS
construct.
OVERLAY 0x1000 : AT (0x4000)
.text0 { o1/*.o(.text) }
.text1 { o2/*.o(.text) }
This will define both
`.text0'
and
`.text1'
to start at
address 0x1000.
`.text0'
will be loaded at address 0x4000, and
`.text1'
will be loaded immediately after
`.text0'
. The
following symbols will be defined:
__load_start_text0
,
__load_stop_text0
,
__load_start_text1
,
__load_stop_text1
.
C code to copy overlay
.text1
into the overlay area might look
like the following.
extern char __load_start_text1, __load_stop_text1;
memcpy ((char *) 0x1000, &__load_start_text1,
&__load_stop_text1 - &__load_start_text1);
Note that the
OVERLAY
command is just syntactic sugar, since
everything it does can be done using the more basic commands. The above
example could have been written identically as follows.
.text0 0x1000 : AT (0x4000) { o1/*.o(.text) }
__load_start_text0 = LOADADDR (.text0);
__load_stop_text0 = LOADADDR (.text0) + SIZEOF (.text0);
.text1 0x1000 : AT (0x4000 + SIZEOF (.text0)) { o2/*.o(.text) }
__load_start_text1 = LOADADDR (.text1);
__load_stop_text1 = LOADADDR (.text1) + SIZEOF (.text1);
. = 0x1000 + MAX (SIZEOF (.text0), SIZEOF (.text1));
The
MEMORY
command describes the location and size of blocks of
memory in the target. You can use it to describe which memory regions
may be used by the linker, and which memory regions it must avoid. You
can then assign sections to particular memory regions. The linker will
set section addresses based on the memory regions, and will warn about
regions that become too full. The linker will not shuffle sections
around to fit into the available regions.
A linker script may contain at most one use of the
MEMORY
command. However, you can define as many blocks of memory within it as
you wish. The syntax is:
MEMORY
name
[(
attr
)] : ORIGIN =
origin
, LENGTH =
len
The
name
is a name used in the linker script to refer to the
region. The region name has no meaning outside of the linker script.
Region names are stored in a separate name space, and will not conflict
with symbol names, file names, or section names. Each memory region
must have a distinct name.
The
attr
string is an optional list of attributes that specify
whether to use a particular memory region for an input section which is
not explicitly mapped in the linker script. As described in
section
SECTIONS command
, if you do not specify an output section for some input
section, the linker will create an output section with the same name as
the input section. If you define region attributes, the linker will use
them to select the memory region for the output section that it creates.
The
attr
string must consist only of the following characters:
Read-only section
Read/write section
Executable section
Allocatable section
Initialized section
Same as
`I'
Invert the sense of any of the preceding attributes
If a unmapped section matches any of the listed attributes other than
`!'
, it will be placed in the memory region. The
`!'
attribute reverses this test, so that an unmapped section will be placed
in the memory region only if it does not match any of the listed
attributes.
The
origin
is an expression for the start address of the memory
region. The expression must evaluate to a constant before memory
allocation is performed, which means that you may not use any section
relative symbols. The keyword
ORIGIN
may be abbreviated to
org
or
o
(but not, for example,
ORG
).
The
len
is an expression for the size in bytes of the memory
region. As with the
origin
expression, the expression must
evaluate to a constant before memory allocation is performed. The
keyword
LENGTH
may be abbreviated to
len
or
l
.
In the following example, we specify that there are two memory regions
available for allocation: one starting at
`0'
for 256 kilobytes,
and the other starting at
`0x40000000'
for four megabytes. The
linker will place into the
`rom'
memory region every section which
is not explicitly mapped into a memory region, and is either read-only
or executable. The linker will place other sections which are not
explicitly mapped into a memory region into the
`ram'
memory
region.
Once you define a memory region, you can direct the linker to place
specific output sections into that memory region by using the
`>
region
'
output section attribute. For example, if you have
a memory region named
`mem'
, you would use
`>mem'
in the
output section definition. See section
Output section region
. If no address
was specified for the output section, the linker will set the address to
the next available address within the memory region. If the combined
output sections directed to a memory region are too large for the
region, the linker will issue an error message.
