|
|
暴躁的石榴 · 翻译 - Dolibarr ERP CRM ...· 1 月前 · |
|
|
不羁的饺子 · Debezium | Apache Flink· 1 月前 · |
|
|
讲道义的烈酒 · Debezium-JSON--流式计算 ...· 1 月前 · |
|
|
从容的大脸猫 · 零代码第三方数据接入 | TDengine ...· 1 月前 · |
|
|
迷茫的马克杯 · 从VBA中的范围中删除特殊字符开发者社区· 1 月前 · |
|
|
不要命的铁链 · Fastboot与ADB实用命令:解锁、刷机 ...· 10 月前 · |
|
|
爱听歌的领带 · 头屑去了又来,如何是好?_ ...· 1 年前 · |
|
|
豁达的圣诞树 · 苏州终于有机场了?苏南硕放机场改名“无锡苏州 ...· 2 年前 · |
|
|
讲道义的青蛙 · 第20话 真龙复活! - 仙界第一卧底 - ...· 2 年前 · |
|
|
焦虑的书签 · 少帅你老婆要翻天_少帅你老婆要翻天小说_少帅 ...· 2 年前 · |
blockList.addAddress(address[, type])
blockList.addRange(start, end[, type])
blockList.addSubnet(net, prefix[, type])
blockList.check(address[, type])
blockList.rules
net.SocketAddress
new net.SocketAddress([options])
socketaddress.address
socketaddress.family
socketaddress.flowlabel
socketaddress.port
net.Server
new net.Server([options][, connectionListener])
'close'
'connection'
'error'
'listening'
'drop'
server.address()
server.close([callback])
server[Symbol.asyncDispose]()
server.getConnections(callback)
server.listen()
server.listen(handle[, backlog][, callback])
server.listen(options[, callback])
server.listen(path[, backlog][, callback])
server.listen([port[, host[, backlog]]][, callback])
server.listening
server.maxConnections
server.ref()
server.unref()
net.Socket
new net.Socket([options])
'close'
'connect'
'data'
'drain'
'end'
'error'
'lookup'
'ready'
'timeout'
socket.address()
socket.autoSelectFamilyAttemptedAddresses
socket.bufferSize
socket.bytesRead
socket.bytesWritten
socket.connect()
socket.connect(options[, connectListener])
socket.connect(path[, connectListener])
socket.connect(port[, host][, connectListener])
socket.connecting
socket.destroy([error])
socket.destroyed
socket.destroySoon()
socket.end([data[, encoding]][, callback])
socket.localAddress
socket.localPort
socket.localFamily
socket.pause()
socket.pending
socket.ref()
socket.remoteAddress
socket.remoteFamily
socket.remotePort
socket.resetAndDestroy()
socket.resume()
socket.setEncoding([encoding])
socket.setKeepAlive([enable][, initialDelay])
socket.setNoDelay([noDelay])
socket.setTimeout(timeout[, callback])
socket.timeout
socket.unref()
socket.write(data[, encoding][, callback])
socket.readyState
net.connect()
net.connect(options[, connectListener])
net.connect(path[, connectListener])
net.connect(port[, host][, connectListener])
net.createConnection()
net.createConnection(options[, connectListener])
net.createConnection(path[, connectListener])
net.createConnection(port[, host][, connectListener])
net.createServer([options][, connectionListener])
net.getDefaultAutoSelectFamily()
net.setDefaultAutoSelectFamily(value)
net.getDefaultAutoSelectFamilyAttemptTimeout()
net.setDefaultAutoSelectFamilyAttemptTimeout(value)
net.isIP(input)
net.isIPv4(input)
net.isIPv6(input)
blockList.addAddress(address[, type])
blockList.addRange(start, end[, type])
blockList.addSubnet(net, prefix[, type])
blockList.check(address[, type])
blockList.rules
net.SocketAddress
new net.SocketAddress([options])
socketaddress.address
socketaddress.family
socketaddress.flowlabel
socketaddress.port
net.Server
new net.Server([options][, connectionListener])
'close'
'connection'
'error'
'listening'
'drop'
server.address()
server.close([callback])
server[Symbol.asyncDispose]()
server.getConnections(callback)
server.listen()
server.listen(handle[, backlog][, callback])
server.listen(options[, callback])
server.listen(path[, backlog][, callback])
server.listen([port[, host[, backlog]]][, callback])
server.listening
server.maxConnections
server.ref()
server.unref()
net.Socket
new net.Socket([options])
'close'
'connect'
'data'
'drain'
'end'
'error'
'lookup'
'ready'
'timeout'
socket.address()
socket.autoSelectFamilyAttemptedAddresses
socket.bufferSize
socket.bytesRead
socket.bytesWritten
socket.connect()
socket.connect(options[, connectListener])
socket.connect(path[, connectListener])
socket.connect(port[, host][, connectListener])
socket.connecting
socket.destroy([error])
socket.destroyed
socket.destroySoon()
socket.end([data[, encoding]][, callback])
socket.localAddress
socket.localPort
socket.localFamily
socket.pause()
socket.pending
socket.ref()
socket.remoteAddress
socket.remoteFamily
socket.remotePort
socket.resetAndDestroy()
socket.resume()
socket.setEncoding([encoding])
socket.setKeepAlive([enable][, initialDelay])
socket.setNoDelay([noDelay])
socket.setTimeout(timeout[, callback])
socket.timeout
socket.unref()
socket.write(data[, encoding][, callback])
socket.readyState
net.connect()
net.connect(options[, connectListener])
net.connect(path[, connectListener])
net.connect(port[, host][, connectListener])
net.createConnection()
net.createConnection(options[, connectListener])
net.createConnection(path[, connectListener])
net.createConnection(port[, host][, connectListener])
net.createServer([options][, connectionListener])
net.getDefaultAutoSelectFamily()
net.setDefaultAutoSelectFamily(value)
net.getDefaultAutoSelectFamilyAttemptTimeout()
net.setDefaultAutoSelectFamilyAttemptTimeout(value)
net.isIP(input)
net.isIPv4(input)
net.isIPv6(input)
Source Code: lib/net.js
The
node:net
module provides an asynchronous network API for creating stream-based
TCP or
IPC
servers (
net.createServer()
) and clients
(
net.createConnection()
).
