Hi all,
I have a Microsoft Force Feedback 2 and here are the settings I'm satisfied with
for the Mi-8
.
FF TUNE
Trimmer Force : 30%
Shake : 50
AXIS TUNE
Deadzone: 0
Sautration X: 100
Saturation Y: 100
Curvature: 0
Guys, if you have a Force Feedback joystick, what is the brand/model and what are your settings?
- Tony -
. My Reviews:
Oilfield Campaign
-
Argo Campaign
l My Mission:
Huey Ramp Start Voice-Over
New!
. Microsoft Force Feedback 2 base modded with a CH Fighterstick - VKB Sim T-Rudder Mk.IV Pedals
. Intel i5 4670K @4.3 GHz - 32 Gb DDR3 - MSI GTX 1080 - ASUS PG278QR 27" 2K @165 Hz G-Sync
Got the same joystick, I even bought a spare on e-bay :joystick:
I just can't understand why someone would NOT use a force-feedback. I mean, it communicates to me perfectly, with any aircraft I fly.
Settings? I haven't fiddled with them. What bothered you to change the presets?
- Tony -
. My Reviews:
Oilfield Campaign
-
Argo Campaign
l My Mission:
Huey Ramp Start Voice-Over
New!
. Microsoft Force Feedback 2 base modded with a CH Fighterstick - VKB Sim T-Rudder Mk.IV Pedals
. Intel i5 4670K @4.3 GHz - 32 Gb DDR3 - MSI GTX 1080 - ASUS PG278QR 27" 2K @165 Hz G-Sync
rudder : linear 100%
x : linear : saturation y on 70% x on 100 %
y : linear : saturation y on 70 % x on 100%
collective : personal curve here ( easier & more precise for hoover and landing, must be adverted and quick in vortex ring)
- Tony -
. My Reviews:
Oilfield Campaign
-
Argo Campaign
l My Mission:
Huey Ramp Start Voice-Over
New!
. Microsoft Force Feedback 2 base modded with a CH Fighterstick - VKB Sim T-Rudder Mk.IV Pedals
. Intel i5 4670K @4.3 GHz - 32 Gb DDR3 - MSI GTX 1080 - ASUS PG278QR 27" 2K @165 Hz G-Sync
hi guys,
i got a ms ffb2 today. tried it with huey and mi-8.
i couldn't see any force effects. just a powerful centering force.
aren't there a vibration effects on these helicopters?
hi guys,
i got a ms ffb2 today. tried it with huey and mi-8.
i couldn't see any force effects. just a powerful centering force.
aren't there a vibration effects on these helicopters?
First, make sure that you have Force Feedback enabled in the DCS Options.
Second, both helos use the so called "force trim" system. Using hydraulic pressure, the cyclic is kept in position and you have to apply some force with your hands to actually move it. If you depress the trim button, the hydraulic pressure is released and you can move the cyclic freely. As soon as you release the trim button, hydraulic pressure is applied again and the stick then is held at its new position.
Uhm, and third, with a MS FFB2 you will have to play around a bit with the FFB axes and invert one of the two (X or Y ... can't recall right now which one) at the control setup page.
AWAITING ED
NEW DAMAGE MODEL
IMPLEMENTATION FOR WW2 BIRDS
Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
I am playing with the shake but no shake at all.
But when playing su 27 . There is some force effects like gun fire or stall
why don't I get any ffb effects with mi8 or huey ?
I am playing with the shake but no shake at all.
But when playing su 27 . There is some force effects like gun fire or stall
why don't I get any ffb effects with mi8 or huey ?
Because what I wrote as "Second" is all the FFB effects that you get in these helos.
Don't ask me about the technical details, but there is no "back channel" from the rotor to the cyclic - the whole thing is also called "artificial feel system" (iirc), as it adds a tactile feedback to the pilot only by artificial means, not by the real forces that act upon the rotor or the airframe.
I don't have any technical knowledge of this systems but I would like to get some vibration feedbacks when my wheels touch to the ground or getting into vrs or getting hit etc . Isn't it possible to make this work ? As you know there is a jetseat thing that gives these effects to the player. Can't we use some sort of softwares ?