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  • 💅 想寻找共同摸鱼的小伙伴,请点击【 摸鱼小游戏
  • 这节博客我们将使用 HTML、CSS 和 JavaScript 制作纸牌记忆游戏。

    在线演示戳这里👉 haiyong.site/moyu/zhipai…
    完整源码我已经放在GitHub上了,欢迎来取,顺带给个星星吧👇
    github.com/wanghao221/…

  • animation-duration 属性
  • backface-visibility 属性
  • visibility 属性
  • animation-timing-function 属性
  • HTML 用户界面

    HTML 代码用于设计项目的基本结构,其中包含了一个 h1 标题,分数、星级和游戏时间面板,纸牌卡片列表以及获胜时的恭喜面板。

    <!doctype html>
    <html lang="en">
        <meta charset="utf-8">
        <title>纸牌记忆游戏</title>
        <meta name="description" content="">
        <meta name="viewport" content="width=device-width, initial-scale=1">
        <link rel="stylesheet" href="style.css">
        <!-- 导入bootstrap以及字体图标等样式 -->
        <link rel="stylesheet prefetch" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.6.1/css/font-awesome.min.css">
    </head>
        <div class="container">
            <header>
                <h1>纸牌记忆游戏</h1>
            </header>
            <section class="score-panel">
              <ul class="stars">
                <li><i class="fa fa-star"></i></li>
                <li><i class="fa fa-star"></i></li>
                <li><i class="fa fa-star"></i></li>
              <span class="moves">0</span>
              <div class="timer"></div>
              <div class="restart" onclick="startGame()">
              <i class="fa fa-repeat"></i>
              </div>
            </section>
            <ul class="deck" id="card-deck">
                <li class="card" type="diamond"><i class="fa fa-diamond"></i></li>
                <li class="card" type="plane"><i class="fa fa-paper-plane-o"></i></li>
                <li class="card match" type="anchor"><i class="fa fa-anchor"></i> </li>
                <li class="card" type="bolt" ><i class="fa fa-bolt"></i></li>
                <li class="card" type="cube"><i class="fa fa-cube"></i></li>
                <li class="card match" type="anchor"><i class="fa fa-anchor"></i></li>
                <li class="card" type="leaf"><i class="fa fa-leaf"></i></li>
                <li class="card" type="bicycle"><i class="fa fa-bicycle"></i></li>
                <li class="card" type="diamond"><i class="fa fa-diamond"></i></li>
                <li class="card" type="bomb"><i class="fa fa-bomb"></i></li>
                <li class="card" type="leaf"><i class="fa fa-leaf"></i></li>
                <li class="card" type="bomb"><i class="fa fa-bomb"></i></li>
                <li class="card open show" type="bolt"><i class="fa fa-bolt"></i></li>
                <li class="card" type="bicycle"><i class="fa fa-bicycle"></i></li>
                <li class="card" type="plane"><i class="fa fa-paper-plane-o"></i></li>
                <li class="card" type="cube"><i class="fa fa-cube"></i></li>
            <div id="popup1" class="overlay">
                <div class="popup">
                    <h2>恭喜 🎉</h2>
                    <a class="close" href="#">×</a>
                    <div class="content-1">
                    恭喜你获得了胜利 🎉🎉
                    </div>
                    <div class="content-2">
                      <p>你在<span id="totalTime"> </span></p>
                      <p>移动了<span id="finalMove"> </span></p>                 
                      <p>星级: <span id="starRating"></span></p>
                    </div>
                    <button id="play-again"onclick="playAgain()">
                        再玩一次 😄</a>
                    </button>
                </div>
            </div>
        </div>
        <script src="script.js"></script>
    </body>
    </html>
    

    CSS 部分

    现在我们使用一些 CSS 属性来设置记忆纸牌游戏的样式。

    一些基本样式

    html {
      box-sizing: border-box;
    *::before,
    *::after {
      box-sizing: inherit;
    html,
    body {
      width: 100%;
      height: 100%;
      margin: 0;
      padding: 0;
      font-weight:bolder;
    body {
      background: #ffffff;
      font-size: 16px;
    .container {
      display: flex;
      justify-content: center;
      align-items: center;
      flex-direction: column;
      font-family: 'Gloria Hallelujah', cursive;
    

