static class Program
[STAThread]
static void Main(string[] args) {
bool consoleMode = Boolean.Parse(args[0]);
if (consoleMode) {
Console.WriteLine("consolemode started");
// ...
} else {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
What you want to do is not possible in a sane way. There was a similar question so look at the answers.
Then there's also an insane approach (site down - backup available here.) written by Jeffrey Knight:
Question: How do I create an application that can run in either GUI
(windows) mode or command line / console mode?
On the surface of it, this would seem easy: you create a Console
application, add a windows form to it, and you're off and running.
However, there's a problem:
Problem: If you run in GUI mode, you end up with both a window and a
pesky console lurking in the background, and you don't have any way to
hide it.
What people seem to want is a true amphibian application that can run
smoothly in either mode.
If you break it down, there are actually four use cases here:
User starts application from existing cmd window, and runs in GUI mode
User double clicks to start application, and runs in GUI mode
User starts application from existing cmd window, and runs in command mode
User double clicks to start application, and runs in command mode.
I'm posting the code to do this, but with a caveat.
I actually think this sort of approach will run you into a lot more
trouble down the road than it's worth. For example, you'll have to
have two different UIs' -- one for the GUI and one for the command /
shell. You're going to have to build some strange central logic
engine that abstracts from GUI vs. command line, and it's just going
to get weird. If it were me, I'd step back and think about how this
will be used in practice, and whether this sort of mode-switching is
worth the work. Thus, unless some special case called for it, I
wouldn't use this code myself, because as soon as I run into
situations where I need API calls to get something done, I tend to
stop and ask myself "am I overcomplicating things?".
Output type=Windows Application
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Diagnostics;
using Microsoft.Win32;
namespace WindowsApplication
static class Program
DEMO CODE ONLY: In general, this approach calls for re-thinking
your architecture!
There are 4 possible ways this can run:
1) User starts application from existing cmd window, and runs in GUI mode
2) User double clicks to start application, and runs in GUI mode
3) User starts applicaiton from existing cmd window, and runs in command mode
4) User double clicks to start application, and runs in command mode.
To run in console mode, start a cmd shell and enter:
c:\path\to\Debug\dir\WindowsApplication.exe console
To run in gui mode, EITHER just double click the exe, OR start it from the cmd prompt with:
c:\path\to\Debug\dir\WindowsApplication.exe (or pass the "gui" argument).
To start in command mode from a double click, change the default below to "console".
In practice, I'm not even sure how the console vs gui mode distinction would be made from a
double click...
string mode = args.Length > 0 ? args[0] : "console"; //default to console
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool AllocConsole();
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool FreeConsole();
[DllImport("kernel32", SetLastError = true)]
static extern bool AttachConsole(int dwProcessId);
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll", SetLastError = true)]
static extern uint GetWindowThreadProcessId(IntPtr hWnd, out int lpdwProcessId);
[STAThread]
static void Main(string[] args)
//TODO: better handling of command args, (handle help (--help /?) etc.)
string mode = args.Length > 0 ? args[0] : "gui"; //default to gui
if (mode == "gui")
MessageBox.Show("Welcome to GUI mode");
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
else if (mode == "console")
//Get a pointer to the forground window. The idea here is that
//IF the user is starting our application from an existing console
//shell, that shell will be the uppermost window. We'll get it
//and attach to it
IntPtr ptr = GetForegroundWindow();
int u;
GetWindowThreadProcessId(ptr, out u);
Process process = Process.GetProcessById(u);
if (process.ProcessName == "cmd" ) //Is the uppermost window a cmd process?
AttachConsole(process.Id);
//we have a console to attach to ..
Console.WriteLine("hello. It looks like you started me from an existing console.");
//no console AND we're in console mode ... create a new console.
AllocConsole();
Console.WriteLine(@"hello. It looks like you double clicked me to start
AND you want console mode. Here's a new console.");
Console.WriteLine("press any key to continue ...");
Console.ReadLine();
FreeConsole();
–
–
–
–
–
This is a tad old (OK, it's VERY old), but I'm doing the exact same thing right now. Here's a very simple solution that's working for me:
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool AllocConsole();
[DllImport("kernel32.dll")]
static extern IntPtr GetConsoleWindow();
[DllImport("user32.dll")]
static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
const int SW_HIDE = 0;
const int SW_SHOW = 5;
public static void ShowConsoleWindow()
var handle = GetConsoleWindow();
if (handle == IntPtr.Zero)
AllocConsole();
ShowWindow(handle, SW_SHOW);
public static void HideConsoleWindow()
var handle = GetConsoleWindow();
ShowWindow(handle, SW_HIDE);
–
–
Disclaimer
There is a way to achieve this which is quite simple, but I wouldn't suggest it is a good approach for an app you are going to let other people see. But if you had some developer need to show the console and windows forms at the same time, it can be done quite easily.
This method also supports showing only the Console window, but does not support showing only the Windows Form - i.e. the Console will always be shown. You can only interact (i.e. receive data - Console.ReadLine()
, Console.Read()
) with the console window if you do not show the windows forms; output to Console - Console.WriteLine()
- works in both modes.
This is provided as is; no guarantees this won't do something horrible later on, but it does work.
Project steps
Start from a standard Console Application.
Mark the Main
method as [STAThread]
Add a reference in your project to System.Windows.Forms
Add a Windows Form to your project.
Add the standard Windows start code to your Main
method:
End Result
You will have an application that shows the Console and optionally windows forms.
