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[Android.Runtime.Register("android/graphics/Matrix", DoNotGenerateAcw=true)]
public class Matrix : Java.Lang.Object
[<Android.Runtime.Register("android/graphics/Matrix", DoNotGenerateAcw=true)>]
type Matrix = class
inherit Object
Inheritance
Matrix
The Matrix class holds a 3x3 matrix for transforming coordinates.
Java documentation for
android.graphics.Matrix
.
Portions of this page are modifications based on work created and shared by the
Android Open Source Project
and used according to terms described in the
Creative Commons 2.5 Attribution License.
If this matrix can be inverted, return true and if inverse is not null, set inverse to be the
inverse of this matrix.
Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
(Inherited from
Object
)
Apply this matrix to the array of 2D points, and write the transformed points back into the
array
Apply this matrix to the array of 2D vectors, and write the transformed vectors back into the
array.
Set the matrix to rotate by the specified sine and cosine values, with a pivot point at (px,
Causes the current thread to wait until it is awakened, typically
by being <em>notified</em> or <em>interrupted</em>.
(Inherited from
Object
)
Causes the current thread to wait until it is awakened, typically
by being <em>notified</em> or <em>interrupted</em>, or until a
certain amount of real time has elapsed.
(Inherited from
Object
)
Causes the current thread to wait until it is awakened, typically
by being <em>notified</em> or <em>interrupted</em>, or until a
certain amount of real time has elapsed.
(Inherited from
Object
)