编写Unity2Android核心类代码
这里我们通过Java的反射原理来获取本来导入class.jar类才能引用到的com.unity3d.player.UnityPlayer包下的currentActivity上下文,同理给unity发消息也是反射原理
package com.jing.unity;
import android.app.Activity;
import android.widget.Toast;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
* Created by Jing on 2018-1-18.
public class Unity2Android {
* unity项目启动时的的上下文
private Activity _unityActivity;
* 获取unity项目的上下文
* @return
Activity getActivity(){
if(null == _unityActivity) {
try {
Class<?> classtype = Class.forName("com.unity3d.player.UnityPlayer");
Activity activity = (Activity) classtype.getDeclaredField("currentActivity").get(classtype);
_unityActivity = activity;
} catch (ClassNotFoundException e) {
} catch (IllegalAccessException e) {
} catch (NoSuchFieldException e) {
return _unityActivity;
* 调用Unity的方法
* @param gameObjectName 调用的GameObject的名称
* @param functionName 方法名
* @param args 参数
* @return 调用是否成功
boolean callUnity(String gameObjectName, String functionName, String args){
try {
Class<?> classtype = Class.forName("com.unity3d.player.UnityPlayer");
Method method =classtype.getMethod("UnitySendMessage", String.class,String.class,String.class);
method.invoke(classtype,gameObjectName,functionName,args);
return true;
} catch (ClassNotFoundException e) {
} catch (NoSuchMethodException e) {
} catch (IllegalAccessException e) {
} catch (InvocationTargetException e) {
return false;
* Toast显示unity发送过来的内容
* @param content 消息的内容
* @return 调用是否成功
public boolean showToast(String content){
Toast.makeText(getActivity(),content,Toast.LENGTH_SHORT).show();
//这里是主动调用Unity中的方法,该方法之后unity部分会讲到
callUnity("Main Camera","FromAndroid", "hello unity i'm android");
return true;
需要实现其他的Android代码,可以依此添加,Activity从此处获取即可
Build,需点击Module,再点击上方Build->RebuildProject即可生成对应aar包
Unity
导入aar包,放入Assets/Plugins/Android目录下
编写代码调Android
/// <summary>
/// Unity调Android
/// </summary>
public void OnBtnClick()
//通过该API来实例化导入的arr中对应的类
AndroidJavaObject _ajc = new AndroidJavaObject("com.jing.unity.Unity2Android");
//通过API来调用原生代码的方法
bool success = _ajc.Call<bool>("showToast","this is unity");
if(true == success)
//请求成功
/// <summary>
/// Android调Unity
/// </summary>
public void FromAndroid(string content)
text.text = content;