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钢铁雄心4开发日志 | 6/16 军官团

钢铁雄心4开发日志 | 6/16 军官团

牧游社 牧有汉化翻译


HOI4 Dev Diary - Officer Corps

Arheo, Director of Cured Meats


Greetings all, Arheo here!

大家吼,我是Arheo!


For my first HoI dev diary, I'm here to introduce the Officer Corps: a collection of new features that will be included as part of No Step Back and the Barbarossa update.

这是我的第一篇HOI开发日志。这篇文章将会介绍 军官团Officer Corps 。军官团集合了许多新的功能,并将作为 绝不后退No Step Back 巴巴罗萨Barbarossa 更新的一部分推送。


For quite a while, we've wanted to allow for more direct specialization of military branches, as well as tying together various disparate systems such as the high command, generals, military-focused national spirits, and doctrines. To achieve step one of this process, we're giving the Officer Corps and associated mechanics a unique national interface:

很久以来,我们一直想让各个军种更专门化,并将各自不同的系统——例如总司令、将军、以军事为重点的民族精神、军事学说等——结合起来。为了实现这个过程的第一步,我们将给予军官团和相关机制一个独有的国家界面。


(WIP, as usual)
如往常一样,界面还在开发中。


Here, the empty advisor portraits at the top of the window are where you can now find your High Command and Military Theorist, and the advisor portraits below this are related to each branch Chief - they have been moved out of the political sub-window accordingly.

现在,在这个界面顶部的空白顾问头像里可以找到你的总司令和军事理论家,而这下面的顾问头像则与每个军种的首长有关——相应的,他们已经被移出了政府界面。


As well as UI location, there are further changes coming to all military advisors. Where previously, the theorist was the only advisor type that granted daily experience gain, all high command and branch chief will now generate experience appropriate to the branch they represent.

除了UI的位置,所有军事顾问的机制都会有进一步的变化。以前,军事理论家是唯一能获得日常经验收益的顾问类型,而现在所有总司令和军种首长都会产生与其所代表的军种相符的经验。


费迪南德·舍尔纳
陆军经验获取:每日+0.08
步兵师进攻:+10%
步兵师防御:+15%


The Advisor rank (e.g. Expert) indicates both the magnitude of their modifier bonus, and the daily experience you will receive.

顾问的等级(如专家等)表明其修正奖励的大小,以及你将获得的每日经验。


We're also experimenting with a split political/command power costs to gate the experience ramp-up somewhat, along with some other minor changes to command power.

我们还尝试将选取顾问的花费分摊给政治点数和指挥点数,以便在一定程度上提高获取经验的门槛,同时对指挥点数进行一些其他的小改动。


Behind the scenes, we've made a host of changes to the advisor, spirits, and commander systems. Where previously, if we wanted to create a national spirit related to having a certain character in your government, it would be entirely unrelated to having an advisor with the same name, masquerading as the same person - likewise for commanders and advisors masquerading as the same person. This has changed. These are (for the most part) now controlled by 'characters'. This has pretty sweeping connotations for our internal content designers, as well as modders, but importantly also allows us to bring the following new system to the No Step Back release:

在幕后,我们还对顾问、民族精神和指挥官系统进行了大量的修改。以前,如果你创建一个与在政府界面中的人物有关的民族精神,则他一个和同名同姓的、伪装成同一个人的顾问毫无关系——同样,指挥官和顾问之间的关系也是一样。这一点已经改变。这些系统现在由“人物”控制。这对我们的内部内容设计者以及模组制作者来说具有相当广泛的意义,但重要的是,这也使我们能够在 绝不后退No Step Back 版本中引入下述的新系统。


Advisor Promotion

顾问晋升


The introduction of a more connected Officer Corps felt like the perfect time to bring more of a connection to the Generals and Field Marshals that oversee your active forces, and the various military offices that advise your government.

