有时候需要用到双击事件,而unity未提供双击控件,在此提供两种双击事件方法,进攻参考:

1)此方法为通过unityevent来实现

首先新建image(或其他不带点击事件的控件),添加如下脚本,然后就可以像button控件单击事件一样添加双击方法,设定双击间隔为0.5s

using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
public class DBlick1 : MonoBehaviour,IPointerDownHandler{
    [SerializeField]
    UnityEvent doubleClick = new UnityEvent();    public float Interval = 0.5f;
    private float firstClicked = 0;
    private float secondClicked = 0;
    public void OnPointerDown(PointerEventData eventData)
        secondClicked = Time.realtimeSinceStartup;
        if(secondClicked-firstClicked<Interval)
            doubleClick.Invoke();
            firstClicked = secondClicked;
    // Use this for initialization
    void Start () {
    // Update is called once per frame
    void Update () {

2)通过button在button绑定的方法中触发

    public float Interval = 0.5f;
    private float firstClicked = 0;
    private float secondClicked = 0;
    public void OnDoubleClicked()
        secondClicked = Time.realtimeSinceStartup;
        if (secondClicked - firstClicked < Interval)
            print("clicked");
            firstClicked = secondClicked;

3)触屏简单方法

(最近刚发现的触屏双击方法,更新与2018-4-18)

采用input类方法即

if (Input.GetTouch(0).tapCount == 2) 
GetTouch(0)表示第一次点击屏幕,tapCount表示点击次数,上述即为如果点击屏幕等于两次即。。。。。

1)第一种方法适合存在众多双击事件时使用,第二种则适合只有一个单击事件时使用,两者并无太大差别,均可使用,适合与否只是从代码量上考虑

2)两种方法均存在一个问题,即当鼠标连续点击三次时,由于逻辑的问题,事件会触发两次,可以增加一个变量来进行控制,在此只是提供两种双击事件的思路

上述问题2)解决(同时通过更改clickedCount可实现三点击,四点击等)

    public int clickedCount = 2;
    public float clickedInterval = 0.5f;
    private float lastClickedTime = 0;
    private float count = 0;
    public void OnClicked()
        float interval = Time.realtimeSinceStartup - lastClickedTime;
        if(interval <= clickedInterval)
            count++;
            if(count==clickedCount-1)
//TODO:
            count = 0;            
        lastClickedTime = Time.realtimeSinceStartup;