It can be accessed using:
const net = require('node:net');
The
node:net
module supports IPC with named pipes on Windows, and Unix domain
sockets on other operating systems.
net.connect()
,
net.createConnection()
,
server.listen()
, and
socket.connect()
take a
path
parameter to identify IPC endpoints.
On Unix, the local domain is also known as the Unix domain. The path is a
file system pathname. It gets truncated to an OS-dependent length of
sizeof(sockaddr_un.sun_path) - 1
. Typical values are 107 bytes on Linux and
103 bytes on macOS. If a Node.js API abstraction creates the Unix domain socket,
it will unlink the Unix domain socket as well. For example,
net.createServer()
may create a Unix domain socket and
server.close()
will unlink it. But if a user creates the Unix domain
socket outside of these abstractions, the user will need to remove it. The same
applies when a Node.js API creates a Unix domain socket but the program then
crashes. In short, a Unix domain socket will be visible in the file system and
will persist until unlinked.
On Windows, the local domain is implemented using a named pipe. The path
must
refer to an entry in
\\?\pipe\
or
\\.\pipe\
. Any characters are permitted,
but the latter may do some processing of pipe names, such as resolving
..
sequences. Despite how it might look, the pipe namespace is flat. Pipes will
not persist
. They are removed when the last reference to them is closed.
Unlike Unix domain sockets, Windows will close and remove the pipe when the
owning process exits.
JavaScript string escaping requires paths to be specified with extra backslash escaping such as:
net.createServer().listen(
path.join('\\\\?\\pipe', process.cwd(), 'myctl'));
net.BlockList
#
The
BlockList
object can be used with some network APIs to specify rules for
disabling inbound or outbound access to specific IP addresses, IP ranges, or
IP subnets.
blockList.addAddress(address[, type])
#
address
<string>
|
<net.SocketAddress>
An IPv4 or IPv6 address.
type
<string>
Either
'ipv4'
or
'ipv6'
.
Default:
'ipv4'
.
Adds a rule to block the given IP address.
blockList.addRange(start, end[, type])
#
start
<string>
|
<net.SocketAddress>
The starting IPv4 or IPv6 address in the
range.
end
<string>
|
<net.SocketAddress>
The ending IPv4 or IPv6 address in the range.
type
<string>
Either
'ipv4'
or
'ipv6'
.
Default:
'ipv4'
.
Adds a rule to block a range of IP addresses from
start
(inclusive) to
end
(inclusive).
blockList.addSubnet(net, prefix[, type])
#
net
<string>
|
<net.SocketAddress>
The network IPv4 or IPv6 address.
prefix
<number>
The number of CIDR prefix bits. For IPv4, this
must be a value between
0
and
32
. For IPv6, this must be between
0
and
128
.
type
<string>
Either
'ipv4'
or
'ipv6'
.
Default:
'ipv4'
.
Adds a rule to block a range of IP addresses specified as a subnet mask.
blockList.check(address[, type])
#
address
<string>
|
<net.SocketAddress>
The IP address to check
type
<string>
Either
'ipv4'
or
'ipv6'
.
Default:
'ipv4'
.
Returns
true
if the given IP address matches any of the rules added to the
BlockList
.
const blockList = new net.BlockList();
blockList.addAddress('123.123.123.123');
blockList.addRange('10.0.0.1', '10.0.0.10');
blockList.addSubnet('8592:757c:efae:4e45::', 64, 'ipv6');
console.log(blockList.check('123.123.123.123')); // Prints: true
console.log(blockList.check('10.0.0.3')); // Prints: true
console.log(blockList.check('222.111.111.222')); // Prints: false
// IPv6 notation for IPv4 addresses works:
console.log(blockList.check('::ffff:7b7b:7b7b', 'ipv6')); // Prints: true
console.log(blockList.check('::ffff:123.123.123.123', 'ipv6')); // Prints: true
blockList.rules
#
The list of rules added to the blocklist.
net.SocketAddress
#
new net.SocketAddress([options])
#
options
<Object>
address
<string>
The network address as either an IPv4 or IPv6 string.
Default
:
'127.0.0.1'
if
family
is
'ipv4'
;
'::'
if
family
is
'ipv6'
.
family
<string>
One of either
'ipv4'
or
'ipv6'
.
Default
:
'ipv4'
.
flowlabel
<number>
An IPv6 flow-label used only if
family
is
'ipv6'
.
port
<number>
An IP port.
socketaddress.address
#
socketaddress.family
#
'ipv4'
or
'ipv6'
.
socketaddress.flowlabel
#
socketaddress.port
#
net.Server
#
This class is used to create a TCP or IPC server.
new net.Server([options][, connectionListener])
#
options
<Object>
See
net.createServer([options][, connectionListener])
.
connectionListener
<Function>
Automatically set as a listener for the
'connection'
event.
net.Server
is an
EventEmitter
with the following events:
'close'
#
Emitted when the server closes. If connections exist, this event is not emitted until all connections are ended.
