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How can I detect managed memory leak in a c# code?
It's about a windowsform application using openGL for rendering 3D objects. Each time I redraw a memory leak is happening.
Base on the analysis done with
DebugDiag tool
, "C:\Windows\System32\ig75icd32.dll" is the source of memory leak.
Is this a bug in openGL or my code? How can I fix this issue?
I found the memory leek source. It was because of opneGL lists.
In a part of my code, I had this code for each 3D object
void UpdateList(){
_List = Gl.glGenLists(1);
Gl.glNewList(_List, Gl.GL_COMPILE);
Polygons.Draw();
Gl.glEndList();
Which was in a loop (object's list updating in loop). So many lists were generated for each 3D object and there was many alive objects. I changed the code like this
void UpdateList(){
if(_List==-1)
_List = Gl.glGenLists(1);
Gl.glNewList(_List, Gl.GL_COMPILE);
Polygons.Draw();
Gl.glEndList();
So only one list handel is generated for each 3D object.
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