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boost::property_tree::ptree pt; boost::property_tree::ini_parser::read_ini( " D:\\Overlay.ini " , pt); std::cout << pt. get <std:: string >( " OVERLAY.OverlayFontName " ) << std::endl; pt.put <std:: string >( " OVERLAY.OverlayFontName " , " 宋体 " ); std::cout << pt. get <std:: string >( " OVERLAY.OverlayFontName " ) << std::endl; boost::property_tree::ini_parser::write_ini( " D:\\Overlay.ini " ,pt); return 0 ; std::wstring_convert <std::codecvt_utf8<wchar_t>> conv; std:: string narrowStr = conv.to_bytes(str); std::ofstream ofs ( " c:\\test.txt " ); ofs << narrowStr; std::wstring wideStr = conv.from_bytes(narrowStr); std::locale:: global (std::locale( " Chinese-simplified " )); std::wofstream ofs (L " c:\\testW.txt " ); ofs << wideStr; int itsNumber; std:: string itsName; // 这里使用string就可以 void load( const std:: string & filename); // 载入函数 void save( const std:: string & filename); // 保存函数

保存函数,使用ptree:

 void debug_simple::save( const std::string& filename )
     using boost::property_tree::ptree;
     ptree pt;
     pt.put("debug.number",itsNumber);
     pt.put("debug.name",itsName);
     write_xml(filename,pt);
  void debug_simple::load( const std::string& filename )
      using boost::property_tree::wptree;
      wptree wpt;
      read_xml(filename, wpt);
      itsNumber = wpt.get<int>(L"debug.number");
      std::wstring wStr = wpt.get<std::wstring>(L"debug.name");
      itsName = std::string(wStr.begin(),wStr.end()); //wstring转string
main函数:
  int _tmain(int argc, _TCHAR* argv[])
          debug_simple ds,read;
          ds.itsName = "汉字english";
          ds.itsNumber = 20;
         ds.save("simple.xml");
         read.load("simple.xml");
         std::cout<<read.itsNumber<<read.itsName;
     catch (std::exception &e)
         std::cout << "Error: " << e.what() << "\n";
     return 0;
//参数1是UTF8字符串当前位置指针,这里必须要是指针,因为必须要通过第1个字符进行判断才知道一个完整的字符的编码要向后取多少个字符    
//参数2是返回的UCS-2编码的Unicode字符    
inline int UTF82UnicodeOne(const char* utf8, wchar_t& wch)    
if (utf8==NULL)  
return -1;  
//首字符的Ascii码大于0xC0才需要向后判断,否则,就肯定是单个ANSI字符了    
    unsigned char firstCh = utf8[0];    
if (firstCh >= 0xC0)    
//根据首字符的高位判断这是几个字母的UTF8编码    
int afters, code;    
if ((firstCh & 0xE0) == 0xC0)    
            afters = 2;    
            code = firstCh & 0x1F;    
else if ((firstCh & 0xF0) == 0xE0)    
            afters = 3;    
            code = firstCh & 0xF;    
else if ((firstCh & 0xF8) == 0xF0)    
            afters = 4;    
            code = firstCh & 0x7;    
else if ((firstCh & 0xFC) == 0xF8)    
            afters = 5;    
            code = firstCh & 0x3;    
else if ((firstCh & 0xFE) == 0xFC)    
            afters = 6;    
            code = firstCh & 0x1;    
            wch = firstCh;    
return 1;    
//知道了字节数量之后,还需要向后检查一下,如果检查失败,就简单的认为此UTF8编码有问题,或者不是UTF8编码,于是当成一个ANSI来返回处理    
for(int k = 1; k < afters; ++ k)    
if ((utf8[k] & 0xC0) != 0x80)    
//判断失败,不符合UTF8编码的规则,直接当成一个ANSI字符返回    
                wch = firstCh;    
return 1;    
            code <<= 6;    
            code |= (unsigned char)utf8[k] & 0x3F;    
        wch = code;    