'connection'
#
Emitted when a new connection is made.
socket
is an instance of
net.Socket
.
'error'
#
Emitted when an error occurs. Unlike
net.Socket
, the
'close'
event will
not
be emitted directly following this event unless
server.close()
is manually called. See the example in discussion of
server.listen()
.
'listening'
#
Emitted when the server has been bound after calling
server.listen()
.
'drop'
#
When the number of connections reaches the threshold of
server.maxConnections
,
the server will drop new connections and emit
'drop'
event instead. If it is a
TCP server, the argument is as follows, otherwise the argument is
undefined
.
data
<Object>
The argument passed to event listener.
localAddress
<string>
Local address.
localPort
<number>
Local port.
localFamily
<string>
Local family.
remoteAddress
<string>
Remote address.
remotePort
<number>
Remote port.
remoteFamily
<string>
Remote IP family.
'IPv4'
or
'IPv6'
.
server.address()
#
The
family
property now returns a string instead of a number.
The
family
property now returns a number instead of a string.
Added in: v0.1.90
Returns the bound
address
, the address
family
name, and
port
of the server
as reported by the operating system if listening on an IP socket
(useful to find which port was assigned when getting an OS-assigned address):
{ port: 12346, family: 'IPv4', address: '127.0.0.1' }
.
For a server listening on a pipe or Unix domain socket, the name is returned as a string.
const server = net.createServer((socket) => {
socket.end('goodbye\n');
}).on('error', (err) => {
// Handle errors here.
throw err;
// Grab an arbitrary unused port.
server.listen(() => {
console.log('opened server on', server.address());
});
server.address()
returns
null
before the
'listening'
event has been
emitted or after calling
server.close()
.
server.close([callback])
#
callback
<Function>
Called when the server is closed.
Stops the server from accepting new connections and keeps existing
connections. This function is asynchronous, the server is finally closed
when all connections are ended and the server emits a
'close'
event.
The optional
callback
will be called once the
'close'
event occurs. Unlike
that event, it will be called with an
Error
as its only argument if the server
was not open when it was closed.
server[Symbol.asyncDispose]()
#
Calls
server.close()
and returns a promise that fulfills when the
server has closed.
server.getConnections(callback)
#
callback
<Function>
Asynchronously get the number of concurrent connections on the server. Works when sockets were sent to forks.
Callback should take two arguments
err
and
count
.
server.listen()
#
Start a server listening for connections. A
net.Server
can be a TCP or
an
IPC
server depending on what it listens to.
Possible signatures:
server.listen(handle[, backlog][, callback])
server.listen(options[, callback])
server.listen(path[, backlog][, callback])
for
IPC
servers
server.listen([port[, host[, backlog]]][, callback])
for TCP servers
This function is asynchronous. When the server starts listening, the
'listening'
event will be emitted. The last parameter
callback
will be added as a listener for the
'listening'
event.
All
listen()
methods can take a
backlog
parameter to specify the maximum
length of the queue of pending connections. The actual length will be determined
by the OS through sysctl settings such as
tcp_max_syn_backlog
and
somaxconn
on Linux. The default value of this parameter is 511 (not 512).
All
net.Socket
are set to
SO_REUSEADDR
(see
socket(7)
for
details).
The
server.listen()
method can be called again if and only if there was an
error during the first
server.listen()
call or
server.close()
has been
called. Otherwise, an
ERR_SERVER_ALREADY_LISTEN
error will be thrown.
One of the most common errors raised when listening is
EADDRINUSE
.
This happens when another server is already listening on the requested
port
/
path
/
handle
. One way to handle this would be to retry
after a certain amount of time:
server.on('error', (e) => {
if (e.code === 'EADDRINUSE') {
console.error('Address in use, retrying...');
setTimeout(() => {
server.close();
server.listen(PORT, HOST);
}, 1000);
});
server.listen(handle[, backlog][, callback])
#
handle
<Object>
backlog
<number>
Common parameter of
server.listen()
functions
callback
<Function>
Start a server listening for connections on a given
handle
that has
already been bound to a port, a Unix domain socket, or a Windows named pipe.
The
handle
object can be either a server, a socket (anything with an
underlying
_handle
member), or an object with an
fd
member that is a
valid file descriptor.
Listening on a file descriptor is not supported on Windows.
server.listen(options[, callback])
#
AbortSignal support was added.
v11.4.0
The
ipv6Only
option is supported.
Added in: v0.11.14
host
<string>
path
<string>
Will be ignored if
port
is specified. See
Identifying paths for IPC connections
.
backlog
<number>
Common parameter of
server.listen()
functions.
exclusive
<boolean>
Default:
false
readableAll
<boolean>
For IPC servers makes the pipe readable
for all users.
Default:
false
.
writableAll
<boolean>
For IPC servers makes the pipe writable
for all users.
Default:
false
.
ipv6Only
<boolean>
For TCP servers, setting
ipv6Only
to
true
will
disable dual-stack support, i.e., binding to host
::
won't make
0.0.0.0
be bound.
Default:
false
.
signal
<AbortSignal>
An AbortSignal that may be used to close a listening server.
callback
<Function>
functions.
If
port
is specified, it behaves the same as
server.listen([port[, host[, backlog]]][, callback])
.
Otherwise, if
path
is specified, it behaves the same as
server.listen(path[, backlog][, callback])
.
If none of them is specified, an error will be thrown.
