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public:
 IAsyncResult ^ BeginReceive(cli::array <System::Byte> ^ buffer, int offset, int size, System::Net::Sockets::SocketFlags socketFlags, AsyncCallback ^ callback, System::Object ^ state);
public:
 IAsyncResult ^ BeginReceive(cli::array <System::Byte> ^ buffer, int offset, int size, System::Net::Sockets::SocketFlags socket_flags, AsyncCallback ^ callback, System::Object ^ state);
public IAsyncResult BeginReceive (byte[] buffer, int offset, int size, System.Net.Sockets.SocketFlags socketFlags, AsyncCallback? callback, object? state);
public IAsyncResult BeginReceive (byte[] buffer, int offset, int size, System.Net.Sockets.SocketFlags socketFlags, AsyncCallback callback, object state);
public IAsyncResult BeginReceive (byte[] buffer, int offset, int size, System.Net.Sockets.SocketFlags socket_flags, AsyncCallback callback, object state);
member this.BeginReceive : byte[] * int * int * System.Net.Sockets.SocketFlags * AsyncCallback * obj -> IAsyncResult
member this.BeginReceive : byte[] * int * int * System.Net.Sockets.SocketFlags * AsyncCallback * obj -> IAsyncResult
Public Function BeginReceive (buffer As Byte(), offset As Integer, size As Integer, socketFlags As SocketFlags, callback As AsyncCallback, state As Object) As IAsyncResult
Public Function BeginReceive (buffer As Byte(), offset As Integer, size As Integer, socket_flags As SocketFlags, callback As AsyncCallback, state As Object) As IAsyncResult

Parameters

A user-defined object that contains information about the receive operation. This object is passed to the EndReceive(IAsyncResult) delegate when the operation is complete.

Returns

Examples

The following code example begins to asynchronously receive data from a connected Socket .