    纸牌的样式

    .deck {
      width: 85%;
      background: #716F71;
      padding: 1rem;
      border-radius: 4px;
      box-shadow: 8px 9px 26px 0 rgba(46, 61, 73, 0.5);
      display: flex;
      flex-wrap: wrap;
      justify-content: space-around;
      align-items: center;
      margin: 0 0 3em;
    .deck .card {
      height: 3.7rem;
      width: 3.7rem;
      margin: 0.2rem 0.2rem;
      background: #141214;;
      font-size: 0;
      color: #ffffff;
      border-radius: 5px;
      cursor: pointer;
      display: flex;
      justify-content: center;
      align-items: center;
      box-shadow: 5px 2px 20px 0 rgba(46, 61, 73, 0.5);
    .deck .card.open {
      transform: rotateY(0);
      background: #02b3e4;
      cursor: default;
      animation-name: flipInY;
      -webkit-backface-visibility: visible;
      backface-visibility: visible;
      animation-duration: .75s;
    .deck .card.show {
      font-size: 33px;
    .deck .card.match {
      cursor: default;
      background: #E5F720;
      font-size: 33px;
      animation-name: rubberBand;
      -webkit-backface-visibility: visible;
      backface-visibility: visible;
      animation-duration: .75s;
    .deck .card.unmatched {
      animation-name: pulse;
      -webkit-backface-visibility: visible;
      backface-visibility: visible;
      animation-duration: .75s;
      background: #e2043b;
    .deck .card.disabled {
      pointer-events: none;
      opacity: 0.9;
    
  • animation-duration 属性定义动画完成一个周期需要多少秒或毫秒。这里的.75s表示 0.75 秒。
  • backface-visibility 属性定义当元素背面向屏幕时是否可见。这里的 visible 值使得背面是可见的。
  • 分数面板的样式

    .score-panel {
      text-align: left;
      margin-bottom: 10px;
    .score-panel .stars {
      margin: 0;
      padding: 0;
      display: inline-block;
      margin: 0 5px 0 0;
    .score-panel .stars li {
      list-style: none;
      display: inline-block;
    .score-panel .restart {
      float: right;
      cursor: pointer;
    .fa-star {
      color: #FFD700;
    .timer {
      display: inline-block;
      margin: 0 1rem;
    

    祝贺面板的样式

    .overlay {
      position: fixed;
      top: 0;
      bottom: 0;
      left: 0;
      right: 0;
      background: rgba(0, 0, 0, 0.7);
      transition: opacity 500ms;
      visibility: hidden;
      opacity: 0;
    .overlay:target {
      visibility: visible;
      opacity: 1;
    .popup {
      margin: 70px auto;
      padding: 20px;
      background: #ffffff;
      border-radius: 5px;
      width: 85%;
      position: relative;
      transition: all 5s ease-in-out;
    .popup h2 {
      margin-top: 0;
      color: #333;
      font-family: Tahoma, Arial, sans-serif;
    .popup .close {
      position: absolute;
      top: 20px;
      right: 30px;
      transition: all 200ms;
      font-size: 30px;
      font-weight: bold;
      text-decoration: none;
      color: #333;
    .popup .close:hover {
      color: #E5F720;
    .popup .content-1,
    .content-2 {
      max-height: 30%;
      overflow: auto;
      text-align: center;
    .show {
      visibility: visible;
      opacity: 100;
    #starRating li {
      display: inline-block;
    #play-again {
      background-color: #141214;
      padding: 0.7rem 1rem;
      font-size: 1.1rem;
      display: block;
      margin: 0 auto;
      width: 50%;
      font-family: 'Gloria Hallelujah', cursive;
      color: #ffffff;
      border-radius: 5px;
    