If
exclusive
is
false
(default), then cluster workers will use the same
underlying handle, allowing connection handling duties to be shared. When
exclusive
is
true
, the handle is not shared, and attempted port sharing
results in an error. An example which listens on an exclusive port is
shown below.
server.listen({
host: 'localhost',
port: 80,
exclusive: true,
});
When
exclusive
is
true
and the underlying handle is shared, it is
possible that several workers query a handle with different backlogs.
In this case, the first
backlog
passed to the master process will be used.
Starting an IPC server as root may cause the server path to be inaccessible for
unprivileged users. Using
readableAll
and
writableAll
will make the server
accessible for all users.
If the
signal
option is enabled, calling
.abort()
on the corresponding
AbortController
is similar to calling
.close()
on the server:
const controller = new AbortController();
server.listen({
host: 'localhost',
port: 80,
signal: controller.signal,
// Later, when you want to close the server.
controller.abort();
server.listen(path[, backlog][, callback])
#
path
<string>
Path the server should listen to. See
Identifying paths for IPC connections
.
backlog
<number>
Common parameter of
server.listen()
functions.
callback
<Function>
.
Start an
IPC
server listening for connections on the given
path
.
server.listen([port[, host[, backlog]]][, callback])
#
port
<number>
host
<string>
backlog
<number>
Common parameter of
server.listen()
functions.
callback
<Function>
.
Start a TCP server listening for connections on the given
port
and
host
.
If
port
is omitted or is 0, the operating system will assign an arbitrary
unused port, which can be retrieved by using
server.address().port
after the
'listening'
event has been emitted.
If
host
is omitted, the server will accept connections on the
unspecified IPv6 address
(
::
) when IPv6 is available, or the
unspecified IPv4 address
(
0.0.0.0
) otherwise.
In most operating systems, listening to the
unspecified IPv6 address
(
::
)
may cause the
net.Server
to also listen on the
unspecified IPv4 address
(
0.0.0.0
).
server.listening
#
server.maxConnections
#
Set this property to reject connections when the server's connection count gets high.
It is not recommended to use this option once a socket has been sent to a child
with
child_process.fork()
.
server.ref()
#
Opposite of
unref()
, calling
ref()
on a previously
unref
ed server will
not
let the program exit if it's the only server left (the default behavior).
If the server is
ref
ed calling
ref()
again will have no effect.
server.unref()
#
Calling
unref()
on a server will allow the program to exit if this is the only
active server in the event system. If the server is already
unref
ed calling
unref()
again will have no effect.
net.Socket
#
This class is an abstraction of a TCP socket or a streaming
IPC
endpoint
(uses named pipes on Windows, and Unix domain sockets otherwise). It is also
an
EventEmitter
.
A
net.Socket
can be created by the user and used directly to interact with
a server. For example, it is returned by
net.createConnection()
,
so the user can use it to talk to the server.
It can also be created by Node.js and passed to the user when a connection
is received. For example, it is passed to the listeners of a
'connection'
event emitted on a
net.Server
, so the user can use
it to interact with the client.
new net.Socket([options])
#
AbortSignal support was added.
v0.3.4Added in: v0.3.4
options
<Object>
Available options are:
fd
<number>
If specified, wrap around an existing socket with
the given file descriptor, otherwise a new socket will be created.
allowHalfOpen
<boolean>
If set to
false
, then the socket will
automatically end the writable side when the readable side ends. See
net.createServer()
and the
'end'
event for details.
Default:
false
.
readable
<boolean>
Allow reads on the socket when an
fd
is passed,
otherwise ignored.
Default:
false
.
writable
<boolean>
Allow writes on the socket when an
fd
is passed,
otherwise ignored.
Default:
false
.
signal
<AbortSignal>
An Abort signal that may be used to destroy the
socket.
Creates a new socket object.
The newly created socket can be either a TCP socket or a streaming
IPC
endpoint, depending on what it
connect()
to.
'close'
#
hadError
<boolean>
true
if the socket had a transmission error.
Emitted once the socket is fully closed. The argument
hadError
is a boolean
which says if the socket was closed due to a transmission error.
'connect'
#
Emitted when a socket connection is successfully established.
See
net.createConnection()
.
'data'
#
Emitted when data is received. The argument
data
will be a
Buffer
or
String
. Encoding of data is set by
socket.setEncoding()
.
The data will be lost if there is no listener when a
Socket
emits a
'data'
event.
'drain'
#
Emitted when the write buffer becomes empty. Can be used to throttle uploads.
See also: the return values of
socket.write()
.
'end'
#
Emitted when the other end of the socket signals the end of transmission, thus ending the readable side of the socket.
By default (
allowHalfOpen
is
false
) the socket will send an end of
transmission packet back and destroy its file descriptor once it has written out
its pending write queue. However, if
allowHalfOpen
is set to
true
, the
socket will not automatically
end()
its writable side,
allowing the user to write arbitrary amounts of data. The user must call
end()
explicitly to close the connection (i.e. sending a
FIN packet back).
'error'
#
Emitted when an error occurs. The
'close'
event will be called directly
following this event.
'lookup'
#
The
host
parameter is supported now.
Added in: v0.11.3
Emitted after resolving the host name but before connecting. Not applicable to Unix sockets.
err
<Error>
|
<null>
The error object. See
dns.lookup()
.
address
<string>
The IP address.
family
<number>
|
<null>
The address type. See
dns.lookup()
.
host
<string>
The host name.
'ready'
#
Emitted when a socket is ready to be used.
Triggered immediately after
'connect'
.
'timeout'
#
Emitted if the socket times out from inactivity. This is only to notify that the socket has been idle. The user must manually close the connection.
See also:
socket.setTimeout()
.
socket.address()
#
The
family
property now returns a string instead of a number.