引入一个连接更紧密的军官团系统,让我们觉得是时候在监管诸军的元帅和将军以及为政府提供建议的各式军官之间创建出更多关联性了。


In No Step Back, Generals, Admirals or Field Marshals can be assigned an advisory desk duty in addition to their status as a field commander. This will effectively add the character as a new advisor to your roster.

绝不后退No Step Back 中,将军、海军上将或陆军元帅除了作为战地指挥官的身份外,还可以被委任一个顾问的身份。这将有效地把这个人物变为你可用的新顾问。


The type of advisor available to you is dependent on the skill level and traits of the commander you're 'promoting' (not everyone likes desk duty), as you can see in the highly WIP interface below:

你可用的顾问类型取决于你“晋升”的指挥官的技能等级和特质(不是每个人都喜欢做文职工作),正如你在下面的界面(正在开发中)中看到的那样。


恩斯特-埃贝哈德·赫尔
堑壕专家
使恩斯特-埃贝哈德·赫尔成为一个拥有以下特质的可用顾问(总司令):
工程师:
角色等级为4的时候为专家顾问:陆军经验获得:每日+0.06;堑壕速度+4%;
角色等级为6的时候为权威顾问:陆军经验获得:每日+0.08;堑壕速度+8%;
角色等级为8的时候为天才顾问:陆军经验获得:每日+0.10;堑壕速度+12%;


Here, Herr Hell can be converted to an Entrenchment specialist as he possesses the Engineer trait, and has skill level 5. Currently, both Military High Command and branch Chief roles are available.

在这儿,赫尔先生可以被转换为堑壕专家,因为他拥有工程师的特质并且技能等级为5。目前,总司令和军种首长的角色都可以使用。


Experience

经验值


Experience generation in general has been weighted and balanced in order to achieve a more gradual switch from peacetime generation (a strong cadre of advisors, and unit training), through to wartime. Experience generation from combat and battles has been reduced fairly significantly to account for this, as well as capped (separately from other sources). Overall, experience generation will be consistently higher than in previous versions - this was done both to mitigate the introduction of the tank designer (and thereby increased costs), and to account for the other new ways in which you are now able to spend experience, which we shall cover below.

经验的产生总体上已经被强化和平衡,以便实现从和平时期(强大的顾问队伍和部队训练)到战时的逐步转换。考虑到这一点,作战和战斗产生的经验已经大大减少,并且有上限(与其他来源的经验分开)。总体来说,经验的产生将高于以前的版本——这样做既是为了减轻坦克设计器的引入以及其增加的经验花费,也是为了适应新版本花费经验的新途径,我们将在下面介绍这些新途径。


The eagle-eyed amongst you noticed in a previous diary that the doctrine branches had been removed from the technology window - they can now be accessed from the officer corps interface, and will function somewhat differently to before. Doctrines will be unlocked directly by spending branch experience, which can still be affected by instanced cost modifiers often found in focus trees and events.

牧光锐利的人在之前的开发日志中就已经发现,军事学说已经从科技窗口中移除——它们现在可以从军官团界面进入,而且功能与之前有些不同。学说将直接通过花费军种经验来解锁。解锁的成本仍然会受到国策树和事件中经常出现的成本修正的影响。


(There have been no major structural changes to doctrine layouts)
军事学说的布局没有重大的结构性变化。

优势火力
学说花费:100陆军经验
来自:基础花费100.00
效果:
所有前线单位:软攻+10%;解锁战术“弹幕拦截”;


There are, in addition to the above, several new and exciting things that branch experience will be used for in NSB, some of which are handily teased in the first screenshot of this diary. Alas, we will be covering what those are and how they might affect your gameplay in a future DD.

除了上述内容外,在 绝不后退No Step Back 中还有一些崭新的、令人兴奋的东西,其中一些在本篇开发日志的第一张截图中就有预告。唉,我们将在未来的开发日志中介绍这些东西以及它们可能对你的游戏产生的影响。


/ Arheo

Arheo 敬上。



翻译:亚历山德罗夫

校对:zzztotoso 三等文官猹中堂


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发布于 2021-06-23 14:10

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