  • visibility 属性指定一个元素是否是可见的。
  • /* 卡片打开时的动画 */
    @keyframes flipInY {
      from {
        transform: perspective(400px) rotate3d(0, 1, 0, 90deg);
        animation-timing-function: ease-in;
        opacity: 0;
      40% {
        transform: perspective(400px) rotate3d(0, 1, 0, -20deg);
        animation-timing-function: ease-in;
      60% {
        transform: perspective(400px) rotate3d(0, 1, 0, 10deg);
        opacity: 1;
      80% {
        transform: perspective(400px) rotate3d(0, 1, 0, -5deg);
        transform: perspective(400px);
    
  • animation-timing-function 指定动画将如何完成一个周期,这里的 ease-in 是让动画以低速开始。
  • /* 卡片匹配时的动画 */
    @keyframes rubberBand {
      from {
        transform: scale3d(1, 1, 1);
      30% {
        transform: scale3d(1.25, 0.75, 1);
      40% {
        transform: scale3d(0.75, 1.25, 1);
      50% {
        transform: scale3d(1.15, 0.85, 1);
      65% {
        transform: scale3d(.95, 1.05, 1);
      75% {
        transform: scale3d(1.05, .95, 1);
        transform: scale3d(1, 1, 1);
    
    /* 卡片不匹配时的动画 */
    @keyframes pulse {
      from {
        transform: scale3d(1, 1, 1);
      50% {
        transform: scale3d(1.2, 1.2, 1.2);
        transform: scale3d(1, 1, 1);
    
    /* 适用于 320px 以下的样式*/
    @media (max-width: 320px) {
      .deck {
        width: 85%;
      .deck .card {
        height: 4.7rem;
        width: 4.7rem;
    /* 适用于 768px 以上的样式*/
    @media (min-width: 768px) {
      .container {
        font-size: 22px;
      .deck {
        width: 660px;
        height: 680px;
      .deck .card {
        height: 125px;
        width: 125px;
      .popup {
        width: 60%;
    

    JavaScript 部分

    接下来让我们添加 Javascript

    首先声明一些我们需要用到的变量:

    // 卡片数组包含所有卡片
    let card = document.getElementsByClassName("card");
    let cards = [...card];
    // 游戏中所有卡片
    const deck = document.getElementById("card-deck");
    // 声明 moves 变量
    let moves = 0;
    let counter = document.querySelector(".moves");
    // 声明星形图标的变量
    const stars = document.querySelectorAll(".fa-star");
    // 声明 matchedCard 的变量
    let matchedCard = document.getElementsByClassName("match");
    // 星级列表
    let starsList = document.querySelectorAll(".stars li");
    // 模板中的关闭图标
    let closeicon = document.querySelector(".close");
    // 声明 modal
    let modal = document.getElementById("popup1")
    // 打开卡片的数组
    var openedCards = [];
    
    function shuffle(array) {
        var currentIndex = array.length, temporaryValue, randomIndex;
        while (currentIndex !== 0) {
            randomIndex = Math.floor(Math.random() * currentIndex);
            currentIndex -= 1;
            temporaryValue = array[currentIndex];
            array[currentIndex] = array[randomIndex];
            array[randomIndex] = temporaryValue;
        return array;
    

    开始新游戏的功能

    // 页面刷新/加载时洗牌
    document.body.onload = startGame();
    // 开始新游戏的功能
    function startGame(){
        // 清空 openCards 数组
        openedCards = [];
        // 洗牌
        cards = shuffle(cards);
        // 从每张卡片中删除所有现有的类
        for (var i = 0; i < cards.length; i++){
            deck.innerHTML = "";
            [].forEach.call(cards, function(item) {
                deck.appendChild(item);
            cards[i].classList.remove("show", "open", "match", "disabled");
        // 重置 moves
        moves = 0;
        counter.innerHTML = moves;
        // 重置 rating
        for (var i= 0; i < stars.length; i++){
            stars[i].style.color = "#FFD700";
            stars[i].style.visibility = "visible";
        // 重置 timer
        second = 0;
        minute = 0; 
        hour = 0;
        var timer = document.querySelector(".timer");
        timer.innerHTML = "0 分 0 秒";
        clearInterval(interval);
    

    显示卡片的功能

    var displayCard = function (){
        this.classList.toggle("open");
        this.classList.toggle("show");
        this.classList.toggle("disabled");
    

