TSRPG (Travel-Sized RPG) is an improv storytelling game designed for a storyteller and one or more players that can easily be played anywhere, from the airport waiting area you are stuck in, to the overnight in some hotel where there is nothing to do (and also, of course, in your own home). All the basic rules for TSRPG fit on one page; no dice are needed; characters have just two stats, Physical and Mental; and any bookkeeping that might be required can be done on a cocktail napkin with a pen borrowed from a waiter. Action is resolved through Challenges, and the consequences of these — whether good or bad — determine the flow of a shared narrative. We have also included a version of the rules that can easily be printed out, folded up into a convenient little booklet, and tucked into your carryon so that you will have it when you need it!

Features of TSRPG include:

* Basic Rules that fit on just one page;

* Five pages of Optional Rules (covering equipment, NPCs, character advancement, and more);

* A sample mini-scenario, "Into the Shadows of Nyx," and four pre-generated characters, allowing both players and storytellers to jump right into the game;

* Examples of game play; and,

* A printer-friendly version of the Basic Rules that can be folded up into a convenient little booklet.

* Original illustrations by artists Bob Greyvenstein and Amanda Kahl.

We hope you will now enjoy this core rule book, which has now been expanded from 10 to 20 pages, even more!

TSRPG is fully supported with sourcebooks that include "Arms, Armor & More," along with six compelling scenarios, "On the Plane of Magma," "A Violet Shade of Death," "A Rose for Erato," "Into the Terrorium," "Whiskey in the Jar," and "Temple of the Banished Suns," all of which include pregenerated characters and the basic rules for the game, allowing them to function as quick-starts for it. We have also had TSRPG translated into a number of other languages, including German (along with two adventures, „Eine Rose für Erato“ and „Auf der Ebene des Magmas“ ), Spanish (along with two adventures, "Una Rosa Para Erato" and "En el Plano de Magma" ), and Ukrainian !

TSRPG can also be easily used with any existing adventures, and all a storyteller needs to do is use the narrative text from the scenario and, whenever there is a rule from the other game, substitute an appropriate Challenge instead.



~ TSRPG (Travel-Sized RPG) ~

Be sure to check out Skirmisher Publishing's popular and Platinum-bestselling TSRPG ( Travel-Sized RPG) ! This improv storytelling game designed for a storyteller and one or more players can easily be played anywhere, from the airport waiting area you are stuck in, to the overnight in some hotel where there is nothing to do (and also, of course, in your own home). All the basic rules fit on one page; no dice are needed; characters have just two stats; and any bookkeeping that might be required can be done on a cocktail napkin with a pen borrowed from a waiter. TSRPG is fully supported with sourcebooks that include "Arms, Armor & More," "Wands, Wagons, Whips & More," and "OS-TSRPG," along with eight compelling scenarios, "A Long Way to the Top," "A Midsummer Night's Scheme," "On the Plane of Magma," "A Violet Shade of Death," "A Rose for Erato," "Into the Terrorium," "Whiskey in the Jar," and "Temple of the Banished Suns," all of which include pregenerated characters and the basic rules for the game, allowing them to function as quick-starts for it. We have also had TSRPG translated into a number of other languages, including German (along with two adventures, „Eine Rose für Erato“ and „Auf der Ebene des Magmas“ ), Spanish (along with four adventures, "Una Rosa Para Erato," "Un Tono Violeta de Muerte," " "¡El Plan de Una Noche de Verano" ," and "En el Plano de Magma" and the "Armas, Armaduras y Más" supplement ), and Ukrainian !

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I've just gone through the pdf twice and I don't see a license regarding the rules.
Presuming standard copyright applies, I can't publish my own adventures for this game and I can't reuse the game text (but I can reuse the game algorithms) in a published digital game.
Clarification would be much appreciated.
We are currently assessing the best way to proceed with licensing for "TSRPG"! Once we have got that sorted out we will reply here and otherwise get out the word about it.
In the meantime, feel free to reach out to us directly using the email address that appears on page 2 of this publication and to let us know what you have in mind, as we do not necessarily need a license to work with people directly on some things. Just a quick question for what would be the 'standard' way of handling guesses near the edges. When there's a number from 1-10, the player has a range of +/- 2 and guesses a 2, for example.
What of those is the 'standard':
- Okay, you guess a 1, so you wasted part of your range. You succeed on 1-3.
- Since you didn't took your full range, it'll be automatically expanded towards the middle. You succeed on 1-5.
- Since you go down to -1, those two spots below 1 roll over to the other side. You succeed on 1-3 and 9-10.`
- You have to take a number between 3 and 8!
To me the third makes most sense, because the others have different drawbacks, but it's possible the most complicated. What is the default way for handling this? Thanks, Philipp, that's a good question! The storyteller has a lot of leeway for handling situations like this and could choose any of the possibilities you describe, but our preferred option would be the third one (i.e., to allow the guess to wrap around to the other side of the number range). That's a little bit more complicated than some of the other options, but it is also the only way for a player to cover both ends of the number range!
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September 7th, 2023
This game has one of those game mechanic ideas that is obvious in retrospect, like all ingenious ideas. If you like playing on the go, and aren't into diceless play, this is a great solution! It is a simple to learn system that really is go [...]
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March 26th, 2023
This is so simple yet works so well. I just used it with complete newbies who wanted to try to roleplay but were intimidated by crunch, and it was a blast. Intuitive and encourages players to let roleplaying take the lead over maths. It is so low-pre [...]
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February 3rd, 2023
Quick and clever mechanic. Very much a GM based system but with a lot of player agency to do anything. The printable, foldable booklet included is one of the more innovative ways to take this system with you anywhere. [...]
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February 1st, 2023
This is one of the most elegant "we're bored in the car and are losing our minds" game I've ever seen. This is SO going with us on our travels. [...]
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Publisher
Product Information
Rule System(s)
Pages
20
Publisher Stock #
January #11
File Size:
15.73 MB
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File Last Updated:
May 10, 2023
This title was added to our catalog on January 14, 2023.