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On making an in-process compositor for embedded use the EGL eglBindTexImage looks like a promising solution for enabling the compositor to use OpenGL itself without messing with any client OpenGL context. It'd be serving clients a pbuffer and associated GL context secretly bound a GL object in the compositor GL context.
However I'd like for this to work on host too which runs X. Closest thing I can find in the extensions list is
GLX_EXT_texture_from_pixmap
, but then I'd have to use a pixmap instead of pbuffer and manage a bunch of caveats such as y-direction.
Any alternatives I might have missed?
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