The ELF object file format uses
program headers
, also knows as
segments
. The program headers describe how the program should be
loaded into memory. You can print them out by using the
objdump
program with the
`-p'
option.
When you run an ELF program on a native ELF system, the system loader
reads the program headers in order to figure out how to load the
program. This will only work if the program headers are set correctly.
This manual does not describe the details of how the system loader
interprets program headers; for more information, see the ELF ABI.
The linker will create reasonable program headers by default. However,
in some cases, you may need to specify the program headers more
precisely. You may use the
PHDRS
command for this purpose. When
the linker sees the
PHDRS
command in the linker script, it will
not create any program headers other than the ones specified.
The linker only pays attention to the
PHDRS
command when
generating an ELF output file. In other cases, the linker will simply
ignore
PHDRS
.
This is the syntax of the
PHDRS
command. The words
PHDRS
,
FILEHDR
,
AT
, and
FLAGS
are keywords.
The
name
is used only for reference in the
SECTIONS
command
of the linker script. It is not put into the output file. Program
header names are stored in a separate name space, and will not conflict
with symbol names, file names, or section names. Each program header
must have a distinct name.
Certain program header types describe segments of memory which the
system loader will load from the file. In the linker script, you
specify the contents of these segments by placing allocatable output
sections in the segments. You use the
`:
phdr
'
output section
attribute to place a section in a particular segment. See section
Output section phdr
.
It is normal to put certain sections in more than one segment. This
merely implies that one segment of memory contains another. You may
repeat
`:
phdr
'
, using it once for each segment which should
contain the section.
If you place a section in one or more segments using
`:
phdr
'
,
then the linker will place all subsequent allocatable sections which do
not specify
`:
phdr
'
in the same segments. This is for
convenience, since generally a whole set of contiguous sections will be
placed in a single segment. You can use
:NONE
to override the
default segment and tell the linker to not put the section in any
segment at all.
You may use the
FILEHDR
and
PHDRS
keywords appear after
the program header type to further describe the contents of the segment.
The
FILEHDR
keyword means that the segment should include the ELF
file header. The
PHDRS
keyword means that the segment should
include the ELF program headers themselves.
The
type
may be one of the following. The numbers indicate the
value of the keyword.
You can specify that a segment should be loaded at a particular address
in memory by using an
AT
expression. This is identical to the
AT
command used as an output section attribute (see section
Output section LMA
). The
AT
command for a program header overrides the
output section attribute.
The linker will normally set the segment flags based on the sections
which comprise the segment. You may use the
FLAGS
keyword to
explicitly specify the segment flags. The value of
flags
must be
an integer. It is used to set the
p_flags
field of the program
header.
Here is an example of
PHDRS
. This shows a typical set of program
headers used on a native ELF system.
.interp : { *(.interp) } :text :interp
.text : { *(.text) } :text
.rodata : { *(.rodata) } /* defaults to :text */
. = . + 0x1000; /* move to a new page in memory */
.data : { *(.data) } :data
.dynamic : { *(.dynamic) } :data :dynamic
The linker supports symbol versions when using ELF. Symbol versions are
only useful when using shared libraries. The dynamic linker can use
symbol versions to select a specific version of a function when it runs
a program that may have been linked against an earlier version of the
shared library.
You can include a version script directly in the main linker script, or
you can supply the version script as an implicit linker script. You can
also use the
`--version-script'
linker option.
The syntax of the
VERSION
command is simply
VERSION { version-script-commands }
The format of the version script commands is identical to that used by
Sun's linker in Solaris 2.5. The version script defines a tree of
version nodes. You specify the node names and interdependencies in the
version script. You can specify which symbols are bound to which
version nodes, and you can reduce a specified set of symbols to local
scope so that they are not globally visible outside of the shared
library.
The easiest way to demonstrate the version script language is with a few
examples.
This example version script defines three version nodes. The first
version node defined is
`VERS_1.1'
; it has no other dependencies.