public ref class StateObject public: literal int BUFFER_SIZE = 1024; Socket^ workSocket; array<Byte>^ buffer; StringBuilder^ sb; StateObject() : workSocket( nullptr ) buffer = gcnew array<Byte>(BUFFER_SIZE); sb = gcnew StringBuilder; public class StateObject{ public Socket workSocket = null; public const int BUFFER_SIZE = 1024; public byte[] buffer = new byte[BUFFER_SIZE]; public StringBuilder sb = new StringBuilder(); Public Class StateObject Public workSocket As Socket = Nothing Public const BUFFER_SIZE As Integer = 1024 Public buffer(BUFFER_SIZE) As byte Public sb As New StringBuilder() End Class static void Listen_Callback( IAsyncResult^ ar ) allDone->Set(); Socket^ s = safe_cast<Socket^>(ar->AsyncState); Socket^ s2 = s->EndAccept( ar ); StateObject^ so2 = gcnew StateObject; so2->workSocket = s2; s2->BeginReceive( so2->buffer, 0, StateObject::BUFFER_SIZE, SocketFlags::None, gcnew AsyncCallback( &Async_Send_Receive::Read_Callback ), so2 ); public static void Listen_Callback(IAsyncResult ar){ allDone.Set(); Socket s = (Socket) ar.AsyncState; Socket s2 = s.EndAccept(ar); StateObject so2 = new StateObject(); so2.workSocket = s2; s2.BeginReceive(so2.buffer, 0, StateObject.BUFFER_SIZE,0, new AsyncCallback(Async_Send_Receive.Read_Callback), so2); Public Shared Sub Listen_Callback(ar As IAsyncResult) allDone.Set() Dim s As Socket = CType(ar.AsyncState, Socket) Dim s2 As Socket = s.EndAccept(ar) Dim so2 As New StateObject() so2.workSocket = s2 s2.BeginReceive(so2.buffer, 0, StateObject.BUFFER_SIZE, 0, New AsyncCallback(AddressOf Async_Send_Receive.Read_Callback), so2) End Sub static void Read_Callback( IAsyncResult^ ar ) StateObject^ so = safe_cast<StateObject^>(ar->AsyncState); Socket^ s = so->workSocket; int read = s->EndReceive( ar ); if ( read > 0 ) so->sb->Append( Encoding::ASCII->GetString( so->buffer, 0, read ) ); s->BeginReceive( so->buffer, 0, StateObject::BUFFER_SIZE, SocketFlags::None, gcnew AsyncCallback( &Async_Send_Receive::Read_Callback ), so ); if ( so->sb->Length > 1 ) //All of the data has been read, so displays it to the console String^ strContent = so->sb->ToString(); Console::WriteLine( String::Format( "Read {0} byte from socket" + " data = {1} ", strContent->Length, strContent ) ); s->Close(); public static void Read_Callback(IAsyncResult ar){ StateObject so = (StateObject) ar.AsyncState; Socket s = so.workSocket; int read = s.EndReceive(ar); if (read > 0) { so.sb.Append(Encoding.ASCII.GetString(so.buffer, 0, read)); s.BeginReceive(so.buffer, 0, StateObject.BUFFER_SIZE, 0, new AsyncCallback(Async_Send_Receive.Read_Callback), so); else{ if (so.sb.Length > 1) { //All of the data has been read, so displays it to the console string strContent; strContent = so.sb.ToString(); Console.WriteLine(String.Format("Read {0} byte from socket" + "data = {1} ", strContent.Length, strContent)); s.Close(); Public Shared Sub Read_Callback(ar As IAsyncResult) Dim so As StateObject = CType(ar.AsyncState, StateObject) Dim s As Socket = so.workSocket Dim read As Integer = s.EndReceive(ar) If read > 0 Then so.sb.Append(Encoding.ASCII.GetString(so.buffer, 0, read)) s.BeginReceive(so.buffer, 0, StateObject.BUFFER_SIZE, 0, New AsyncCallback(AddressOf Async_Send_Receive.Read_Callback), so) If so.sb.Length > 1 Then 'All the data has been read, so displays it to the console Dim strContent As String strContent = so.sb.ToString() Console.WriteLine([String].Format("Read {0} byte from socket" + "data = {1} ", strContent.Length, strContent)) End If s.Close() End If End Sub

Remarks

Important

This is a compatibility API. We don't recommend using the APM ( Begin* and End* ) methods for new development. Instead, use the Task -based equivalents.

You can pass a callback that implements AsyncCallback to BeginReceive in order to get notified about the completion of the operation. Note that if the underlying network stack completes the operation synchronously, the callback will be executed inline, during the call to BeginReceive . In this case, the CompletedSynchronously property on the returned IAsyncResult will be set to true to indicate that the method completed synchronously. Use the AsyncState property of the IAsyncResult to obtain the state object passed to the BeginReceive method.

The asynchronous BeginReceive operation must be completed by calling the EndReceive method. Typically, the method is invoked by the AsyncCallback delegate. EndReceive will block the calling thread until the operation is completed.

Close the Socket to cancel a pending BeginReceive . When the Close method is called while an asynchronous operation is in progress, the callback provided to the BeginReceive method is called. A subsequent call to the EndReceive method will throw an ObjectDisposedException (before .NET 7) or a SocketException (on .NET 7+) to indicate that the operation has been cancelled.

If you receive a SocketException , use the SocketException.ErrorCode property to obtain the specific error code.

All I/O initiated by a given thread is canceled when that thread exits. A pending asynchronous operation can fail if the thread exits before the operation completes.

state is an instantiation of a user-defined class.

This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing in .NET Framework .

The execution context (the security context, the impersonated user, and the calling context) is cached for the asynchronous Socket methods. After the first use of a particular context (a specific asynchronous Socket method, a specific Socket instance, and a specific callback), subsequent uses of that context will see a performance improvement.