The
family
property now returns a number instead of a string.
Added in: v0.1.90
Returns the bound
address
, the address
family
name and
port
of the
socket as reported by the operating system:
{ port: 12346, family: 'IPv4', address: '127.0.0.1' }
socket.autoSelectFamilyAttemptedAddresses
#
This property is only present if the family autoselection algorithm is enabled in
socket.connect(options)
and it is an array of the addresses that have been attempted.
Each address is a string in the form of
$IP:$PORT
. If the connection was successful,
then the last address is the one that the socket is currently connected to.
socket.bufferSize
#
This property shows the number of characters buffered for writing. The buffer may contain strings whose length after encoding is not yet known. So this number is only an approximation of the number of bytes in the buffer.
net.Socket
has the property that
socket.write()
always works. This is to
help users get up and running quickly. The computer cannot always keep up
with the amount of data that is written to a socket. The network connection
simply might be too slow. Node.js will internally queue up the data written to a
socket and send it out over the wire when it is possible.
The consequence of this internal buffering is that memory may grow.
Users who experience large or growing
bufferSize
should attempt to
"throttle" the data flows in their program with
socket.pause()
and
socket.resume()
.
socket.bytesRead
#
The amount of received bytes.
socket.bytesWritten
#
The amount of bytes sent.
socket.connect()
#
Initiate a connection on a given socket.
Possible signatures:
socket.connect(options[, connectListener])
socket.connect(path[, connectListener])
for
IPC
connections.
socket.connect(port[, host][, connectListener])
for TCP connections.
This function is asynchronous. When the connection is established, the
'connect'
event will be emitted. If there is a problem connecting,
instead of a
'connect'
event, an
'error'
event will be emitted with
the error passed to the
'error'
listener.
The last parameter
connectListener
, if supplied, will be added as a listener
for the
'connect'
event
once
.
This function should only be used for reconnecting a socket after
'close'
has been emitted or otherwise it may lead to undefined
behavior.
socket.connect(options[, connectListener])
#
The default value for the autoSelectFamily option is now true. The
--enable-network-family-autoselection
CLI flag has been renamed to
--network-family-autoselection
. The old name is now an alias but it is discouraged.
The default value for autoSelectFamily option can be changed at runtime using
setDefaultAutoSelectFamily
or via the command line option
--enable-network-family-autoselection
.
Added the
autoSelectFamily
option.
The
noDelay
,
keepAlive
, and
keepAliveInitialDelay
options are supported now.
Added
onread
option.
The
hints
option defaults to
0
in all cases now. Previously, in the absence of the
family
option it would default to
dns.ADDRCONFIG | dns.V4MAPPED
.
The
hints
option is supported now.
Added in: v0.1.90
options
<Object>
connectListener
<Function>
Common parameter of
socket.connect()
methods. Will be added as a listener for the
'connect'
event once.
Initiate a connection on a given socket. Normally this method is not needed,
the socket should be created and opened with
net.createConnection()
. Use
this only when implementing a custom Socket.
For TCP connections, available
options
are:
port
<number>
Required. Port the socket should connect to.
host
<string>
Host the socket should connect to.
Default:
'localhost'
.
localAddress
<string>
Local address the socket should connect from.
localPort
<number>
Local port the socket should connect from.
family
<number>
: Version of IP stack. Must be
4
,
6
, or
0
. The value
0
indicates that both IPv4 and IPv6 addresses are allowed.
Default:
0
.
hints
<number>
Optional
dns.lookup()
hints
.
lookup
<Function>
Custom lookup function.
Default:
dns.lookup()
.
noDelay
<boolean>
If set to
true
, it disables the use of Nagle's algorithm immediately
after the socket is established.
Default:
false
.
keepAlive
<boolean>
If set to
true
, it enables keep-alive functionality on the socket
immediately after the connection is established, similarly on what is done in
socket.setKeepAlive([enable][, initialDelay])
.
Default:
false
.
keepAliveInitialDelay
<number>
If set to a positive number, it sets the initial delay before
the first keepalive probe is sent on an idle socket.
Default:
0
.
autoSelectFamily
<boolean>
: If set to
true
, it enables a family autodetection algorithm
that loosely implements section 5 of
RFC 8305
.
The
all
option passed to lookup is set to
true
and the sockets attempts to connect to all
obtained IPv6 and IPv4 addresses, in sequence, until a connection is established.
The first returned AAAA address is tried first, then the first returned A address,
then the second returned AAAA address and so on.
Each connection attempt is given the amount of time specified by the
autoSelectFamilyAttemptTimeout
option before timing out and trying the next address.
Ignored if the
family
option is not
0
or if
localAddress
is set.
Connection errors are not emitted if at least one connection succeeds.
If all connections attempts fails, a single
AggregateError
with all failed attempts is emitted.
Default:
net.getDefaultAutoSelectFamily()
autoSelectFamilyAttemptTimeout
<number>
: The amount of time in milliseconds to wait
for a connection attempt to finish before trying the next address when using the
autoSelectFamily
option.
If set to a positive integer less than
10
, then the value
10
will be used instead.
Default:
net.getDefaultAutoSelectFamilyAttemptTimeout()
For
IPC
connections, available
options
are:
path
<string>
Required. Path the client should connect to.
See
Identifying paths for IPC connections
. If provided, the TCP-specific
options above are ignored.
For both types, available
options
include:
onread
<Object>
If specified, incoming data is stored in a single
buffer
and passed to the supplied
callback
when data arrives on the socket.
This will cause the streaming functionality to not provide any data.
