android 对于asset和raw下文件的操作
Android 中资源分为两种,一种是res下可编译的资源文件, 这种资源文件系统会在R.Java里面自动生成该资源文件的ID,访问也很简单,只需要调用R.XXX.id即可;第二种就是放在assets文件夹下面的原生资源文件,放在这个文件夹下面的文件不会被R文件编译,所以不能像第一种那样直接使用.Android提供了一个工具类,方便我们操作获取assets文件下的文件:AssetManager
String[] list(String path);
InputStream open(String fileName);
InputStream open(String fileName, int accessMode);
void close()
加载assets目录下的网页
webView.loadUrl("file:///android_asset/html/index.htmll");
说明:这种方式可以加载assets目录下的网页,并且与网页有关的css,js,图片等文件也会的加载。
加载assets目录下的图片资源
InputStream is = getAssets().open(fileName)
bitmap = BitmapFactory.decodeStream(is)
ivImg.setImageBitmap(bitmap)
加载assets目录下文本文件
InputStream is = getAssets().open(fileName)
int lenght = is.available()
byte[] buffer = new byte[lenght]
is.read(buffer)
String result = = new String(buffer, "utf8")
加载assets目录下音乐
AssetFileDescriptor afd = am.openFd(music);
mPlayer.reset();
mPlayer.setDataSource(afd.getFileDescriptor(),
afd.getStartOffset(), afd.getLength());
mPlayer.prepare();
mPlayer.start();
加载assets目录下视频
private void initview() {
vv = (CustomVideoView) view.findViewById(R.id.videoView111);
Uri uri = copyFile("one.3gp");
vv.setVideoURI(uri);
vv.start();
public Uri copyFile(String name) {
try {
File dir = getActivity().getFilesDir();
File file = new File(dir, name);
if (file.exists()) {
Log.d("Test", "=========file exist=========");
return Uri.fromFile(file);
} else {
file.createNewFile();
OutputStream os = new FileOutputStream(file);
InputStream is = getActivity().getAssets().open(name);
byte[] buffer = new byte[1024];
int bufferRead = 0;
while((bufferRead = is.read(buffer)) != -1) {
os.write(buffer, 0, bufferRead);
os.flush();
is.close();
os.close();
Log.d("Test", "=========copyFile success=========");
return Uri.fromFile(file);
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
return null;
获取raw目录下的资源 返回流和文件路径
* 获取raw目录下的资源
* @param resId 资源id
public static InputStream getRawStream(Context context, int resId) {
return context.getResources().openRawResource(resId);
* 获取raw目录下的资源
* @param resId 资源id
public static String getRawFilePath(Context context, int resId) {
return "android.resource://" + context.getPackageName() + "/" + resId;
拷贝assets中文件到指定路径
从assets目录中复制整个文件夹内容
@param context Context 使用CopyFiles类的Activity
@param oldPath String 原文件路径 如:/aa
@param newPath String 复制后路径 如:xx:/bb/cc
public void copyFilesFassets(Context context,String oldPath,String newPath) {
try {
String fileNames[] = context.getAssets().list(oldPath);
if (fileNames.length > 0) {
File file = new File(newPath);
file.mkdirs();
for (String fileName : fileNames) {
copyFilesFassets(context,oldPath + "/" + fileName,newPath+"/"+fileName);
} else {
InputStream is = context.getAssets().open(oldPath);
FileOutputStream fos = new FileOutputStream(new File(newPath));
byte[] buffer = new byte[1024];
int byteCount=0;
while((byteCount=is.read(buffer))!=-1) {
fos.write(buffer, 0, byteCount);
fos.flush();
is.close();
fos.close();
} catch (Exception e) {
e.printStackTrace();
MainActivity.handler.sendEmptyMessage(COPY_FALSE);
以下是完整的工具类代码 直接拷贝到工程中就可以使用
package com.insworks.lib_datas.utils;
import android.content.Context;
import android.content.res.AssetFileDescriptor;
import android.content.res.AssetManager;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.net.Uri;
import android.util.Log;
import java.io.Closeable;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
* @ProjectName: AndroidTemplateProject2
* @Package: com.insworks.lib_datas.utils
* @ClassName: AssetsUtil
* @Author: Song Jian
* @CreateDate: 2019/8/8 14:33
* @UpdateUser: 更新者
* @UpdateDate: 2019/8/8 14:33
* @UpdateRemark: 更新说明
* @Version: 1.0
* @Description: Assets和raw文件文件读取工具类
* String[] list(String path);//列出该目录下的下级文件和文件夹名称
* InputStream open(String fileName);//以顺序读取模式打开文件,默认模式为ACCESS_STREAMING
* InputStream open(String fileName, int accessMode);//以指定模式打开文件。读取模式有以下几种:
* //ACCESS_UNKNOWN : 未指定具体的读取模式
* //ACCESS_RANDOM : 随机读取