  • AsyncCallback
  • Connect(EndPoint)
  • BeginReceiveFrom(Byte[], Int32, Int32, SocketFlags, EndPoint, AsyncCallback, Object)
  • Marshaling a Delegate as a Callback Method
  • Asynchronous Client Socket Example
  • Asynchronous Server Socket Example
  • Applies to

    public:
     IAsyncResult ^ BeginReceive(cli::array <System::Byte> ^ buffer, int offset, int size, System::Net::Sockets::SocketFlags socketFlags, [Runtime::InteropServices::Out] System::Net::Sockets::SocketError % errorCode, AsyncCallback ^ callback, System::Object ^ state);
    public:
     IAsyncResult ^ BeginReceive(cli::array <System::Byte> ^ buffer, int offset, int size, System::Net::Sockets::SocketFlags flags, [Runtime::InteropServices::Out] System::Net::Sockets::SocketError % error, AsyncCallback ^ callback, System::Object ^ state);
    public IAsyncResult? BeginReceive (byte[] buffer, int offset, int size, System.Net.Sockets.SocketFlags socketFlags, out System.Net.Sockets.SocketError errorCode, AsyncCallback? callback, object? state);
    public IAsyncResult BeginReceive (byte[] buffer, int offset, int size, System.Net.Sockets.SocketFlags socketFlags, out System.Net.Sockets.SocketError errorCode, AsyncCallback callback, object state);
    public IAsyncResult BeginReceive (byte[] buffer, int offset, int size, System.Net.Sockets.SocketFlags flags, out System.Net.Sockets.SocketError error, AsyncCallback callback, object state);
    member this.BeginReceive : byte[] * int * int * System.Net.Sockets.SocketFlags * SocketError * AsyncCallback * obj -> IAsyncResult
    member this.BeginReceive : byte[] * int * int * System.Net.Sockets.SocketFlags * SocketError * AsyncCallback * obj -> IAsyncResult
    Public Function BeginReceive (buffer As Byte(), offset As Integer, size As Integer, socketFlags As SocketFlags, ByRef errorCode As SocketError, callback As AsyncCallback, state As Object) As IAsyncResult
    Public Function BeginReceive (buffer As Byte(), offset As Integer, size As Integer, flags As SocketFlags, ByRef error As SocketError, callback As AsyncCallback, state As Object) As IAsyncResult

    Parameters

    A user-defined object that contains information about the receive operation. This object is passed to the EndReceive(IAsyncResult) delegate when the operation is complete.

    Returns

    Important

    This is a compatibility API. We don't recommend using the APM ( Begin* and End* ) methods for new development. Instead, use the Task -based equivalents.

    You can pass a callback that implements AsyncCallback to BeginReceive in order to get notified about the completion of the operation. Note that if the underlying network stack completes the operation synchronously, the callback will be executed inline, during the call to BeginReceive . In this case, the CompletedSynchronously property on the returned IAsyncResult will be set to true to indicate that the method completed synchronously. Use the AsyncState property of the IAsyncResult to obtain the state object passed to the BeginReceive method.

    The asynchronous BeginReceive operation must be completed by calling the EndReceive method. Typically, the method is invoked by the AsyncCallback delegate. EndReceive will block the calling thread until the operation is completed.

    Close the Socket to cancel a pending BeginReceive . When the Close method is called while an asynchronous operation is in progress, the callback provided to the BeginReceive method is called. A subsequent call to the EndReceive method will throw an ObjectDisposedException (before .NET 7) or a SocketException (on .NET 7+) to indicate that the operation has been cancelled.

    If you receive a SocketException , use the SocketException.ErrorCode property to obtain the specific error code.

    All I/O initiated by a given thread is canceled when that thread exits. A pending asynchronous operation can fail if the thread exits before the operation completes.

    state is an instantiation of a user-defined class.

    This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing in .NET Framework .

    The execution context (the security context, the impersonated user, and the calling context) is cached for the asynchronous Socket methods. After the first use of a particular context (a specific asynchronous Socket method, a specific Socket instance, and a specific callback), subsequent uses of that context will see a performance improvement.

