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public:
 event System::IO::Ports::SerialDataReceivedEventHandler ^ DataReceived;
public event System.IO.Ports.SerialDataReceivedEventHandler DataReceived;
member this.DataReceived : System.IO.Ports.SerialDataReceivedEventHandler 
Public Custom Event DataReceived As SerialDataReceivedEventHandler 
Public Event DataReceived As SerialDataReceivedEventHandler 

Event Type

Examples

This example adds a SerialDataReceivedEventHandler to DataReceived to read all the available data received on the COM1 port. Note that to test this code it is necessary to have hardware attached to COM1 that will send data.

#using <System.dll> using namespace System; using namespace System::IO::Ports; ref class PortDataReceived public: static void Main() SerialPort^ mySerialPort = gcnew SerialPort("COM1"); mySerialPort->BaudRate = 9600; mySerialPort->Parity = Parity::None; mySerialPort->StopBits = StopBits::One; mySerialPort->DataBits = 8; mySerialPort->Handshake = Handshake::None; mySerialPort->RtsEnable = true; mySerialPort->DataReceived += gcnew SerialDataReceivedEventHandler(DataReceivedHandler); mySerialPort->Open(); Console::WriteLine("Press any key to continue..."); Console::WriteLine(); Console::ReadKey(); mySerialPort->Close(); private: static void DataReceivedHandler( Object^ sender, SerialDataReceivedEventArgs^ e) SerialPort^ sp = (SerialPort^)sender; String^ indata = sp->ReadExisting(); Console::WriteLine("Data Received:"); Console::Write(indata); int main() PortDataReceived::Main(); using System; using System.IO.Ports; class PortDataReceived public static void Main() SerialPort mySerialPort = new SerialPort("COM1"); mySerialPort.BaudRate = 9600; mySerialPort.Parity = Parity.None; mySerialPort.StopBits = StopBits.One; mySerialPort.DataBits = 8; mySerialPort.Handshake = Handshake.None; mySerialPort.RtsEnable = true; mySerialPort.DataReceived += new SerialDataReceivedEventHandler(DataReceivedHandler); mySerialPort.Open(); Console.WriteLine("Press any key to continue..."); Console.WriteLine(); Console.ReadKey(); mySerialPort.Close(); private static void DataReceivedHandler( object sender, SerialDataReceivedEventArgs e) SerialPort sp = (SerialPort)sender; string indata = sp.ReadExisting(); Console.WriteLine("Data Received:"); Console.Write(indata); Imports System.IO.Ports Class PortDataReceived Public Shared Sub Main() Dim mySerialPort As New SerialPort("COM1") mySerialPort.BaudRate = 9600 mySerialPort.Parity = Parity.None mySerialPort.StopBits = StopBits.One mySerialPort.DataBits = 8 mySerialPort.Handshake = Handshake.None mySerialPort.RtsEnable = True AddHandler mySerialPort.DataReceived, AddressOf DataReceivedHandler mySerialPort.Open() Console.WriteLine("Press any key to continue...") Console.WriteLine() Console.ReadKey() mySerialPort.Close() End Sub Private Shared Sub DataReceivedHandler( sender As Object, e As SerialDataReceivedEventArgs) Dim sp As SerialPort = CType(sender, SerialPort) Dim indata As String = sp.ReadExisting() Console.WriteLine("Data Received:") Console.Write(indata) End Sub End Class

Remarks

Data events can be caused by any of the items in the SerialData enumeration. Because the operating system determines whether to raise this event or not, not all parity errors may be reported.

The DataReceived event is also raised if an Eof character is received, regardless of the number of bytes in the internal input buffer and the value of the ReceivedBytesThreshold property.

PinChanged , DataReceived , and ErrorReceived events may be called out of order, and there may be a slight delay between when the underlying stream reports the error and when the event handler is executed. Only one event handler can execute at a time.

The DataReceived event is not guaranteed to be raised for every byte received. Use the BytesToRead property to determine how much data is left to be read in the buffer.

The DataReceived event is raised on a secondary thread when data is received from the SerialPort object. Because this event is raised on a secondary thread, and not the main thread, attempting to modify some elements in the main thread, such as UI elements, could raise a threading exception. If it is necessary to modify elements in the main Form or Control , post change requests back using Invoke , which will do the work on the proper thread.

For more information about handling events, see Handling and Raising Events .