* //ACCESS_STREAMING : 顺序读取
* //ACCESS_BUFFER : 缓存读取
public class AssetsUtil {
* 获取assets目录下的网页
* 这种方式可以加载assets目录下的网页,并且与网页有关的css,js,图片等文件也会的加载。
* webView.loadUrl("file:///android_asset/html/index.html");
* @param filePath
public static String getHtml(String filePath) {
return "file:///android_asset/" + filePath;
* 获取所有文件
* @param path 目录
* @return
public static String[] getfiles(Context context, String path) {
AssetManager assetManager = context.getAssets();
String[] files = null;
try {
files = assetManager.list(path);
} catch (IOException e) {
e.printStackTrace();
} finally {
assetManager.close();
return files;
* 获取assets目录下的图片资源
* @param fileName
public static Bitmap getPic(Context context, String fileName) {
InputStream is = null;
Bitmap bitmap = null;
try {
is = context.getAssets().open(fileName);
bitmap = BitmapFactory.decodeStream(is);
} catch (IOException e) {
e.printStackTrace();
} finally {
close(is);
return bitmap;
* 关闭流
* @param is
private static void close(Closeable... is) {
for (Closeable i : is) {
try {
i.close();
} catch (IOException e) {
e.printStackTrace();
* 获取assets目录下的文本资源
* @param fileName
public static String getTex(Context context, String fileName) {
InputStream is = null;
String result = "";
try {
is = context.getAssets().open(fileName);
int lenght = is.available();
byte[] buffer = new byte[lenght];
is.read(buffer);
result = new String(buffer, "utf8");
} catch (IOException e) {
e.printStackTrace();
} finally {
close(is);
return result;
* 获取assets目录下的音频资源
* @param fileName
public static AssetFileDescriptor getAudio(Context context, String fileName) {
AssetFileDescriptor afd = null;
try {
afd = context.getAssets().openFd(fileName);
} catch (IOException e) {
e.printStackTrace();
} finally {
close(afd);
return afd;
* 获取assets目录下的URI
* 可用于播放视频资源
* @param fileName
public static Uri getUri(Context context, String fileName) {
File file = getFile(context, fileName);
return Uri.fromFile(file);
* 将流拷贝到本地 然后返回本地file 默认拷贝到Files目录
* @param context
* @param name
* @return
public static File getFile(Context context, String name) {
InputStream is = null;
FileOutputStream os = null;
try {
File dir = context.getFilesDir();
File file = new File(dir, name);
if (file.exists()) {
return file;
} else {
file.createNewFile();
os = new FileOutputStream(file);
is = context.getAssets().open(name);
byte[] buffer = new byte[1024];
int bufferRead = 0;
while ((bufferRead = is.read(buffer)) != -1) {
os.write(buffer, 0, bufferRead);
os.flush();
is.close();
os.close();
Log.d("Test", "=========getFile success=========");
return file;
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} finally {
close(is, os);
return null;
* 获取raw目录下的资源
* @param resId 资源id
public static InputStream getRawStream(Context context, int resId) {
return context.getResources().openRawResource(resId);
* 获取raw目录下的资源
* @param resId 资源id
public static String getRawFilePath(Context context, int resId) {
return "android.resource://" + context.getPackageName() + "/" + resId;
* 从assets目录中复制内容到sd卡中
* @param context Context 使用CopyFiles类的Activity
* @param assetPath String 原文件路径 如:/aa
* @param newPath String 复制后路径 如:xx:/bb/cc
public static void copyFilesFassets(Context context, String assetPath, String newPath) {
InputStream is = null;
FileOutputStream fos = null;
try {
String fileNames[] = context.getAssets().list(assetPath);
if (fileNames.length > 0) {
File file = new File(newPath);
file.mkdirs();
for (String fileName : fileNames) {
copyFilesFassets(context, assetPath + "/" + fileName, newPath + "/" + fileName);
} else {
is = context.getAssets().open(assetPath);
fos = new FileOutputStream(new File(newPath));
byte[] buffer = new byte[1024];
int byteCount = 0;
while ((byteCount = is.read(buffer)) != -1) {
fos.write(buffer, 0, byteCount);
fos.flush();
is.close();
fos.close();
} catch (Exception e) {
e.printStackTrace();
} finally {
close(is, fos);
复制代码