The socket will emit events like
'error'
,
'end'
, and
'close'
as usual. Methods like
pause()
and
resume()
will also behave as
expected.
buffer
<Buffer>
|
<Uint8Array>
|
<Function>
Either a reusable chunk of memory to
use for storing incoming data or a function that returns such.
callback
<Function>
This function is called for every chunk of incoming
data. Two arguments are passed to it: the number of bytes written to
buffer
and a reference to
buffer
. Return
false
from this function to
implicitly
pause()
the socket. This function will be executed in the
global context.
Following is an example of a client using the
onread
option:
const net = require('node:net');
net.connect({
port: 80,
onread: {
// Reuses a 4KiB Buffer for every read from the socket.
buffer: Buffer.alloc(4 * 1024),
callback: function(nread, buf) {
// Received data is available in `buf` from 0 to `nread`.
console.log(buf.toString('utf8', 0, nread));
});
socket.connect(path[, connectListener])
#
path
<string>
Path the client should connect to. See
Identifying paths for IPC connections
.
connectListener
<Function>
Common parameter of
socket.connect()
methods. Will be added as a listener for the
'connect'
event once.
Initiate an IPC connection on the given socket.
Alias to
socket.connect(options[, connectListener])
called with
{ path: path }
as
options
.
socket.connect(port[, host][, connectListener])
#
port
<number>
Port the client should connect to.
host
<string>
Host the client should connect to.
connectListener
<Function>
Common parameter of
socket.connect()
methods. Will be added as a listener for the
'connect'
event once.
Initiate a TCP connection on the given socket.
Alias to
socket.connect(options[, connectListener])
called with
{port: port, host: host}
as
options
.
socket.connecting
#
If
true
,
socket.connect(options[, connectListener])
was
called and has not yet finished. It will stay
true
until the socket becomes
connected, then it is set to
false
and the
'connect'
event is emitted. Note
that the
socket.connect(options[, connectListener])
callback is a listener for the
'connect'
event.
socket.destroy([error])
#
error
<Object>
Ensures that no more I/O activity happens on this socket. Destroys the stream and closes the connection.
See
writable.destroy()
for further details.
socket.destroyed
#
See
writable.destroyed
for further details.
socket.destroySoon()
#
Destroys the socket after all data is written. If the
'finish'
event was
already emitted the socket is destroyed immediately. If the socket is still
writable it implicitly calls
socket.end()
.
socket.end([data[, encoding]][, callback])
#
data
<string>
|
<Buffer>
|
<Uint8Array>
encoding
<string>
Only used when data is
string
.
Default:
'utf8'
.
callback
<Function>
Optional callback for when the socket is finished.
Half-closes the socket. i.e., it sends a FIN packet. It is possible the server will still send some data.
See
writable.end()
for further details.
socket.localAddress
#
The string representation of the local IP address the remote client is
connecting on. For example, in a server listening on
'0.0.0.0'
, if a client
connects on
'192.168.1.1'
, the value of
socket.localAddress
would be
'192.168.1.1'
.
socket.localPort
#
The numeric representation of the local port. For example,
80
or
21
.
socket.localFamily
#
The string representation of the local IP family.
'IPv4'
or
'IPv6'
.
socket.pause()
#
Pauses the reading of data. That is,
'data'
events will not be emitted.
Useful to throttle back an upload.
socket.pending
#
This is
true
if the socket is not connected yet, either because
.connect()
has not yet been called or because it is still in the process of connecting
(see
socket.connecting
).
socket.ref()
#
Opposite of
unref()
, calling
ref()
on a previously
unref
ed socket will
not
let the program exit if it's the only socket left (the default behavior).
If the socket is
ref
ed calling
ref
again will have no effect.
socket.remoteAddress
#
The string representation of the remote IP address. For example,
'74.125.127.100'
or
'2001:4860:a005::68'
. Value may be
undefined
if
the socket is destroyed (for example, if the client disconnected).
socket.remoteFamily
#
The string representation of the remote IP family.
'IPv4'
or
'IPv6'
. Value may be
undefined
if
the socket is destroyed (for example, if the client disconnected).
socket.remotePort
#
The numeric representation of the remote port. For example,
80
or
21
. Value may be
undefined
if
the socket is destroyed (for example, if the client disconnected).
socket.resetAndDestroy()
#
Close the TCP connection by sending an RST packet and destroy the stream.
If this TCP socket is in connecting status, it will send an RST packet and destroy this TCP socket once it is connected.
Otherwise, it will call
socket.destroy
with an
ERR_SOCKET_CLOSED
Error.
If this is not a TCP socket (for example, a pipe), calling this method will immediately throw an
ERR_INVALID_HANDLE_TYPE
Error.
socket.resume()
#
Resumes reading after a call to
socket.pause()
.
socket.setEncoding([encoding])
#
encoding
<string>
Set the encoding for the socket as a
Readable Stream
. See
readable.setEncoding()
for more information.
socket.setKeepAlive([enable][, initialDelay])
#
New defaults for
TCP_KEEPCNT
and
TCP_KEEPINTVL
socket options were added.
Added in: v0.1.92
enable
<boolean>
Default:
false
initialDelay
<number>
Default:
0
Enable/disable keep-alive functionality, and optionally set the initial delay before the first keepalive probe is sent on an idle socket.
Set
initialDelay
(in milliseconds) to set the delay between the last
data packet received and the first keepalive probe. Setting
0
for
initialDelay
will leave the value unchanged from the default
(or previous) setting.