return afters;    
        wch = firstCh;    
return 1;    
//参数1是UTF8编码的字符串    
//参数2是输出的UCS-2的Unicode字符串    
//参数3是参数1字符串的长度    
//使用的时候需要注意参数2所指向的内存块足够用。其实安全的办法是判断一下pUniBuf是否为NULL,如果为NULL则只统计输出长度不写pUniBuf,这样    
//通过两次函数调用就可以计算出实际所需要的Unicode缓存输出长度。当然,更简单的思路是:无论如何转换,UTF8的字符数量不可能比Unicode少,所    
//以可以简单的按照sizeof(wchar_t) * utf8Leng来分配pUniBuf的内存……    
int UTF82Unicode(const char* utf8Buf, wchar_t *pUniBuf, int utf8Leng)    
if ((utf8Buf==NULL)||(pUniBuf==NULL))  
return -1;  
int i = 0, count = 0;    
while(i < utf8Leng)    
        i += UTF82UnicodeOne(utf8Buf + i, pUniBuf[count]);    
        count ++;    
return count;    
inline int Unicode2UTF8One(unsigned wchar, char *utf8)    
if (utf8==NULL)  
return -1;  
int len = 0;    
if (wchar < 0xC0)    
        utf8[len ++] = (char)wchar;    
else if (wchar < 0x800)    
        utf8[len ++] = 0xc0 | (wchar >> 6);    
        utf8[len ++] = 0x80 | (wchar & 0x3f);    
else if (wchar < 0x10000)    
        utf8[len ++] = 0xe0 | (wchar >> 12);    
        utf8[len ++] = 0x80 | ((wchar >> 6) & 0x3f);    
        utf8[len ++] = 0x80 | (wchar & 0x3f);    
else if (wchar < 0x200000)     
        utf8[len ++] = 0xf0 | ((int)wchar >> 18);    
        utf8[len ++] = 0x80 | ((wchar >> 12) & 0x3f);    
        utf8[len ++] = 0x80 | ((wchar >> 6) & 0x3f);    
        utf8[len ++] = 0x80 | (wchar & 0x3f);    
else if (wchar < 0x4000000)    
        utf8[len ++] = 0xf8 | ((int)wchar >> 24);    
        utf8[len ++] = 0x80 | ((wchar >> 18) & 0x3f);    
        utf8[len ++] = 0x80 | ((wchar >> 12) & 0x3f);    
        utf8[len ++] = 0x80 | ((wchar >> 6) & 0x3f);    
        utf8[len ++] = 0x80 | (wchar & 0x3f);    
else if (wchar < 0x80000000)    
        utf8[len ++] = 0xfc | ((int)wchar >> 30);    
        utf8[len ++] = 0x80 | ((wchar >> 24) & 0x3f);    
        utf8[len ++] = 0x80 | ((wchar >> 18) & 0x3f);    
        utf8[len ++] = 0x80 | ((wchar >> 12) & 0x3f);    
        utf8[len ++] = 0x80 | ((wchar >> 6) & 0x3f);    
        utf8[len ++] = 0x80 | (wchar & 0x3f);    
return len;    
int Unicode2UTF8( const wchar_t *pUniBuf,char* utf8Buf, int UniLeng)    
if ((utf8Buf==NULL)||(pUniBuf==NULL))  
return -1;  
int count = 0, i = 0;    
while(i < UniLeng)    
        count += Unicode2UTF8One(pUniBuf[i], utf8Buf+count);    
        i ++;    
return count;    
int main()  
    boost::property_tree::ptree pt;  
using boost::property_tree::wptree;   
    wptree wpt;  
    boost::property_tree::ini_parser::read_ini("D:\\Overlay.ini", pt);  
    std::string fontName=pt.get<std::string>("OVERLAY.OverlayFontName") ;  
wchar_t wfontName[128]={0};  
    UTF82Unicode(fontName.c_str(),wfontName,fontName.length());  
    std::wstring  wstrfontName=wfontName;  
//std::wcout << wstrfontName.c_str()<< std::endl;  
/*std::wstring */  
    wstrfontName=_T("我是谁");  
char cfontName[128]={0};  
    Unicode2UTF8(wstrfontName.c_str(),cfontName,wstrfontName.length());  
    pt.put<std::string>("OVERLAY.OverlayFontName",cfontName);  
//std::cout << pt.get<std::string>("OVERLAY.OverlayFontName") << std::endl;  
    boost::property_tree::ini_parser::write_ini("D:\\Overlay.ini",pt);  
return 0;