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In "C# 4 in a Nutshell", the author shows that this class can write 0 sometimes without MemoryBarrier , though I can't reproduce in my Core2Duo:

public class Foo
    int _answer;
    bool _complete;
    public void A()
        _answer = 123;
        //Thread.MemoryBarrier();    // Barrier 1
        _complete = true;
        //Thread.MemoryBarrier();    // Barrier 2
    public void B()
        //Thread.MemoryBarrier();    // Barrier 3
        if (_complete)
            //Thread.MemoryBarrier();       // Barrier 4
            Console.WriteLine(_answer);
private static void ThreadInverteOrdemComandos()
    Foo obj = new Foo();
    Task.Factory.StartNew(obj.A);
    Task.Factory.StartNew(obj.B);
    Thread.Sleep(10);

This need seems crazy to me. How can I recognize all possible cases that this can occur? I think that if processor changes order of operations, it needs to guarantee that the behavior doesn't change.

Do you bother to use Barriers?

You are going to have a very hard time reproducing this bug. In fact, I would go as far as saying you will never be able to reproduce it using the .NET Framework. The reason is because Microsoft's implementation uses a strong memory model for writes. That means writes are treated as if they were volatile. A volatile write has lock-release semantics which means that all prior writes must be committed before the current write.

However, the ECMA specification has a weaker memory model. So it is theoretically possible that Mono or even a future version of the .NET Framework might start exhibiting the buggy behavior.

So what I am saying is that it is very unlikely that removing barriers #1 and #2 will have any impact on the behavior of the program. That, of course, is not a guarantee, but an observation based on the current implementation of the CLR only.

Removing barriers #3 and #4 will definitely have an impact. This is actually pretty easy to reproduce. Well, not this example per se, but the following code is one of the more well known demonstrations. It has to be compiled using the Release build and ran outside of the debugger. The bug is that the program does not end. You can fix the bug by placing a call to Thread.MemoryBarrier inside the while loop or by marking stop as volatile.

class Program
    static bool stop = false;
    public static void Main(string[] args)
        var t = new Thread(() =>
            Console.WriteLine("thread begin");
            bool toggle = false;
            while (!stop)
                toggle = !toggle;
            Console.WriteLine("thread end");
        t.Start();
        Thread.Sleep(1000);
        stop = true;
        Console.WriteLine("stop = true");
        Console.WriteLine("waiting...");
        t.Join();

The reason why some threading bugs are hard to reproduce is because the same tactics you use to simulate thread interleaving can actually fix the bug. Thread.Sleep is the most notable example because it generates memory barriers. You can verify that by placing a call inside the while loop and observing that the bug goes away.

You can see my answer here for another analysis of the example from the book you cited.

@Brian Gideon May be it is very silly, but I don't understand why the program in your example never ends! Why while (!stop) never get false? Can you explain a bit more? Or can you please suggest some detailed blog? I read the article OP posted (albahari example), I got confused there too; to me, barrier 1 is enough, why there are other barriers? MSDN says, MemoryBarrier prevents instruction re-ordering. Then why only barrier 1 is not sufficient (because completed can't be executed before answer is set)? I really don't get it. – mshsayem Feb 6, 2016 at 17:08 @mshsayem There's a couple reasons. 1) In the thread's function, as far as the compiler is concerned, while(!stop) is going to be always true, the compiler will see that the thread function won't manipulate the variable and will ignore that check (unless you do lock or Interlocked.Read or similar). The compiler does not guarantee that the emitted IL will not optimize that out unless you explicitly make it so. – jrh Jun 8, 2018 at 19:20 @mshsayem 2) Some older CPUs (e.g., IA64, AKA "Itanium") did not guarantee cache coherency (on the hardware level) between threads, as in, if the code above happened to be running on two different cores, there is no guarantee that the CPU running the other thread would bother asking the other CPU what it set stop to and assume that its cached value (always false) is right. This is what the lock ASM prefix was introduced for, though as far as I know this is not as relevant for AMD64 CPUs which have stronger memory guarantees. – jrh Jun 8, 2018 at 19:21

Odds are very good that the first task is completed by the time the 2nd task even starts running. You can only observe this behavior if both threads run that code simultaneously and there's no intervening cache-synchronizing operations. There is one in your code, the StartNew() method will take a lock inside the thread pool manager somewhere.

Getting two threads to run this code simultaneously is very hard. This code completes in a couple of nanoseconds. You would have to try billions of times and introduce variable delays to have any odds. Not much point to this of course, the real problem is when this happens randomly when you don't expect it.

Stay away from this, use the lock statement to write sane multi-threaded code.