Enabling the keep-alive functionality will set the following socket options:
SO_KEEPALIVE=1
TCP_KEEPIDLE=initialDelay
TCP_KEEPCNT=10
TCP_KEEPINTVL=1
socket.setNoDelay([noDelay])
#
noDelay
<boolean>
Default:
true
Enable/disable the use of Nagle's algorithm.
When a TCP connection is created, it will have Nagle's algorithm enabled.
Nagle's algorithm delays data before it is sent via the network. It attempts to optimize throughput at the expense of latency.
Passing
true
for
noDelay
or not passing an argument will disable Nagle's
algorithm for the socket. Passing
false
for
noDelay
will enable Nagle's
algorithm.
socket.setTimeout(timeout[, callback])
#
Passing an invalid callback to the
callback
argument now throws
ERR_INVALID_ARG_TYPE
instead of
ERR_INVALID_CALLBACK
.
Added in: v0.1.90
Sets the socket to timeout after
timeout
milliseconds of inactivity on
the socket. By default
net.Socket
do not have a timeout.
When an idle timeout is triggered the socket will receive a
'timeout'
event but the connection will not be severed. The user must manually call
socket.end()
or
socket.destroy()
to end the connection.
socket.setTimeout(3000);
socket.on('timeout', () => {
console.log('socket timeout');
socket.end();
});
If
timeout
is 0, then the existing idle timeout is disabled.
The optional
callback
parameter will be added as a one-time listener for the
'timeout'
event.
socket.timeout
#
The socket timeout in milliseconds as set by
socket.setTimeout()
.
It is
undefined
if a timeout has not been set.
socket.unref()
#
Calling
unref()
on a socket will allow the program to exit if this is the only
active socket in the event system. If the socket is already
unref
ed calling
unref()
again will have no effect.
socket.write(data[, encoding][, callback])
#
data
<string>
|
<Buffer>
|
<Uint8Array>
encoding
<string>
Only used when data is
string
.
Default:
utf8
.
callback
<Function>
Sends data on the socket. The second parameter specifies the encoding in the case of a string. It defaults to UTF8 encoding.
Returns
true
if the entire data was flushed successfully to the kernel
buffer. Returns
false
if all or part of the data was queued in user memory.
'drain'
will be emitted when the buffer is again free.
The optional
callback
parameter will be executed when the data is finally
written out, which may not be immediately.
See
Writable
stream
write()
method for more
information.
socket.readyState
#
This property represents the state of the connection as a string.
socket.readyState
is
opening
.
open
.
readOnly
.
writeOnly
.
net.connect()
#
Aliases to
net.createConnection()
.
Possible signatures:
net.connect(options[, connectListener])
net.connect(path[, connectListener])
for
IPC
connections.
net.connect(port[, host][, connectListener])
for TCP connections.
net.connect(options[, connectListener])
#
options
<Object>
connectListener
<Function>
Alias to
net.createConnection(options[, connectListener])
.
net.connect(path[, connectListener])
#
path
<string>
connectListener
<Function>
Alias to
net.createConnection(path[, connectListener])
.
net.connect(port[, host][, connectListener])
#
port
<number>
host
<string>
connectListener
<Function>
Alias to
net.createConnection(port[, host][, connectListener])
.
net.createConnection()
#
A factory function, which creates a new
net.Socket
,
immediately initiates connection with
socket.connect()
,
then returns the
net.Socket
that starts the connection.
When the connection is established, a
'connect'
event will be emitted
on the returned socket. The last parameter
connectListener
, if supplied,
will be added as a listener for the
'connect'
event
once
.
Possible signatures:
net.createConnection(options[, connectListener])
net.createConnection(path[, connectListener])
for
IPC
connections.
net.createConnection(port[, host][, connectListener])
for TCP connections.
The
net.connect()
function is an alias to this function.
net.createConnection(options[, connectListener])
#
options
<Object>
Required. Will be passed to both the
new net.Socket([options])
call and the
socket.connect(options[, connectListener])
method.
connectListener
<Function>
Common parameter of the
net.createConnection()
functions. If supplied, will be added as
a listener for the
'connect'
event on the returned socket once.
For available options, see
new net.Socket([options])
and
socket.connect(options[, connectListener])
.
Additional options:
timeout
<number>
If set, will be used to call
socket.setTimeout(timeout)
after the socket is created, but before
it starts the connection.
Following is an example of a client of the echo server described
in the
net.createServer()
section:
const net = require('node:net');
const client = net.createConnection({ port: 8124 }, () => {
// 'connect' listener.
console.log('connected to server!');
client.write('world!\r\n');
client.on('data', (data) => {
console.log(data.toString());
client.end();
client.on('end', () => {
console.log('disconnected from server');
});
To connect on the socket
/tmp/echo.sock
:
const client = net.createConnection({ path: '/tmp/echo.sock' });
net.createConnection(path[, connectListener])
#
path
<string>
Path the socket should connect to. Will be passed to
socket.connect(path[, connectListener])
.
See
Identifying paths for IPC connections
.
connectListener
<Function>
Common parameter of the
net.createConnection()
functions, an "once" listener for the
'connect'
event on the initiating socket. Will be passed to
socket.connect(path[, connectListener])
.
Initiates an IPC connection.
This function creates a new
net.Socket
with all options set to default,
immediately initiates connection with
socket.connect(path[, connectListener])
,
then returns the
net.Socket
that starts the connection.
net.createConnection(port[, host][, connectListener])
#
port
<number>
Port the socket should connect to. Will be passed to
socket.connect(port[, host][, connectListener])
.
host
<string>
Host the socket should connect to. Will be passed to
socket.connect(port[, host][, connectListener])
.
