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There are so many questions about JavaScript's
requestAnimationFrame
already and (I think) I understand the concept but is there any performance difference between with and without
cancelAnimationFrame
in this context?
// Setup a timer
var timeout;
// Listen for resize events
window.addEventListener('scroll', function () {
console.log( 'no debounce' );
// Cancel last animation, if there's one
if (timeout) {
window.cancelAnimationFrame(timeout);
// Setup the new requestAnimationFrame()
timeout = window.requestAnimationFrame(function () {
// Run our scroll functions
console.log( 'debounced' );
}, false);
without cancelAnimationFrame
:
// Setup a timer
var timeout;
// Listen for resize events
window.addEventListener('scroll', function () {
console.log( 'no debounce' );
// Setup the new requestAnimationFrame()
window.requestAnimationFrame(function () {
// Run our scroll functions
console.log( 'debounced' );
}, false);
I get the same result on each code.
But I want to know what happens if I don't cancel the animation frame. Does requested function get stacked somewhere in memory or something?
function rafCb(now) {
if (isRafLogged) {
console.log('rAF callback executed at: ', now, 'ms');
requestAnimationFrame(rafCb);
function onWindowScroll() {
// when in scroll, log aforescheduled rAF() only when in scroll
isRafLogged = true;
const now = performance.now();
console.log('scroll callback executed at: ', now, 'ms');
// when out of scroll, stop logging the rAF
setTimeout(function() {
isRafLogged = false;
requestAnimationFrame(rafCb);
window.addEventListener('scroll', onWindowScroll);
html,
body {
height: 10000px;
font-size: 200px;
writing-mode: vertical-lr;
<p>.....................................................................................................................................................................................................................................................................................................................................................................</p>
If we schedule a continuous separate requestAnimationFrame
loop while we scroll
, we will clearly see that rAF
and scroll
callbacks are happening
at max once per VSync event.
Thus returning to your main question
is there any performance difference between with and without cancelAnimationFrame in this context ?
Generally no, because your requestAnimationFrame()
call is blocking the next scroll
callback, and you cannot have more scroll callbacks executed than your requested frame callback, there is a 1 to 1 correlation, since they both happen at max every frame render.
But I want to know what happens if I don't cancel the animation frame. Does requested function get stacked somewhere in memory or something?
All requested animation frame callbacks are stacked in the internal pool of callbacks, that get flushed before the nearest Vsync event. So yes technically the only way to remove the scheduled callbacks is cancelAnimationFrame()
, but again it's not relevant in your case since your requestAnimationFrame()
callback is happening at the "same" time with window scroll
callback.
Hope it makes sense.
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