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public:
 bool TryGetObjectStateEntry(System::Data::EntityKey ^ key, [Runtime::InteropServices::Out] System::Data::Objects::ObjectStateEntry ^ % entry);
public bool TryGetObjectStateEntry (System.Data.EntityKey key, out System.Data.Objects.ObjectStateEntry entry);
member this.TryGetObjectStateEntry : System.Data.EntityKey * ObjectStateEntry -> bool
Public Function TryGetObjectStateEntry (key As EntityKey, ByRef entry As ObjectStateEntry) As Boolean

Parameters

When this method returns, contains an ObjectStateEntry for the given EntityKey This parameter is passed uninitialized.

Returns

Examples

The following example attempts to retrieve the corresponding ObjectStateEntry for the given EntityKey .

int orderId = 43680; using (AdventureWorksEntities context = new AdventureWorksEntities()) ObjectStateManager objectStateManager = context.ObjectStateManager; ObjectStateEntry stateEntry = null; var order = (from o in context.SalesOrderHeaders where o.SalesOrderID == orderId select o).First(); // Attempts to retrieve ObjectStateEntry for the given EntityKey. bool isPresent = objectStateManager.TryGetObjectStateEntry(((IEntityWithKey)order).EntityKey, out stateEntry); if (isPresent) Console.WriteLine("The entity was found");

The following example uses the TryGetObjectStateEntry(EntityKey, ObjectStateEntry) method on the returned ObjectStateManager to get an object based on its entity key.

private static void ApplyItemUpdates(SalesOrderDetail originalItem, SalesOrderDetail updatedItem) using (AdventureWorksEntities context = new AdventureWorksEntities()) context.SalesOrderDetails.Attach(updatedItem); // Check if the ID is 0, if it is the item is new. // In this case we need to chage the state to Added. if (updatedItem.SalesOrderDetailID == 0) // Because the ID is generated by the database we do not need to // set updatedItem.SalesOrderDetailID. context.ObjectStateManager.ChangeObjectState(updatedItem, System.Data.EntityState.Added); // If the SalesOrderDetailID is not 0, then the item is not new // and needs to be updated. Because we already added the // updated object to the context we need to apply the original values. // If we attached originalItem to the context // we would need to apply the current values: // context.ApplyCurrentValues("SalesOrderDetails", updatedItem); // Applying current or original values, changes the state // of the attached object to Modified. context.ApplyOriginalValues("SalesOrderDetails", originalItem); context.SaveChanges();

Remarks

Use TryGetObjectStateEntry(EntityKey, ObjectStateEntry) to return an ObjectStateEntry without having to handle the InvalidOperationException raised by the GetObjectStateEntry(EntityKey) method.

public:
 bool TryGetObjectStateEntry(System::Object ^ entity, [Runtime::InteropServices::Out] System::Data::Objects::ObjectStateEntry ^ % entry);
public bool TryGetObjectStateEntry (object entity, out System.Data.Objects.ObjectStateEntry entry);
member this.TryGetObjectStateEntry : obj * ObjectStateEntry -> bool
Public Function TryGetObjectStateEntry (entity As Object, ByRef entry As ObjectStateEntry) As Boolean

Parameters

When this method returns, contains the ObjectStateEntry for the given EntityKey This parameter is passed uninitialized.

Returns