The script binds the symbol
`foo1'
to
`VERS_1.1'
. It reduces
a number of symbols to local scope so that they are not visible outside
of the shared library.
Next, the version script defines node
`VERS_1.2'
. This node
depends upon
`VERS_1.1'
. The script binds the symbol
`foo2'
to the version node
`VERS_1.2'
.
Finally, the version script defines node
`VERS_2.0'
. This node
depends upon
`VERS_1.2'
. The scripts binds the symbols
`bar1'
and
`bar2'
are bound to the version node
`VERS_2.0'
.
When the linker finds a symbol defined in a library which is not
specifically bound to a version node, it will effectively bind it to an
unspecified base version of the library. You can bind all otherwise
unspecified symbols to a given version node by using
`global: *'
somewhere in the version script.
The names of the version nodes have no specific meaning other than what
they might suggest to the person reading them. The
`2.0'
version
could just as well have appeared in between
`1.1'
and
`1.2'
.
However, this would be a confusing way to write a version script.
When you link an application against a shared library that has versioned
symbols, the application itself knows which version of each symbol it
requires, and it also knows which version nodes it needs from each
shared library it is linked against. Thus at runtime, the dynamic
loader can make a quick check to make sure that the libraries you have
linked against do in fact supply all of the version nodes that the
application will need to resolve all of the dynamic symbols. In this
way it is possible for the dynamic linker to know with certainty that
all external symbols that it needs will be resolvable without having to
search for each symbol reference.
The symbol versioning is in effect a much more sophisticated way of
doing minor version checking that SunOS does. The fundamental problem
that is being addressed here is that typically references to external
functions are bound on an as-needed basis, and are not all bound when
the application starts up. If a shared library is out of date, a
required interface may be missing; when the application tries to use
that interface, it may suddenly and unexpectedly fail. With symbol
versioning, the user will get a warning when they start their program if
the libraries being used with the application are too old.
There are several GNU extensions to Sun's versioning approach. The
first of these is the ability to bind a symbol to a version node in the
source file where the symbol is defined instead of in the versioning
script. This was done mainly to reduce the burden on the library
maintainer. You can do this by putting something like:
__asm__(".symver original_foo,foo@VERS_1.1");
in the C source file. This renames the function
`original_foo'
to
be an alias for
`foo'
bound to the version node
`VERS_1.1'
.
The
`local:'
directive can be used to prevent the symbol
`original_foo'
from being exported.
The second GNU extension is to allow multiple versions of the same
function to appear in a given shared library. In this way you can make
an incompatible change to an interface without increasing the major
version number of the shared library, while still allowing applications
linked against the old interface to continue to function.
To do this, you must use multiple
`.symver'
directives in the
source file. Here is an example:
__asm__(".symver original_foo,foo@");
__asm__(".symver old_foo,foo@VERS_1.1");
__asm__(".symver old_foo1,foo@VERS_1.2");
__asm__(".symver new_foo,foo@@VERS_2.0");
In this example,
`foo@'
represents the symbol
`foo'
bound to the
unspecified base version of the symbol. The source file that contains this
example would define 4 C functions:
`original_foo'
,
`old_foo'
,
`old_foo1'
, and
`new_foo'
.
When you have multiple definitions of a given symbol, there needs to be
some way to specify a default version to which external references to
this symbol will be bound. You can do this with the
`foo@@VERS_2.0'
type of
`.symver'
directive. You can only
declare one version of a symbol as the default in this manner; otherwise
you would effectively have multiple definitions of the same symbol.
If you wish to bind a reference to a specific version of the symbol
within the shared library, you can use the aliases of convenience
(i.e.
`old_foo'
), or you can use the
`.symver'
directive to
specifically bind to an external version of the function in question.
The syntax for expressions in the linker script language is identical to
that of C expressions. All expressions are evaluated as integers. All
expressions are evaluated in the same size, which is 32 bits if both the
host and target are 32 bits, and is otherwise 64 bits.
You can use and set symbol values in expressions.
The linker defines several special purpose builtin functions for use in
expressions.
