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I've been trying to implement a udp client by using the RawDatagramSocket but I'm kind of stuck. I can neither send or receive any data. It's a pretty new feature in Dart as far as I know and I can't find any examples except for tcp.
Also, I don't know if there is a bug or anything, but it seems like I can only bind to the localhost. When trying to bind to another computer IPV4 address, I receive a socket exception (failure to create datagram socket due to some invalid IP address). I've tried the tcp socket, connecting and sending data to a tcp server implemented in c# (while the dart code was running on Mac OS), without a problem.
Anyone who has worked on it and can provide a nice example?
My code:
import 'dart:io';
import 'dart:convert';
void main() {
var data = "Hello, World";
var codec = new Utf8Codec();
List<int> dataToSend = codec.encode(data);
//var address = new InternetAddress('172.16.32.73');
var address = new InternetAddress('127.0.0.1');
RawDatagramSocket.bind(address, 16123).then((udpSocket) {
udpSocket.listen((e) {
print(e.toString());
Datagram dg = udpSocket.receive();
if(dg != null)
dg.data.forEach((x) => print(x));
udpSocket.send(dataToSend, new InternetAddress('172.16.32.73'), 16123);
print('Did send data on the stream..');
Been busy for a couple of days but after reading the API spec more thoroughly, and with some help from the comments below, I learned that, since it's a one-shot listener, the writeEventsEnabled must be set to true for every send. The rest of the changes are pretty straightforward given the comments by Günter, Fox32 and Tomas.
I haven't tested to set it up as a server yet but I assume that's just a matter of binding to the preferred port (instead of 0 as in the example below). The server was implemented in C# on a Windows 8.1, while the Dart VM was running on Mac OS X.
import 'dart:async';
import 'dart:io';
import 'dart:convert';
void connect(InternetAddress clientAddress, int port) {
Future.wait([RawDatagramSocket.bind(InternetAddress.ANY_IP_V4, 0)]).then((values) {
RawDatagramSocket udpSocket = values[0];
udpSocket.listen((RawSocketEvent e) {
print(e);
switch(e) {
case RawSocketEvent.READ :
Datagram dg = udpSocket.receive();
if(dg != null) {
dg.data.forEach((x) => print(x));
udpSocket.writeEventsEnabled = true;
break;
case RawSocketEvent.WRITE :
udpSocket.send(new Utf8Codec().encode('Hello from client'), clientAddress, port);
break;
case RawSocketEvent.CLOSED :
print('Client disconnected.');
void main() {
print("Connecting to server..");
var address = new InternetAddress('172.16.32.71');
int port = 16123;
connect(address, port);
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I don't know if this is the right way to do it, but it got it working for me.
import 'dart:io';
import 'dart:convert';
void main() {
var data = "Hello, World";
var codec = new Utf8Codec();
List<int> dataToSend = codec.encode(data);
var addressesIListenFrom = InternetAddress.anyIPv4;
int portIListenOn = 16123; //0 is random
RawDatagramSocket.bind(addressesIListenFrom, portIListenOn)
.then((RawDatagramSocket udpSocket) {
udpSocket.forEach((RawSocketEvent event) {
if(event == RawSocketEvent.read) {
Datagram dg = udpSocket.receive();
dg.data.forEach((x) => print(x));
udpSocket.send(dataToSend, addressesIListenFrom, portIListenOn);
print('Did send data on the stream..');
// listen forever & send response
RawDatagramSocket.bind(InternetAddress.anyIPv4, port).then((socket) {
socket.listen((RawSocketEvent event) {
if (event == RawSocketEvent.read) {
Datagram dg = socket.receive();
if (dg == null) return;
final recvd = String.fromCharCodes(dg.data);
/// send ack to anyone who sends ping
if (recvd == "ping") socket.send(Utf8Codec().encode("ping ack"), dg.address, port);
print("$recvd from ${dg.address.address}:${dg.port}");
print("udp listening on $port");
// send single packet then close the socket
RawDatagramSocket.bind(InternetAddress.anyIPv4, port).then((socket) {
socket.send(Utf8Codec().encode("single send"), InternetAddress("192.168.1.19"), port);
socket.listen((event) {
if (event == RawSocketEvent.write) {
socket.close();
print("single closed");
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