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钢铁雄心4开发日志 | 2/17 军刀行动1.12.10版本号

钢铁雄心4开发日志 | 2/17 军刀行动1.12.10版本号

牧游社 牧有汉化翻译


Operation Sabre Patch 1.12.10 Checksum 0f26

PDXKatten, Community Manager


Generals!

将军们!


With Operation Sabre comes plenty of new bugfixes, some attention towards Bulgaria and Romania, and the portions to your Career Profiles we outlined in our Previous Dev Diary . The War initiative continues.

军刀行动Operation Sabre一声炮响,为大家带来了更多问题修复,以及有关保加利亚和罗马尼亚的小改动,还有部分我们在上星期提到的生涯档案内容。战争计划仍将继续。(译注:Operation Sabre军刀行动为英国皇家海军在1945年7月于西贡河附近的军事行动,旨在切断日军连接越南和新加坡的通信线路。)



Listed below are all the changes, (unchanged from the Open Beta) Make sure to leave some feedback, we appreciate it!

下列就是所有改动啦(与Open Beta版本无异),务必留下你们的意见,感激!


PATCH NOTES

版本注记


Feature
特性

- For easy and very easy difficulties, AI countries will transfer a part of their Peace Score to the human player(s)
- 在简单和非常简单难度中,AI国家会将部分和谈分数给予玩家(们)。

- Puppets will transfer a part of their Peace Score to their Overlord (can be disabled with custom game rules)
- 傀儡国将会将部分和谈分数给予宗主国(可以在自订游戏规则中停用)。

- Faction members will transfer a part of their Peace Score to their Faction Leader (can be disabled with custom game rules)
- 阵营成员将会将部分和谈分数给予阵营领袖(可以在自订游戏规则中停用)。

- Countries with a low war participation score will transfer all their Peace Score to other countries (can be disabled with custom game rules)
- 战争参与度低的国家将会将他们所有的和谈分数给予其他人(可以在自订游戏规则中停用)。

- Make peace score redistribution game rules disabled by default
- 将“和谈分数再分配“游戏规则预设为关闭

Balance
平衡性改动

- Prussia of the Balkans rebalanced slightly, and more of the modifiers now scale as the spirit is upgraded
- 平衡了“巴尔干的普鲁士”民族精神,其修正现在会随着精神升级增加。

- Bulgaria now begins with the Mountaineers tech unlocked
- 保加利亚现在开局拥有山地步兵科技。

- Bulgaria: National Railway Lines now take 35 days, from 70. Added two mutually exclusive focuses after this, choosing between exploiting aluminium resources (16 Aluminium) or natural gold deposits (stability + civ)
- 保加利亚:国家铁路网络现在只需35天,而非70天。在此国策下新增了两个互斥国策,玩家可以选择开发铝矿(16铝)抑或天然金矿(稳定度+民用工厂)。

- Integrated designers navy spirit no longer gives double bonus and only gives research bonus for ship modules now
- 海军精神“设计商整合”不再会给予双倍加成且现在只会给予舰船模块的研究加成。

- Romania: several new focuses added which enable the possibility to manipulate which country leader will run the fascist party
- 罗马尼亚:增加了数个可以控制法西斯党派由哪个国家领袖领导的国策。

- all countries will now build carrier aircraft if they have carriers, countries with low military factories are less likely to spend too much on fighters
- 所有国家现在将会在拥有航空母舰的情况下生产舰载机,而军用工厂数量较少的国家则应该不再会狂暴战斗机了。

- increased carrier aircraft wanted buffer for countries with carriers to 1.5x total deck space
- 将有航母的国家的舰载机目标库存提升至舰母总容量的1.5倍。

UI
用户界面

- Fixed various issues with tech tree on different resolutions
- 修复了科技树在不同解像度下的数个问题。

- Bulgaria's default UI colour (used for allegiance/country unit banners) is now the same as their starting country colour
- 保加利亚的预设UI颜色(用于显示阵营/国家单位旗帜)现在与开局国家颜色维持一致了。