Operators
: Operators
Evaluation
: Evaluation
Expression Section
: The Section of an Expression
Builtin Functions
: Builtin Functions
As in C, the linker considers an integer beginning with
`0'
to be
octal, and an integer beginning with
`0x'
or
`0X'
to be
hexadecimal. The linker considers other integers to be decimal.
In addition, you can use the suffixes
K
and
M
to scale a
constant by
respectively. For example, the following all refer to the same quantity:
_fourk_1 = 4K;
_fourk_2 = 4096;
_fourk_3 = 0x1000;
Unless quoted, symbol names start with a letter, underscore, or period
and may include letters, digits, underscores, periods, and hyphens.
Unquoted symbol names must not conflict with any keywords. You can
specify a symbol which contains odd characters or has the same name as a
keyword by surrounding the symbol name in double quotes:
"SECTION" = 9;
"with a space" = "also with a space" + 10;
Since symbols can contain many non-alphabetic characters, it is safest
to delimit symbols with spaces. For example,
`A-B'
is one symbol,
whereas
`A - B'
is an expression involving subtraction.
The special linker variable
dot
`.'
always contains the
current output location counter. Since the
.
always refers to a
location in an output section, it may only appear in an expression
within a
SECTIONS
command. The
.
symbol may appear
anywhere that an ordinary symbol is allowed in an expression.
Assigning a value to
.
will cause the location counter to be
moved. This may be used to create holes in the output section. The
location counter may never be moved backwards.
In the previous example, the
`.text'
section from
`file1'
is
located at the beginning of the output section
`output'
. It is
followed by a 1000 byte gap. Then the
`.text'
section from
`file2'
appears, also with a 1000 byte gap following before the
`.text'
section from
`file3'
. The notation
`= 0x1234'
specifies what data to write in the gaps (see section
Output section fill
).
The linker recognizes the standard C set of arithmetic operators, with
the standard bindings and precedence levels:
@obeylines@parskip=0pt@parindent=0pt
@dag@quad Prefix operators.
@ddag@quad See section
Assigning Values to Symbols
.
The linker needs some information, such as the value of the start
address of the first section, and the origins and lengths of memory
regions, in order to do any linking at all. These values are computed
as soon as possible when the linker reads in the linker script.
However, other values (such as symbol values) are not known or needed
until after storage allocation. Such values are evaluated later, when
other information (such as the sizes of output sections) is available
for use in the symbol assignment expression.
The sizes of sections cannot be known until after allocation, so
assignments dependent upon these are not performed until after
allocation.
Some expressions, such as those depending upon the location counter
`.'
, must be evaluated during section allocation.
If the result of an expression is required, but the value is not
available, then an error results. For example, a script like the
following
SECTIONS
.text 9+this_isnt_constant :
{ *(.text) }
will cause the error message
`non constant expression for initial
address'
.
When the linker evaluates an expression, the result is either absolute
or relative to some section. A relative expression is expressed as a
fixed offset from the base of a section.
The position of the expression within the linker script determines
whether it is absolute or relative. An expression which appears within
an output section definition is relative to the base of the output
section. An expression which appears elsewhere will be absolute.
A symbol set to a relative expression will be relocatable if you request
relocatable output using the
`-r'
option. That means that a
further link operation may change the value of the symbol. The symbol's
section will be the section of the relative expression.
A symbol set to an absolute expression will retain the same value
through any further link operation. The symbol will be absolute, and
will not have any particular associated section.
You can use the builtin function
ABSOLUTE
to force an expression
to be absolute when it would otherwise be relative. For example, to
create an absolute symbol set to the address of the end of the output
section
`.data'
:
SECTIONS
.data : { *(.data) _edata = ABSOLUTE(.); }
If
`ABSOLUTE'
were not used,
`_edata'
would be relative to the
`.data'
section.
Return the absolute (non-relocatable, as opposed to non-negative) value
of the expression
exp
. Primarily useful to assign an absolute
value to a symbol within a section definition, where symbol values are
normally section relative. See section
The Section of an Expression
.
