When creating a new Project, you can specify whether to start the Unity Editor in 2D mode or 3D mode. However, you also have the option of switching the Editor between 2D mode and 3D mode at any time. You can read more about
the difference between 2D and 3D Projects here
. This page provides information about how to switch modes, and what exactly changes within the editor when you do.
Switching between 3D and 2D modes
To change modes between 2D or 3D mode:
Open the
Editor
settings (top menu:
Edit > Project Settings
, then select the
Editor
category).
Then set
Default Behavior Mode
to either
2D
or
3D
.
Use the Default Behavior Mode setting in the Editor settings to set the Project to 2D or 3D
2D vs 3D mode settings
2D or 3D mode determines some settings for the Unity Editor. These are listed below.
In 2D Project mode:
Any images you import are assumed to be 2D images (
Sprites
) and set to
Sprite
A 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development.
More info
See in
Glossary
mode.
The
Scene View
An interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object.
More info
See in
Glossary
is set to 2D.
The default game objects do not have real time, directional light.
The
camera
A component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture.
More info
See in
Glossary
’s default position is at 0,0,–10. (It is 0,1,–10 in 3D Mode.)
The camera is set to be
Orthographic
. (In 3D Mode it is
Perspective
.)
In the Lighting Window:
Skybox
A special type of Material used to represent skies. Usually six-sided.
More info
See in
Glossary
is disabled for new
scenes
A Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces.
More info
See in
Glossary
.
Ambient Source
is set to
Color
. (With the color set as a dark grey: RGB: 54, 58, 66.)
Realtime Global Illumination
(Enlighten) is set to off.
Baked Global Illumination
is enabled.
Auto-Building
set to off.
Any images you import are NOT assumed to be 2D images (
Sprites
).
The
Scene View
is set to 3D.
The default game objects have real time, directional light.
The camera’s default position is at 0,1,–10. (It is 0,0,–10. in 2D Mode.)
The camera is set to be
Perspective
. (In 2D Mode it is
Orthographic
.)
In the Lighting Window:
Skybox
is the built-in default
Skybox Material
.
Ambient Source
is set to
Skybox
.
Realtime Global Illumination
(Enlighten) is set to on.
Baked Global Illumination
is set to on.
Auto-Building
is set to on.
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