The problem is that I dont need lock here. Method B should never write 0 since _complete just become true after set _answer. But is just a example. – Felipe Pessoto Aug 24, 2010 at 12:56 @Fujiy: If you remove barrier 1 then the compiler/jitter/processor might re-order A so that _complete is set to true before _answer is set to 123. ie, B could see that _complete is true and subsequently read 0 from answer. – LukeH Aug 24, 2010 at 13:06 @Fujiy: Likewise if you remove barrier 4: the compiler/jitter/processor might re-order B so that _answer is read before _complete. ie, B could read 0 from answer while _complete is false and then subsequently read true from _complete after it has been updated. – LukeH Aug 24, 2010 at 13:09 To clarify, the reason I'm not suggest an ARE or any other lock is that the code intentionally allows for a race condition. There's no guarantee that A completes before B. All that's required is that, if B does detect the completion of A, it also correctly gets the answer A generated. – Steven Sudit Aug 24, 2010 at 13:56 @StevenSudit Using volatile alone for thread synchronization is probably not a good idea, it only protects you from a few compiler/jit optimizations, it doesn't do much for the memory model. – jrh Jun 8, 2018 at 19:33 Yes, the author says that Barriers 2 e 3 is just to guarantee that if A run before B, B enter the if – Felipe Pessoto Aug 24, 2010 at 12:53 @Brian: 1 and 4 are needed. I'm not so sure about 2 and 3. It looks as though the worst case is that it loses a race condition that it might or might not have otherwise won. – Steven Sudit Aug 24, 2010 at 13:52 @Steven: Yeah, I see your point now. It really boils down to your definition of a bug :) Along the same pandantic lines, #2 is not needed anyway because thread A terminates immediately which generates a barrier automatically. So for various different reasons (including the one you just mentioned) the author's example doesn't quite do justice to explaining all the caveats with lock-free synchronization. – Brian Gideon Aug 24, 2010 at 14:30 @Steven: Absolutely! And using a more strict definition of a bug then I agree #1 is the most crucial (except that even it is not mandatory since the CLR already treats writes as volatile). – Brian Gideon Aug 24, 2010 at 14:33

Its very difficult to reproduce multithreaded bugs - usually you have to run the test code many times (thousands) and have some automated check that will flag if the bug occurs. You might try to add a short Thread.Sleep(10) in between some of the lines, but again it not always guarantees that you will get the same issues as without it.

Memory Barriers were introduced for people who need to do really hardcore low-level performance optimisation of their multithreaded code. In most cases you will be better off when using other synchronisation primitives, i.e. volatile or lock.

The problem with Thread.Sleep is that it can generate a memory barrier. So using that mechanism to try to reproduce threading bugs can actually fix the bug. – Brian Gideon Aug 24, 2010 at 13:52 Combinatorial tests are a relatively good way to test [on a specific architecture/build]. Can easily vary: number of threads (and making sure they 'start' about the same time), work done in each thread (and ratio of access), chance of Thread.Yield (eg. percentage), etc.. the tests should be able to run millions of iterations in just a few seconds. A slightly more "devious" problem than having Thread.Sleep generate a memory barrier is thread-safe code attempting to get data back from threads causing memory barriers and other 'only test' artifacts.. self-defeating reporting D: – user2864740 Oct 17, 2018 at 18:53

If methods A and B ran concurrently on different threads, might it be possible for B to write “0”? The answer is yes — for the following reasons:

The compiler, CLR, or CPU may reorder your program's instructions to improve efficiency. The compiler, CLR, or CPU may introduce caching optimizations such that assignments to variables won't be visible to other threads right away. C# and the runtime are very careful to ensure that such optimizations don’t break ordinary single-threaded code — or multithreaded code that makes proper use of locks. Outside of these scenarios, you must explicitly defeat these optimizations by creating memory barriers (also called memory fences) to limit the effects of instruction reordering and read/write caching.

Full fences

The simplest kind of memory barrier is a full memory barrier (full fence) which prevents any kind of instruction reordering or caching around that fence. Calling Thread.MemoryBarrier generates a full fence; we can fix our example by applying four full fences as follows:

class Foo
  int _answer;
  bool _complete;
  void A()
    _answer = 123;
    Thread.MemoryBarrier();    // Barrier 1
    _complete = true;
    Thread.MemoryBarrier();    // Barrier 2
  void B()
    Thread.MemoryBarrier();    // Barrier 3
    if (_complete)
      Thread.MemoryBarrier();       // Barrier 4
      Console.WriteLine (_answer);

All the theory behind Thread.MemoryBarrier and why we need to use it in non-blocking scenarios to make the code safe and robust is described nicely here: http://www.albahari.com/threading/part4.aspx

If you are ever touching data from two different threads, this can occur. This is one of the tricks that processors use to increase speed - you could build processors that didn't do this, but they would be much slower, so no one does that anymore. You should probably read something like Hennessey and Patterson to recognize all of the various types of race conditions.

I always use some sort of higher level tool like a monitor or a lock, but internally they are doing something similar or are implemented with barriers.

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