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The keyword constexpr was introduced in C++11 and improved in C++14. It means constant expression . Like const , it can be applied to variables: A compiler error is raised when any code attempts to modify the value. Unlike const , constexpr can also be applied to functions and class constructors. constexpr indicates that the value, or return value, is constant and, where possible, is computed at compile time.

A constexpr integral value can be used wherever a const integer is required, such as in template arguments and array declarations. And when a value is computed at compile time instead of run time, it helps your program run faster and use less memory.

To limit the complexity of compile-time constant computations, and their potential impacts on compilation time, the C++14 standard requires the types in constant expressions to be literal types .

Syntax

constexpr literal-type identifier = constant-expression ;
constexpr literal-type identifier { constant-expression } ;
constexpr literal-type identifier ( params ) ;
constexpr ctor ( params ) ;

Parameters

params
One or more parameters, each of which must be a literal type and must itself be a constant expression.

Return value

A constexpr variable or function must return a literal type .

constexpr variables

The primary difference between const and constexpr variables is that the initialization of a const variable can be deferred until run time. A constexpr variable must be initialized at compile time. All constexpr variables are const .

  • A variable can be declared with constexpr , when it has a literal type and is initialized. If the initialization is performed by a constructor, the constructor must be declared as constexpr .

  • A reference may be declared as constexpr when both these conditions are met: The referenced object is initialized by a constant expression, and any implicit conversions invoked during initialization are also constant expressions.

  • All declarations of a constexpr variable or function must have the constexpr specifier.

    constexpr float x = 42.0;
    constexpr float y{108};
    constexpr float z = exp(5, 3);
    constexpr int i; // Error! Not initialized
    int j = 0;
    constexpr int k = j + 1; //Error! j not a constant expression
    

    constexpr functions

    A constexpr function is one whose return value is computable at compile time when consuming code requires it. Consuming code requires the return value at compile time to initialize a constexpr variable, or to provide a non-type template argument. When its arguments are constexpr values, a constexpr function produces a compile-time constant. When called with non-constexpr arguments, or when its value isn't required at compile time, it produces a value at run time like a regular function. (This dual behavior saves you from having to write constexpr and non-constexpr versions of the same function.)

    A constexpr function or constructor is implicitly inline.

    The following rules apply to constexpr functions:

  • A constexpr function must accept and return only literal types.

  • A constexpr function can be recursive.

  • Before C++20, a constexpr function can't be virtual, and a constructor can't be defined as constexpr when the enclosing class has any virtual base classes. In C++20 and later, a constexpr function can be virtual. Visual Studio 2019 version 16.10 and later versions support constexpr virtual functions when you specify the /std:c++20 or later compiler option.

  • The body can be defined as = default or = delete.

  • The body can contain no goto statements or try blocks.

  • An explicit specialization of a non-constexpr template can be declared as constexpr:

  • An explicit specialization of a constexpr template doesn't also have to be constexpr:

    The following rules apply to constexpr functions in Visual Studio 2017 and later:

  • It may contain if and switch statements, and all looping statements including for, range-based for, while, and do-while.

  • It may contain local variable declarations, but the variable must be initialized. It must be a literal type, and can't be static or thread-local. The locally declared variable isn't required to be const, and may mutate.

  • A constexpr non-static member function isn't required to be implicitly const.

    constexpr float exp(float x, int n)
        return n == 0 ? 1 :
            n % 2 == 0 ? exp(x * x, n / 2) :
            exp(x * x, (n - 1) / 2) * x;
    

    In the Visual Studio debugger, when debugging a non-optimised Debug build, you can tell whether a constexpr function is being evaluated at compile time by putting a breakpoint inside it. If the breakpoint is hit, the function was called at run-time. If not, then the function was called at compile time.

    extern constexpr

    The /Zc:externConstexpr compiler option causes the compiler to apply external linkage to variables declared by using extern constexpr. In earlier versions of Visual Studio, either by default or when /Zc:externConstexpr- is specified, Visual Studio applies internal linkage to constexpr variables even when the extern keyword is used. The /Zc:externConstexpr option is available starting in Visual Studio 2017 Update 15.6, and is off by default. The /permissive- option doesn't enable /Zc:externConstexpr.

    Example

    The following example shows constexpr variables, functions, and a user-defined type. In the last statement in main(), the constexpr member function GetValue() is a run-time call because the value isn't required to be known at compile time.

    // constexpr.cpp
    // Compile with: cl /EHsc /W4 constexpr.cpp
    #include <iostream>
    using namespace std;
    // Pass by value
    constexpr float exp(float x, int n)
        return n == 0 ? 1 :
            n % 2 == 0 ? exp(x * x, n / 2) :
            exp(x * x, (n - 1) / 2) * x;
    // Pass by reference
    constexpr float exp2(const float& x, const int& n)
        return n == 0 ? 1 :
            n % 2 == 0 ? exp2(x * x, n / 2) :
            exp2(x * x, (n - 1) / 2) * x;
    // Compile-time computation of array length
    template<typename T, int N>
    constexpr int length(const T(&)[N])
        return N;
    // Recursive constexpr function
    constexpr int fac(int n)
        return n == 1 ? 1 : n * fac(n - 1);
    // User-defined type
    class Foo
    public:
        constexpr explicit Foo(int i) : _i(i) {}
        constexpr int GetValue() const
            return _i;
    private:
        int _i;
    int main()
        // foo is const:
        constexpr Foo foo(5);
        // foo = Foo(6); //Error!
        // Compile time:
        constexpr float x = exp(5, 3);
        constexpr float y { exp(2, 5) };
        constexpr int val = foo.GetValue();
        constexpr int f5 = fac(5);
        const int nums[] { 1, 2, 3, 4 };
        const int nums2[length(nums) * 2] { 1, 2, 3, 4, 5, 6, 7, 8 };
        // Run time:
        cout << "The value of foo is " << foo.GetValue() << endl;
    

    Requirements

    Visual Studio 2015 or later.

    See also

    Declarations and definitions
    const

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