ADDR(
section
)
Return the absolute address (the VMA) of the named
section
. Your
script must previously have defined the location of that section. In
the following example,
symbol_1
and
symbol_2
are assigned
identical values:
SECTIONS { ...
.output1 :
start_of_output_1 = ABSOLUTE(.);
.output :
symbol_1 = ADDR(.output1);
symbol_2 = start_of_output_1;
... }
ALIGN(
exp
)
Return the location counter (
.
) aligned to the next
exp
boundary.
exp
must be an expression whose value is a power of
two. This is equivalent to
(. +
exp
- 1) & ~(
exp
- 1)
ALIGN
doesn't change the value of the location counter--it just
does arithmetic on it. Here is an example which aligns the output
.data
section to the next
0x2000
byte boundary after the
preceding section and sets a variable within the section to the next
0x8000
boundary after the input sections:
SECTIONS { ...
.data ALIGN(0x2000): {
*(.data)
variable = ALIGN(0x8000);
... }
The first use of
ALIGN
in this example specifies the location of
a section because it is used as the optional
address
attribute of
a section definition (see section
Output section address
). The second use
of
ALIGN
is used to defines the value of a symbol.
The builtin function
NEXT
is closely related to
ALIGN
.
BLOCK(
exp
)
This is a synonym for
ALIGN
, for compatibility with older linker
scripts. It is most often seen when setting the address of an output
section.
DEFINED(
symbol
)
Return 1 if
symbol
is in the linker global symbol table and is
defined, otherwise return 0. You can use this function to provide
default values for symbols. For example, the following script fragment
shows how to set a global symbol
`begin'
to the first location in
the
`.text'
section--but if a symbol called
`begin'
already
existed, its value is preserved:
SECTIONS { ...
.text : {
begin = DEFINED(begin) ? begin : . ;
LOADADDR(
section
)
Return the absolute LMA of the named
section
. This is normally
the same as
ADDR
, but it may be different if the
AT
attribute is used in the output section definition (see section
Output section LMA
).
MAX(
exp1
,
exp2
)
Returns the maximum of
exp1
and
exp2
.
MIN(
exp1
,
exp2
)
Returns the minimum of
exp1
and
exp2
.
NEXT(
exp
)
Return the next unallocated address that is a multiple of
exp
.
This function is closely related to
ALIGN(
exp
)
; unless you
use the
MEMORY
command to define discontinuous memory for the
output file, the two functions are equivalent.
SIZEOF(
section
)
Return the size in bytes of the named
section
, if that section has
been allocated. If the section has not been allocated when this is
evaluated, the linker will report an error. In the following example,
symbol_1
and
symbol_2
are assigned identical values:
SECTIONS{ ...
.output {
.start = . ;
.end = . ;
symbol_1 = .end - .start ;
symbol_2 = SIZEOF(.output);
... }
SIZEOF_HEADERS
sizeof_headers
Return the size in bytes of the output file's headers. This is
information which appears at the start of the output file. You can use
this number when setting the start address of the first section, if you
choose, to facilitate paging.
When producing an ELF output file, if the linker script uses the
SIZEOF_HEADERS
builtin function, the linker must compute the
number of program headers before it has determined all the section
addresses and sizes. If the linker later discovers that it needs
additional program headers, it will report an error
`not enough
room for program headers'
. To avoid this error, you must avoid using
the
SIZEOF_HEADERS
function, or you must rework your linker
script to avoid forcing the linker to use additional program headers, or
you must define the program headers yourself using the
PHDRS
command (see section
PHDRS Command
).
If you specify a linker input file which the linker can not recognize as
an object file or an archive file, it will try to read the file as a
linker script. If the file can not be parsed as a linker script, the
linker will report an error.
An implicit linker script will not replace the default linker script.
Typically an implicit linker script would contain only symbol
assignments, or the
INPUT
,
GROUP
, or
VERSION
commands.
Any input files read because of an implicit linker script will be read
at the position in the command line where the implicit linker script was
read. This can affect archive searching.