我搜索了很多关于模拟directx游戏的鼠标点击和移动的资料。我找到了一些关于按键的好资料,但没有关于鼠标的资料。实际上,关于直接输入的按键,在stackoverflow上有一个很好的主题( 模拟Python的按键来控制游戏 ).但我没有足够的经验来使它在某些位置上的鼠标点击工作。
我试过很多Python模块,如pyautogui、win32等,但它们都不工作。甚至我试着在自动键盘上点击它,并将参数发送到'.ahk'文件,但这并不稳定,也不是一个好方法。我将感谢每一个评论。我在这上面工作了2天,我完全迷失了。谢谢!
我从reddit上找到了这个代码,用于游戏中的点击,但它也没有用。
import ctypes
PUL = ctypes.POINTER(ctypes.c_ulong)
class KeyBdInput(ctypes.Structure):
_fields_ = [("wVk", ctypes.c_ushort),
("wScan", ctypes.c_ushort),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]
class HardwareInput(ctypes.Structure):
_fields_ = [("uMsg", ctypes.c_ulong),
("wParamL", ctypes.c_short),
("wParamH", ctypes.c_ushort)]
class MouseInput(ctypes.Structure):
_fields_ = [("dx", ctypes.c_long),
("dy", ctypes.c_long),
("mouseData", ctypes.c_ulong),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]
class Input_I(ctypes.Union):
_fields_ = [("ki", KeyBdInput),
("mi", MouseInput),
("hi", HardwareInput)]
class Input(ctypes.Structure):
_fields_ = [("type", ctypes.c_ulong),
("ii", Input_I)]
def set_pos(x, y):
x = 1 + int(x * 65536./1920.)
y = 1 + int(y * 65536./1080.)
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.mi = MouseInput(x, y, 0, (0x0001 | 0x8000), 0, ctypes.pointer(extra))
command = Input(ctypes.c_ulong(0), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(command), ctypes.sizeof(command))
def left_click():
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.mi = MouseInput(0, 0, 0, 0x0002, 0, ctypes.pointer(extra))
x = Input(ctypes.c_ulong(0), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.mi = MouseInput(0, 0, 0, 0x0004, 0, ctypes.pointer(extra))
x = Input(ctypes.c_ulong(0), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
left_click()函数是有效的,但click在所有模块中都有效,我需要的是set_pos()函数,但不幸的是它没有。