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[Android.Runtime.Register("android/graphics/Matrix", DoNotGenerateAcw=true)]
public class Matrix : Java.Lang.Object
[<Android.Runtime.Register("android/graphics/Matrix", DoNotGenerateAcw=true)>]
type Matrix = class
    inherit Object
Inheritance
Matrix

Remarks

The Matrix class holds a 3x3 matrix for transforming coordinates.

Java documentation for android.graphics.Matrix .

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

If this matrix can be inverted, return true and if inverse is not null, set inverse to be the inverse of this matrix.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

(Inherited from Object )

Apply this matrix to the array of 2D points, and write the transformed points back into the array

Apply this matrix to the array of 2D vectors, and write the transformed vectors back into the array.

Set the matrix to rotate by the specified sine and cosine values, with a pivot point at (px,

Causes the current thread to wait until it is awakened, typically by being <em>notified</em> or <em>interrupted</em>.

(Inherited from Object )

Causes the current thread to wait until it is awakened, typically by being <em>notified</em> or <em>interrupted</em>, or until a certain amount of real time has elapsed.

(Inherited from Object )

Causes the current thread to wait until it is awakened, typically by being <em>notified</em> or <em>interrupted</em>, or until a certain amount of real time has elapsed.

(Inherited from Object )