<!DOCTYPE html>
<title>Threejs实现天空盒、场景背景、全景</title>
<script type="text/javascript" src="libs/three.js"></script>
<script type="text/javascript" src="libs/OrbitControls.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
</style>
</head>
<div id="dom"></div>
<script type="text/javascript">
var camera;
var renderer;
function init() {
// 创建一个场景,它将包含我们所有的元素,如物体,相机和灯光。
var scene = new THREE.Scene();
var urls = [
'assets/textures/cubemap/flowers/posx.jpg',
'assets/textures/cubemap/flowers/negx.jpg',
'assets/textures/cubemap/flowers/posy.jpg',
'assets/textures/cubemap/flowers/negy.jpg',
'assets/textures/cubemap/flowers/posz.jpg',
'assets/textures/cubemap/flowers/negz.jpg'
var cubeLoader = new THREE.CubeTextureLoader();
scene.background = cubeLoader.load(urls);
// 创建一个摄像机,它定义了我们正在看的地方
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
// 将摄像机对准场景的中心
camera.position.x = 10;
camera.position.y = 50;
camera.position.z = 90;
camera.lookAt(scene.position);
var orbit = new THREE.OrbitControls(camera);
// 创建一个渲染器并设置大小,WebGLRenderer将会使用电脑显卡来渲染场景
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
// scene.add(new THREE.AmbientLight(0x666666));
var ambientLight = new THREE.AmbientLight("#ffffff", 1);
scene.add(ambientLight);
// 在屏幕上显示坐标轴
var axes = new THREE.AxisHelper(100);
scene.add(axes);
// 将平面添加到场景中
var plane = createPlaneGeometryBasicMaterial();
scene.add(plane);
// 将呈现器的输出添加到HTML元素
document.getElementById("dom").appendChild(renderer.domElement);
// 启动动画
renderScene();
// 创建一个地面
function createPlaneGeometryBasicMaterial() {
var textureLoader = new THREE.TextureLoader();
var cubeMaterial = new THREE.MeshStandardMaterial({
map: textureLoader.load("assets/textures/stone/cd.jpg"),
cubeMaterial.map.wrapS = THREE.RepeatWrapping;
cubeMaterial.map.wrapT = THREE.RepeatWrapping;
cubeMaterial.map.repeat.set(8, 8)
// 创建地平面并设置大小
var planeGeometry = new THREE.PlaneGeometry(100, 100);
var plane = new THREE.Mesh(planeGeometry, cubeMaterial);
// 设置平面位置并旋转
plane.rotation.x = -0.5 * Math.PI;
plane.position.x = 0;
plane.position.z = 0;
return plane;
function renderScene() {
orbit.update();
// 使用requestAnimationFrame函数进行渲染
requestAnimationFrame(renderScene);
renderer.render(scene, camera);
// 渲染的场景
renderer.render(scene, camera);
window.onload = init;
// 随着窗体的变化修改场景
function onResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
// 监听窗体调整大小事件
window.addEventListener('resize', onResize, false);
</script>
</body>
</html>