  • AsyncCallback
  • Connect(EndPoint)
  • BeginReceiveFrom(Byte[], Int32, Int32, SocketFlags, EndPoint, AsyncCallback, Object)
  • Marshaling a Delegate as a Callback Method
  • Asynchronous Client Socket Example
  • Asynchronous Server Socket Example
  • Applies to

    public:
     IAsyncResult ^ BeginReceive(System::Collections::Generic::IList<ArraySegment<System::Byte>> ^ buffers, System::Net::Sockets::SocketFlags socketFlags, AsyncCallback ^ callback, System::Object ^ state);
    public IAsyncResult BeginReceive (System.Collections.Generic.IList<ArraySegment<byte>> buffers, System.Net.Sockets.SocketFlags socketFlags, AsyncCallback? callback, object? state);
    public IAsyncResult BeginReceive (System.Collections.Generic.IList<ArraySegment<byte>> buffers, System.Net.Sockets.SocketFlags socketFlags, AsyncCallback callback, object state);
    [System.CLSCompliant(false)]
    public IAsyncResult BeginReceive (System.Collections.Generic.IList<ArraySegment<byte>> buffers, System.Net.Sockets.SocketFlags socketFlags, AsyncCallback callback, object state);
    member this.BeginReceive : System.Collections.Generic.IList<ArraySegment<byte>> * System.Net.Sockets.SocketFlags * AsyncCallback * obj -> IAsyncResult
    [<System.CLSCompliant(false)>]
    member this.BeginReceive : System.Collections.Generic.IList<ArraySegment<byte>> * System.Net.Sockets.SocketFlags * AsyncCallback * obj -> IAsyncResult
    Public Function BeginReceive (buffers As IList(Of ArraySegment(Of Byte)), socketFlags As SocketFlags, callback As AsyncCallback, state As Object) As IAsyncResult

    Parameters

    A user-defined object that contains information about the receive operation. This object is passed to the EndReceive(IAsyncResult) delegate when the operation is complete.

    Returns

    Important

    This is a compatibility API. We don't recommend using the APM ( Begin* and End* ) methods for new development. Instead, use the Task -based equivalents.

    You can pass a callback that implements AsyncCallback to BeginReceive in order to get notified about the completion of the operation. Note that if the underlying network stack completes the operation synchronously, the callback will be executed inline, during the call to BeginReceive . In this case, the CompletedSynchronously property on the returned IAsyncResult will be set to true to indicate that the method completed synchronously. Use the AsyncState property of the IAsyncResult to obtain the state object passed to the BeginReceive method.

    The asynchronous BeginReceive operation must be completed by calling the EndReceive method. Typically, the method is invoked by the AsyncCallback delegate. EndReceive will block the calling thread until the operation is completed.

    Close the Socket to cancel a pending BeginReceive . When the Close method is called while an asynchronous operation is in progress, the callback provided to the BeginReceive method is called. A subsequent call to the EndReceive method will throw an ObjectDisposedException (before .NET 7) or a SocketException (on .NET 7+) to indicate that the operation has been cancelled.

    If you receive a SocketException , use the SocketException.ErrorCode property to obtain the specific error code.

    All I/O initiated by a given thread is canceled when that thread exits. A pending asynchronous operation can fail if the thread exits before the operation completes.

    state is an instantiation of a user-defined class.

    This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing in .NET Framework .

    The execution context (the security context, the impersonated user, and the calling context) is cached for the asynchronous Socket methods. After the first use of a particular context (a specific asynchronous Socket method, a specific Socket instance, and a specific callback), subsequent uses of that context will see a performance improvement.

