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I don't know what all the db, dw, dd, things mean.
I have tried to write this little script that does 1+1, stores it in a variable and then displays the result. Here is my code so far:
.model flat, stdcall
option casemap :none
include \masm32\include\windows.inc
include \masm32\include\kernel32.inc
include \masm32\include\masm32.inc
includelib \masm32\lib\kernel32.lib
includelib \masm32\lib\masm32.lib
.data
num db ? ; set variable . Here is where I don't know what data type to use.
.code
start:
mov eax, 1 ; add 1 to eax register
mov ebx, 1 ; add 1 to ebx register
add eax, ebx ; add registers eax and ebx
push eax ; push eax into the stack
pop num ; pop eax into the variable num (when I tried it, it gave me an error, i think thats because of the data type)
invoke StdOut, addr num ; display num on the console.
invoke ExitProcess ; exit
end start
I need to understand what the db, dw, dd things mean and how they affect variable setting and combining and that sort of thing.
–
–
–
–
DB
- Define Byte. 8 bits
DW
- Define Word. Generally 2 bytes on a typical x86 32-bit system
DD
- Define double word. Generally 4 bytes on a typical x86 32-bit system
From
x86 assembly tutorial
,
The pop instruction
removes the 4-byte data element from the top of
the hardware-supported stack
into the specified operand (i.e. register
or memory location). It first moves the 4 bytes located at memory
location [SP] into the specified register or memory location, and then
increments SP by 4.
Your num is 1 byte. Try declaring it with
DD
so that it becomes 4 bytes and matches with
pop
semantics.
–
The full list is:
DB, DW, DD, DQ, DT, DDQ, and DO (used to declare initialized data in the output file.)
See:
http://www.tortall.net/projects/yasm/manual/html/nasm-pseudop.html
They can be invoked in a wide range of ways: (Note: for Visual-Studio - use "h" instead of "0x" syntax - eg: not 0x55 but 55h instead):
db 0x55 ; just the byte 0x55
db 0x55,0x56,0x57 ; three bytes in succession
db 'a',0x55 ; character constants are OK
db 'hello',13,10,'$' ; so are string constants
dw 0x1234 ; 0x34 0x12
dw 'A' ; 0x41 0x00 (it's just a number)
dw 'AB' ; 0x41 0x42 (character constant)
dw 'ABC' ; 0x41 0x42 0x43 0x00 (string)
dd 0x12345678 ; 0x78 0x56 0x34 0x12
dq 0x1122334455667788 ; 0x88 0x77 0x66 0x55 0x44 0x33 0x22 0x11
ddq 0x112233445566778899aabbccddeeff00
; 0x00 0xff 0xee 0xdd 0xcc 0xbb 0xaa 0x99
; 0x88 0x77 0x66 0x55 0x44 0x33 0x22 0x11
do 0x112233445566778899aabbccddeeff00 ; same as previous
dd 1.234567e20 ; floating-point constant
dq 1.234567e20 ; double-precision float
dt 1.234567e20 ; extended-precision float
DT does not accept numeric constants as operands, and DDQ does not accept float constants as operands. Any size larger than DD does not accept strings as operands.
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