    将打开的卡片添加到 OpenedCards 列表并检查卡片是否匹配

    function cardOpen() {
        openedCards.push(this);
        var len = openedCards.length;
        if(len === 2){
            moveCounter();
            if(openedCards[0].type === openedCards[1].type){
                matched();
            } else {
                unmatched();
    

    当卡片匹配时的功能

    function matched(){
        openedCards[0].classList.add("match", "disabled");
        openedCards[1].classList.add("match", "disabled");
        openedCards[0].classList.remove("show", "open", "no-event");
        openedCards[1].classList.remove("show", "open", "no-event");
        openedCards = [];
    

    当卡片不匹配时的功能

    function unmatched(){
        openedCards[0].classList.add("unmatched");
        openedCards[1].classList.add("unmatched");
        disable();
        setTimeout(function(){
            openedCards[0].classList.remove("show", "open", "no-event","unmatched");
            openedCards[1].classList.remove("show", "open", "no-event","unmatched");
            enable();
            openedCards = [];
        },1100);
    

    暂时禁用卡片的功能

    function disable(){
        Array.prototype.filter.call(cards, function(card){
            card.classList.add('disabled');
    

    启用卡片并禁用匹配的卡片的功能

    function enable(){
        Array.prototype.filter.call(cards, function(card){
            card.classList.remove('disabled');
            for(var i = 0; i < matchedCard.length; i++){
                matchedCard[i].classList.add("disabled");
    

    计算玩家的动作的功能

    function moveCounter(){
        moves++;
        counter.innerHTML = moves;
        // 第一次点击时启动计时器
        if(moves == 1){
            second = 0;
            minute = 0; 
            hour = 0;
            startTimer();
        // 根据移动次数设置星级
        if (moves > 8 && moves < 12){
            for( i= 0; i < 3; i++){
                if(i > 1){
                    stars[i].style.visibility = "collapse";
        else if (moves > 13){
            for( i= 0; i < 3; i++){
                if(i > 0){
                    stars[i].style.visibility = "collapse";
    

    显示游戏的时间

    //初始化变量
    var second = 0, minute = 0; hour = 0;
    var timer = document.querySelector(".timer");
    var interval;
    //计时功能
    function startTimer(){
        interval = setInterval(function(){
            timer.innerHTML = minute+" 分"+second+" 秒";
            second++;
            if(second == 60){
                minute++;
                second=0;
            if(minute == 60){
                hour++;
                minute = 0;
        },1000);
    

    当所有卡片都匹配正确时展示恭喜界面,显示移动次数时间和等级

    function congratulations(){
        if (matchedCard.length == 16){
            clearInterval(interval);
            finalTime = timer.innerHTML;
            // 显示祝贺界面
            modal.classList.add("show");
            // 声明星级变量
            var starRating = document.querySelector(".stars").innerHTML;
            // 显示移动、评级、时间
            document.getElementById("finalMove").innerHTML = moves;
            document.getElementById("starRating").innerHTML = starRating;
            document.getElementById("totalTime").innerHTML = finalTime;
            //界面上的关闭图标
            closeModal();
    // 界面上的关闭图标
    function closeModal(){
        closeicon.addEventListener("click", function(e){
            modal.classList.remove("show");
            startGame();
    

    再次游戏功能

    function playAgain(){
        modal.classList.remove("show");
        startGame();
    // 循环以将事件侦听器添加到每张卡片
    for (var i = 0; i < cards.length; i++){
        card = cards[i];
        card.addEventListener("click", displayCard);
        card.addEventListener("click", cardOpen);
        card.addEventListener("click",congratulations);
    

    到这里我们的记忆纸牌游戏就做好了,下面我给出了完整的源代码,同学们可以下载下来玩玩试试:download.csdn.net/download/qq…
    在GitHub上了我也放了一份,欢迎来取,顺带给个星星吧👇
    github.com/wanghao221/…

    相信通过上面的教程,大家已经学会了如何使用 JavaScript 构建纸牌记忆游戏。同时我们又学习/复习了一些知识,如:animation-duration 属性visibility 属性和 animation-timing-function 属性等。

    同学们也动起手来做一个纸牌记忆游戏吧!

    分类:
    前端