Default:
'localhost'
.
connectListener
<Function>
Common parameter of the
net.createConnection()
functions, an "once" listener for the
'connect'
event on the initiating socket. Will be passed to
socket.connect(port[, host][, connectListener])
.
Initiates a TCP connection.
This function creates a new
net.Socket
with all options set to default,
immediately initiates connection with
socket.connect(port[, host][, connectListener])
,
then returns the
net.Socket
that starts the connection.
net.createServer([options][, connectionListener])
#
The
highWaterMark
option is supported now.
The
noDelay
,
keepAlive
, and
keepAliveInitialDelay
options are supported now.
Added in: v0.5.0
allowHalfOpen
<boolean>
If set to
false
, then the socket will
automatically end the writable side when the readable side ends.
Default:
false
.
highWaterMark
<number>
Optionally overrides all
net.Socket
s'
readableHighWaterMark
and
writableHighWaterMark
.
Default:
See
stream.getDefaultHighWaterMark()
.
pauseOnConnect
<boolean>
Indicates whether the socket should be
paused on incoming connections.
Default:
false
.
noDelay
<boolean>
If set to
true
, it disables the use of Nagle's algorithm immediately
after a new incoming connection is received.
Default:
false
.
keepAlive
<boolean>
If set to
true
, it enables keep-alive functionality on the socket
immediately after a new incoming connection is received, similarly on what is done in
socket.setKeepAlive([enable][, initialDelay])
.
Default:
false
.
keepAliveInitialDelay
<number>
If set to a positive number, it sets the initial delay before
the first keepalive probe is sent on an idle socket.
Default:
0
.
connectionListener
<Function>
Automatically set as a listener for the
'connection'
event.
Returns: <net.Server>
Creates a new TCP or IPC server.
If
allowHalfOpen
is set to
true
, when the other end of the socket
signals the end of transmission, the server will only send back the end of
transmission when
socket.end()
is explicitly called. For example, in the
context of TCP, when a FIN packed is received, a FIN packed is sent
back only when
socket.end()
is explicitly called. Until then the
connection is half-closed (non-readable but still writable). See
'end'
event and
RFC 1122
(section 4.2.2.13) for more information.
If
pauseOnConnect
is set to
true
, then the socket associated with each
incoming connection will be paused, and no data will be read from its handle.
This allows connections to be passed between processes without any data being
read by the original process. To begin reading data from a paused socket, call
socket.resume()
.
The server can be a TCP server or an
IPC
server, depending on what it
listen()
to.
Here is an example of a TCP echo server which listens for connections on port 8124:
const net = require('node:net');
const server = net.createServer((c) => {
// 'connection' listener.
console.log('client connected');
c.on('end', () => {
console.log('client disconnected');
c.write('hello\r\n');
c.pipe(c);
server.on('error', (err) => {
throw err;
server.listen(8124, () => {
console.log('server bound');
});
Test this by using
telnet
:
telnet localhost 8124
To listen on the socket
/tmp/echo.sock
:
server.listen('/tmp/echo.sock', () => {
console.log('server bound');
});
Use
nc
to connect to a Unix domain socket server:
nc -U /tmp/echo.sock
net.getDefaultAutoSelectFamily()
#
Gets the current default value of the
autoSelectFamily
option of
socket.connect(options)
.
The initial default value is
true
, unless the command line option
--no-network-family-autoselection
is provided.
autoSelectFamily
option.
net.setDefaultAutoSelectFamily(value)
#
Sets the default value of the
autoSelectFamily
option of
socket.connect(options)
.
value
<boolean>
The new default value. The initial default value is
false
.
net.getDefaultAutoSelectFamilyAttemptTimeout()
#
Gets the current default value of the
autoSelectFamilyAttemptTimeout
option of
socket.connect(options)
.
The initial default value is
250
.
autoSelectFamilyAttemptTimeout
option.
net.setDefaultAutoSelectFamilyAttemptTimeout(value)
#
Sets the default value of the
autoSelectFamilyAttemptTimeout
option of
socket.connect(options)
.
value
<number>
The new default value, which must be a positive number. If the number is less than
10
,
the value
10
is used instead. The initial default value is
250
.
net.isIP(input)
#
input
<string>
Returns
6
if
input
is an IPv6 address. Returns
4
if
input
is an IPv4
address in
dot-decimal notation
with no leading zeroes. Otherwise, returns
net.isIP('::1'); // returns 6
net.isIP('127.0.0.1'); // returns 4
net.isIP('127.000.000.001'); // returns 0
net.isIP('127.0.0.1/24'); // returns 0
net.isIP('fhqwhgads'); // returns 0
net.isIPv4(input)
#
input
<string>
Returns
true
if
input
is an IPv4 address in
dot-decimal notation
with no
leading zeroes. Otherwise, returns
false
.
net.isIPv4('127.0.0.1'); // returns true
net.isIPv4('127.000.000.001'); // returns false
net.isIPv4('127.0.0.1/24'); // returns false
net.isIPv4('fhqwhgads'); // returns false
net.isIPv6(input)
#
input
<string>
Returns
true
if
input
is an IPv6 address. Otherwise, returns
false
.
net.isIPv6('::1'); // returns true
net.isIPv6('fhqwhgads'); // returns false
|
|
暴躁的石榴 · 翻译 - Dolibarr ERP CRM Wiki 1 月前 |
|
|
不羁的饺子 · Debezium | Apache Flink 1 月前 |
|
|
迷茫的马克杯 · 从VBA中的范围中删除特殊字符开发者社区 1 月前 |
|
|
讲道义的青蛙 · 第20话 真龙复活! - 仙界第一卧底 - 包子漫画 2 年前 |