- Main menu Social Media buttons update
- 更新了主菜单的社交媒体按钮。

AI
人工智能

- Added some scripted AI desires for land doctrines
- 增加了一些影响AI陆军学说倾向的脚本。

- Fixed bug in how AI prioritises its construction queue
- 修复了有关AI如何决定建造队列优先级的问题。

- Stop AI from queueing up more naval bases and railways if they are already waiting to be upgraded
- AI不会再在海军基地和铁路等待升级时继续在建造序列中增加更多海军基地和铁路。

- Italy will now be much less active on the French front for the first months of the war, unless France are losing badly, or Germany is under threat
- 在战争的头几个月里,意大利将会在法国前线中摸鱼,除非法国兵倒如山,或者德国陷入危险之中。

- AI will check if it should afford the monthly cost of Improve Relations before attempting it
- AI会在尝试改善关系前审视自己能否负担其每月花费。

- USA colorado class battleships now obsolete in 1936
- 美国的科罗拉多级战列舰现在在1936年时过期。

Modding
模组

- add is_hired_as_advisor = yes/no trigger
- 增加触发器is_hired_as_advisor = yes/no

- Make has_resources_in_country accept extracted and buildings parameters
- 使as_resources_in_country接受提取和建筑参数。

- Add get_supply_vehicles and get_supply_vehicles_temp effects and triggers to check the number of trucks and trains
- 增加get_supply_vehicles和get_supply_vehicles_temp效果和触发器,以检查卡车和火车的数量。

- Make the following triggers neutral - meaning they won't impact the outcome of the trigger block they are in :
- 使下列触发器成为中性触发器--意味着它们不会影响它们所在的触发块的结果:log, set_temp_variable, print_variables, round_temp_variable, clamp_temp_variable, subtract_from_temp_variable, multiply_temp_variable, divide_temp_variable, clear_temp_array, add_to_temp_array, remove_from_temp_array, resize_temp_array, find_highest_in_array, find_lowest_in_array

Bugfixes
捉虫

- Improved requirement tooltips for Mare Nostrum decision.
- 改善了“我们的海”决议的要求提示框。

- Random country selection disabled when loading ironman saves
- 禁止在载入铁人模式存档时使用随机选择国家。

- Fixed incorrect dates for 1938 engine and armour techs
- 修复了1938年引擎和装甲科技的错误日期。

- Bulgaria's unit names now use the spelling 'Diviziya', from 'Divizija'
- 保加利亚的单位名现在使用“Diviziya”,而非“Divizija”。

- Fixed issue in which Germany would get twice the amount of research bonuses via the focus "Treaty with the USSR"
- 修复了德国可以透过国策“与苏联的条约”获得两倍研究加成数量的问题。

- early cruiser hull no longer unlocks cruiser armour
- 早期巡洋舰体不再解锁巡洋舰装甲。

- Aircraft Bomb tech now unlocks torpedoes
- 空军炸弹现在会解锁鱼雷。

- Fixed incorrect role settings for amphibious drive module
- 修复了两栖驱动模块定位设定不正确的问题。

- Fixing typo in Adopting Rumantsch country flag in Switzerland
- 修复了瑞士“采用罗曼什语”国家标记中的错字。

- fixed incorrect templates for RO.57 aircraft
- 修复了RO.57飞机的错误模块。

- Fix the capture and subsequent consequences for operatives when they get spotted on offensive missions
- 修复了特工在进行敌对行动时被发现后被捕及其的结果。

- Small fixes to Romanian focus tree additions
- 小改了罗马尼亚国策的延伸。


That should be it for us today! If you encounter any issues with Today's patch, make sure to leave a Bug Report and make sure to check out the updated roadmap!

这就是我们今天的东西啦!如果你在此版本中遇到了什么问题,务必发一贴Bug Report。还有看看新的路线图!


新一项行动为长矛行动Operation Pike
(译注:长矛行动是一场英法同盟针对苏联的战略轰炸计划代号。该计划在1939及40年左右成型,旨在摧毁苏联的石油工业,以防止德国获得苏联的石油资源,但此计划从未被执行。)


Have a great day!

祝好!



翻译:视力不好的胡德

校对:三等文官猹中堂


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编辑于 2023-03-08 11:06 ・IP 属地广东

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