Collectives™ on Stack Overflow
Find centralized, trusted content and collaborate around the technologies you use most.
Learn more about Collectives
Teams
Q&A for work
Connect and share knowledge within a single location that is structured and easy to search.
Learn more about Teams
Am trying to load an image with SFML using Xcode, but everytime I run the program, the window (which has been created using the code) flashes and disappears...
Here's the code I am using:
#include <SFML/Graphics.hpp>
#include <iostream>
#define SCREEN_WIDTH 1024
#define SCREEN_HEIGHT 1024
int main()
sf::RenderWindow window(sf::VideoMode(SCREEN_WIDTH, SCREEN_HEIGHT), "Orsome Game");
while(window.isOpen())
sf::Event e;
while(window.pollEvent(e))
switch (e.type)
case sf::Event::Closed:
window.close();
break;
sf::Image image;
if(!image.loadFromFile("sprite.png")){
return -1;
window.clear(sf::Color(255,255,255));
window.display();
return EXIT_SUCCESS;
Have also put the image file where the c++ file is, but it still doesn't work!
–
–
–
I would put an sf::Style::Default
in the RenderWindow arguments, straight after "Orsome Game" window name. Because you are using the pollEvent, that would allow you to exit the window by pressing the x button in the top right corner, like a default application layout.
Is the picture in the same directory as your solution file? Or your main.cpp?
It should be, of course.
And, maybe, try loading your image with Texture
and Sprite
, like this:
sf::Texture texture;
texture.loadFromFile("picturename.png");
sf::Sprite sprite;
sprite.setTexture(texture);
inside the while window is open loop.
To draw it:
// after window.clear() ...
//... your code
window.draw(sprite);
//... other things to draw
// and then, your window.display();
But, probably, your sf::Image should also work. Tell me how it goes
EDIT:
Try this code and see if the window opens.
Otherwise, that might be the problem of setting up the SFML on your computer and you will have to find some good tutorial on how to set it up properly! But let's see:
#include <SFML/Graphics.hpp>
#include <iostream>
using namespace sf;
int main()
RenderWindow window(VideoMode(640, 640), "Test", Style::Default);
while (window.isOpen()) {
Event _event;
while (window.pollEvent(_event)) {
switch (_event.type) {
case Event::Closed:
window.close();
break;
–
–
–
–
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.