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I have a html page where I am appending html at dynamically through a javascript like below

<script type="text/javascript" src="/myapp/htmlCode"></script>

I want to call a js function e.g. loadedContent(); once the above script adds dynamic html.

Can someone help me how I can do that?

you can achieve this without using head.js javascript.

function loadScript( url, callback ) {
  var script = document.createElement( "script" )
  script.type = "text/javascript";
  if(script.readyState) {  // only required for IE <9
    script.onreadystatechange = function() {
      if ( script.readyState === "loaded" || script.readyState === "complete" ) {
        script.onreadystatechange = null;
        callback();
  } else {  //Others
    script.onload = function() {
      callback();
  script.src = url;
  document.getElementsByTagName( "head" )[0].appendChild( script );
// call the function...
loadScript(pathtoscript, function() {
  alert('script ready!'); 
                FYI: onload is ok for IE versions 9 and later - so just setting onload is probably ok for most people now
– Simon_Weaver
                Feb 20, 2017 at 7:08
                Note onload will start the callback the minute the script "LOADS" not when its actually finished execution, which is disappointing
– Ma Dude
                Aug 13, 2018 at 21:20
                The onload handler couldn't possibly be called when the script hasn't finished execution, because Javascript is single threaded. This means the onload handler could only be called either BEFORE the script start's execution or AFTER it has finished execution. I personally have never seen the former case to occur...EVER. If anyone knows about a reproducible case where the onload handler can be called BEFORE the script starts executing, please tell us.
– GetFree
                Feb 12, 2019 at 18:50
                A simple extension to load an array of scripts:  function loadScripts (urls, callback) {var counter = 0   for (var i=0; i<urls.length; i++) {     loadScript(urls[i], function () {       if (++counter === urls.length) {         callback()       }     })   } }
– sree
                May 5, 2020 at 17:49
                @Bradley are you sure? I guess that addig the nonce="${nonce}" should make it work (untested guess).
– guettli
                Apr 15, 2021 at 19:08
                @guettli Nope, unfortunately you can't nonce an inline event-handler. Only element contents are "nonceable", so execution would fail if you tried using the OPs attribute with a strict CSP.
– Bradley
                Apr 25, 2021 at 3:15

If you're reading this post in 2021, probably you're more used to Promises. A more modern approach is preferable if either all your target browsers support ES6 or you are using a polyfill.

This solution works like @JaykeshPatel answer, but it's based on Promises:

// definition
function loadScript(scriptUrl) {
  const script = document.createElement('script');
  script.src = scriptUrl;
  document.body.appendChild(script);
  return new Promise((res, rej) => {
    script.onload = function() {
      res();
    script.onerror = function () {
      rej();
// use
loadScript('http://your-cdn/jquery.js')
  .then(() => {
    console.log('Script loaded!');
  .catch(() => {
    console.error('Script loading failed! Handle this error');

You can pass some contextual variables in arguments of the res callback, or if your library imported some global symbol, you can reference it there.

For example, since jQuery introduces the $ global symbol, you can call res($) and create a local scope for it (perfect if you are using TypeScript and you don't want to declare a module variable in each file, in this way you can write const $ = await loadScript(..)).

If you don't mean to pass any argument, you can just shorten your code like this:

script.onload = res;
script.onerror = rej;
                @Kunukn there is also a shorter one return new Promise(res => script.onload = res). But assigning a function to onload can be easier to read and allows you to pass an argument on resolve
– Christian Vincenzo Traina
                Feb 1, 2019 at 9:50
if(script.readyState) {  //IE
script.onreadystatechange = function() {
  if ( script.readyState === "loaded" || script.readyState === "complete" ) {
    script.onreadystatechange = null;
    alert(jQuery);
 } else{//others
script.onload = function() {
  alert(jQuery); 
script.src = "http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.js"
document.documentElement.appendChild(script);

actually you could just put the loadedContent() as the last line of the script you're loading (which is kind of the concept behind JSONP)

My answer is an extension of the Jaykesh Patel answer. I've implemented this code in order to load multiple javascript. Hope this helps someone:

// RECURSIVE LOAD SCRIPTS
function load_scripts( urls, final_callback, index=0 )
    if( typeof urls[index+1] === "undefined" )
        load_script( urls[index], final_callback );
        load_script( urls[index], function() {
            load_scripts( urls, final_callback, index+1 );
// LOAD SCRIPT
function load_script( url, callback )
    var script = document.createElement( "script" );
    script.type = "text/javascript";
    if(script.readyState) // IE
        script.onreadystatechange = function()
            if ( script.readyState === "loaded" || script.readyState === "complete" )
                script.onreadystatechange = null;
                callback();
    else // Others
        script.onload = function() { callback(); };
    script.src = url;
    document.getElementsByTagName( "head" )[0].appendChild( script );
    debug("javascript included: "+url);
// EXAMPLE  
var main = function()
    console.log("main function executed");
var js = [ "path/to/script-1", "path/to/script-2", "path/to/script-3" ];
load_scripts( js, main );

This is all you need

await new Promise((resolve) => {
    let script = document.createElement("script");
    script.onload = () => {
        resolve();
    script.src = "https://example.net/app.js";
    document.head.appendChild(script);
        

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