using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Events;
using UnityEngine.UI;
public class ButtonOnClickTest: MonoBehaviour {
// Use this for initialization
void Start () {
List<string> btnsName = new List<string>();
btnsName.Add("BtnPlay");
btnsName.Add("BtnShop");
btnsName.Add("BtnLeaderboards");
foreach(string btnName in btnsName)
GameObject btnObj = GameObject.Find(btnName);
Button btn = btnObj.GetComponent<Button>();
btn.onClick.AddListener(delegate() {
this.OnClick(btnObj);
public void OnClick(GameObject sender)
switch (sender.name)
case "BtnPlay":
Debug.Log("BtnPlay");
break;
case "BtnShop":
Debug.Log("BtnShop");
break;
case "BtnLeaderboards":
Debug.Log("BtnLeaderboards");
break;
default:
Debug.Log("none");
break;
// Update is called once per frame
void Update () {