  • AsyncCallback
  • Connect(EndPoint)
  • BeginReceiveFrom(Byte[], Int32, Int32, SocketFlags, EndPoint, AsyncCallback, Object)
  • Marshaling a Delegate as a Callback Method
  • Asynchronous Client Socket Example
  • Asynchronous Server Socket Example
  • Applies to

    public:
     IAsyncResult ^ BeginReceive(System::Collections::Generic::IList<ArraySegment<System::Byte>> ^ buffers, System::Net::Sockets::SocketFlags socketFlags, [Runtime::InteropServices::Out] System::Net::Sockets::SocketError % errorCode, AsyncCallback ^ callback, System::Object ^ state);
    public IAsyncResult? BeginReceive (System.Collections.Generic.IList<ArraySegment<byte>> buffers, System.Net.Sockets.SocketFlags socketFlags, out System.Net.Sockets.SocketError errorCode, AsyncCallback? callback, object? state);
    public IAsyncResult BeginReceive (System.Collections.Generic.IList<ArraySegment<byte>> buffers, System.Net.Sockets.SocketFlags socketFlags, out System.Net.Sockets.SocketError errorCode, AsyncCallback callback, object state);
    [System.CLSCompliant(false)]
    public IAsyncResult BeginReceive (System.Collections.Generic.IList<ArraySegment<byte>> buffers, System.Net.Sockets.SocketFlags socketFlags, out System.Net.Sockets.SocketError errorCode, AsyncCallback callback, object state);
    member this.BeginReceive : System.Collections.Generic.IList<ArraySegment<byte>> * System.Net.Sockets.SocketFlags * SocketError * AsyncCallback * obj -> IAsyncResult
    [<System.CLSCompliant(false)>]
    member this.BeginReceive : System.Collections.Generic.IList<ArraySegment<byte>> * System.Net.Sockets.SocketFlags * SocketError * AsyncCallback * obj -> IAsyncResult
    Public Function BeginReceive (buffers As IList(Of ArraySegment(Of Byte)), socketFlags As SocketFlags, ByRef errorCode As SocketError, callback As AsyncCallback, state As Object) As IAsyncResult

    Parameters

    A user-defined object that contains information about the receive operation. This object is passed to the EndReceive(IAsyncResult) delegate when the operation is complete.

    Returns

    Important

    This is a compatibility API. We don't recommend using the APM ( Begin* and End* ) methods for new development. Instead, use the Task -based equivalents.

    You can pass a callback that implements AsyncCallback to BeginReceive in order to get notified about the completion of the operation. Note that if the underlying network stack completes the operation synchronously, the callback will be executed inline, during the call to BeginReceive . In this case, the CompletedSynchronously property on the returned IAsyncResult will be set to true to indicate that the method completed synchronously. Use the AsyncState property of the IAsyncResult to obtain the state object passed to the BeginReceive method.

    The asynchronous BeginReceive operation must be completed by calling the EndReceive method. Typically, the method is invoked by the AsyncCallback delegate. EndReceive will block the calling thread until the operation is completed.

    Close the Socket to cancel a pending BeginReceive . When the Close method is called while an asynchronous operation is in progress, the callback provided to the BeginReceive method is called. A subsequent call to the EndReceive method will throw an ObjectDisposedException (before .NET 7) or a SocketException (on .NET 7+) to indicate that the operation has been cancelled.

    If you receive a SocketException , use the SocketException.ErrorCode property to obtain the specific error code.

    All I/O initiated by a given thread is canceled when that thread exits. A pending asynchronous operation can fail if the thread exits before the operation completes.

    state is an instantiation of a user-defined class.

    This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing in .NET Framework .

    The execution context (the security context, the impersonated user, and the calling context) is cached for the asynchronous Socket methods. After the first use of a particular context (a specific asynchronous Socket method, a specific Socket instance, and a specific callback), subsequent uses of that context will see a performance improvement.

  • AsyncCallback
  • Connect(EndPoint)
  • BeginReceiveFrom(Byte[], Int32, Int32, SocketFlags, EndPoint, AsyncCallback, Object)
  • Marshaling a Delegate as a Callback Method
  • Asynchronous Client Socket Example
  • Asynchronous Server Socket Example
  • Applies to