Sample Code
Program.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace ConsoleApplication9 {
class Program {
[STAThread]
static void Main(string[] args) {
if (args.Length > 0 && args[0] == "console") {
Console.WriteLine("Hello world!");
Console.ReadLine();
else {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
Form1.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace ConsoleApplication9 {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
private void Form1_Click(object sender, EventArgs e) {
Console.WriteLine("Clicked");
–
–
Resurrecting a very old thread yet again, since none of the answers here worked very well for me.
I found a simple way that seems pretty robust and simple. It worked for me. The idea:
Compile your project as a Windows Application. There might be a parent console when your executable starts, but maybe not. The goal is to re-use the existing console if one exists, or create a new one if not.
AttachConsole(-1) will look for the console of the parent process. If there is one, it attaches to it and you're finished. (I tried this and it worked properly when calling my application from cmd)
If AttachConsole returned false, there is no parent console. Create one with AllocConsole.
Example:
static class Program
[DllImport( "kernel32.dll", SetLastError = true )]
static extern bool AllocConsole();
[DllImport( "kernel32", SetLastError = true )]
static extern bool AttachConsole( int dwProcessId );
static void Main(string[] args)
bool consoleMode = Boolean.Parse(args[0]);
if (consoleMode)
if (!AttachConsole(-1))
AllocConsole();
Console.WriteLine("consolemode started");
// ...
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
A word of caution : it seems that if you try writing to the console prior to attaching or allocing a console, this approach doesn't work. My guess is the first time you call Console.Write/WriteLine, if there isn't already a console then Windows automatically creates a hidden console somewhere for you. (So perhaps Anthony's ShowConsoleWindow answer is better after you've already written to the console, and my answer is better if you've not yet written to the console). The important thing to note is that this doesn't work:
static void Main(string[] args)
Console.WriteLine("Welcome to the program"); //< this ruins everything
bool consoleMode = Boolean.Parse(args[0]);
if (consoleMode)
if (!AttachConsole(-1))
AllocConsole();
Console.WriteLine("consolemode started"); //< this doesn't get displayed on the parent console
// ...
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
–
–
#region DllImport
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.StdCall, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool AllocConsole();
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.StdCall, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool CloseHandle(IntPtr handle);
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.StdCall, SetLastError = true)]
private static extern IntPtr CreateFile([MarshalAs(UnmanagedType.LPStr)]string fileName, [MarshalAs(UnmanagedType.I4)]int desiredAccess, [MarshalAs(UnmanagedType.I4)]int shareMode, IntPtr securityAttributes, [MarshalAs(UnmanagedType.I4)]int creationDisposition, [MarshalAs(UnmanagedType.I4)]int flagsAndAttributes, IntPtr templateFile);
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.StdCall, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool FreeConsole();
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.StdCall, SetLastError = true)]
private static extern IntPtr GetStdHandle([MarshalAs(UnmanagedType.I4)]int nStdHandle);
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.StdCall, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool SetStdHandle(int nStdHandle, IntPtr handle);
#endregion
#region Methods
public static void Create()
var ptr = GetStdHandle(-11);
if (!AllocConsole())
throw new Win32Exception("AllocConsole");
ptr = CreateFile("CONOUT$", 0x40000000, 2, IntPtr.Zero, 3, 0, IntPtr.Zero);
if (!SetStdHandle(-11, ptr))
throw new Win32Exception("SetStdHandle");
var newOut = new StreamWriter(Console.OpenStandardOutput());
newOut.AutoFlush = true;
Console.SetOut(newOut);
Console.SetError(newOut);
public static void Hide()
var ptr = GetStdHandle(-11);
if (!CloseHandle(ptr))
throw new Win32Exception();
ptr = IntPtr.Zero;
if (!FreeConsole())
throw new Win32Exception();
#endregion
As per Jeffrey Knight quote above, as soon as I run into situations where I need API calls to get something done, I tend to stop and ask myself "am I overcomplicating things?".
If what is wanted is to have some code and run it in Windows GUI mode or Console mode, consider moving the code used in both modes off to a code library DLL, and then having a Windows Forms application that uses that DLL, and a Console application that uses that DLL (i.e. if in Visual Studio you now have a three-project solution: library with the bulk of the code, GUI with just the Win Forms code, and Console with just your console code.)
And yet another belated answer.
I couldn't get any output to the console created with AllocConsole
as per earlier suggestions, so instead I'm starting with Console application. Then, if the console is not needed:
[DllImport("kernel32.dll")]
private static extern IntPtr GetConsoleWindow();
[DllImport("user32.dll")]
private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
private const int SW_HIDE = 0;
private const int SW_SHOW = 5;
[DllImport("user32.dll", SetLastError = true)]
static extern uint GetWindowThreadProcessId(IntPtr hWnd, out int lpdwProcessId);
public static bool HideConsole()
var hwnd = GetConsoleWindow();
GetWindowThreadProcessId(hwnd, out var pid);
if (pid != Process.GetCurrentProcess().Id) // It's not our console - don't mess with it.
return false;
ShowWindow(hwnd, SW_HIDE);
return true;
In wind32, console-mode applications are a completely different beast from the usual message-queue-receiving applications. They are declared and compile differently. You might create an application which has both a console part and normal window and hide one or the other. But suspect you will find the whole thing a bit more work than you thought.
Create a Windows Forms Application.
Set project properties in application to type console application.
The program will open a console window and show also the forms.
Call Console.Writeline()
from the forms or the Program.cs to send messages to the console window.
You can comment in Program.cs
// Application.EnableVisualStyles();
// Application.SetCompatibleTextRenderingDefault(false);
// Application.Run(new Form1());
to avoid using Form1.
Tested with C# and VS2019.
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