在.net core环境下虹软人脸(证)识别多线程的探讨

虹软开放人脸识别SDK以来,成功把人脸识别技术拉下神台,几乎所有开发者可以“0成本”使用到人脸(证)到其项目。但在官方论坛,QQ群,微信群等平台,很多初学者对如何在多线程下使用产生疑惑,掉入坑中(尤其是没有C++的基础的C#开发)。今天,分享两种.net (core)下的多线程使用方式,贡大家探讨。大家有更好的方式,也可以积极留言交流。

先分析问题来源,为什么C#的一般多线程调用方式容易产生错误,尤其是“尝试写保护内存”的错误。原因是C#开发使用的虹软的算法SDK均为C++版本(Windows/Linux),C++作为线程不安全的程序,可以直接操作内存。多个线程同时调用一个引擎,就是同时对一段内存操作,产生内存错误,程序崩溃。

解决方案一:基于 ThreadLocal 强制一个线程捆绑一个引擎。

ThreadLocal的主要作用是让各个线程维持自己的变量。ThreadLocal 是 线程的局部变量, 是每一个线程所单独持有的 ,其他线程不能对其进行访问, 通常是类中的 private static 字段。当使用ThreadLocal维护变量的时候 为每一个使用该变量的线程提供一个独立的变量副本,即每个线程内部都会有一个该变量,这样同时多个线程访问该变量并不会彼此相互影响,因此他们使用的都是自己从内存中拷贝过来的变量的副本, 这样就不存在线程安全问题,也不会影响程序的执行性能。 在虹软人脸的具体应用中,毫无疑问,把初始化好的引擎指针(C#中的Intptr类型)赋值给线程的Threadlocal,就可以开心的玩耍了。找个网上的code演示下:(本人基于ThreadLocal 的工程找不到了)

static void Main()

{

var local = new ThreadLocal<IntPtr>();

//修改TLS的线程

Thread th = new Thread(() =>

{

local.Value = intptr; //虹软引擎指针

DoSomething();       //虹软人脸对比具体流程

})

th.Start();

th.Join();

}

解决方案二:基于“引擎池”实现多线程与高并发。

相比于方案一,我更喜欢“引擎池”,应为它更方便灵活,还更适合.net core Web Api这样的后端框架。废话不说,代码伺候:

1. 定义"引擎池"接口 (由于我方业务需要,初始化了3个不同的引擎池,相关的引擎参数不相同)

public interface IEnginePoor

{

public ConcurrentQueue<IntPtr> FaceEnginePoor { get; set; }

public ConcurrentQueue<IntPtr> IDEnginePoor { get; set; }

public ConcurrentQueue<IntPtr> AIEnginePoor { get; set; }

public IntPtr GetEngine(ConcurrentQueue<IntPtr> queue);

public void PutEngine(ConcurrentQueue<IntPtr> queue, IntPtr item);

}

2. 实现相关接口 (Arcsoft_Face_3_0 为虹软dll的C#封装)

public class Arcsoft_Face_Action : Arcsoft_Face_3_0, IEnginePoor

{

public string AppID { get; }

public string AppKey { get; }

public int FaceEngineNums { get; set; }

public int IDEngineNums { get; set; }

public int AIEngineNums { get; set; }

public ConcurrentQueue<IntPtr> FaceEnginePoor { get; set; }

public ConcurrentQueue<IntPtr> IDEnginePoor { get; set; }

public ConcurrentQueue<IntPtr> AIEnginePoor { get; set; }

private int InitEnginePool()

{

try

{

for (int index = 0; index < FaceEngineNums; index++)

{

IntPtr enginePtr = IntPtr.Zero;

Arcsoft_Face_Action faceAction = new Arcsoft_Face_Action(AppID, AppKey);

enginePtr = faceAction.InitASFEnginePtr(ParmsBestPractice.faceBaseMask);

PutEngine(FaceEnginePoor, enginePtr);

Console.WriteLine($"FaceEnginePoor add {enginePtr}");

}

for (int index = 0; index < IDEngineNums; index++)

{

IntPtr enginePtr = IntPtr.Zero;

Arcsoft_Face_Action faceAction = new Arcsoft_Face_Action(AppID, AppKey);

enginePtr = faceAction.InitASFEnginePtr(ParmsBestPractice.faceBaseMask);

PutEngine(IDEnginePoor, enginePtr);

Console.WriteLine($"IDEnginePoor add {enginePtr}");

}

for (int index = 0; index < AIEngineNums; index++)

{

IntPtr enginePtr = IntPtr.Zero;

int aiMask = FaceEngineMask.ASF_AGE | FaceEngineMask.ASF_GENDER | FaceEngineMask.ASF_FACE3DANGLE | FaceEngineMask.ASF_LIVENESS;

Arcsoft_Face_Action faceAction = new Arcsoft_Face_Action(AppID, AppKey);

enginePtr = faceAction.InitASFEnginePtr(ParmsBestPractice.faceBaseMask | aiMask);

PutEngine(AIEnginePoor, enginePtr);

Console.WriteLine($"AIEnginePoor add {enginePtr}");

}

return 0;

}

catch (Exception ex)

{

throw new Exception($"InitEnginePool--> exception {ex}");

}

}

public IntPtr GetEngine(ConcurrentQueue<IntPtr> queue)

{

IntPtr item = IntPtr.Zero;

if (queue.TryDequeue(out item))

{

return item;

}

else

{

return IntPtr.Zero;

}

}

public void PutEngine(ConcurrentQueue<IntPtr> queue, IntPtr item)

{

if (item != IntPtr.Zero)

{

queue.Enqueue(item);

}

}

public void Arcsoft_EnginePool(int faceEngineNums , int idEngineNums , int aiEngineNums)

{

FaceEnginePoor = new ConcurrentQueue<IntPtr>();

IDEnginePoor = new ConcurrentQueue<IntPtr>();

AIEnginePoor = new ConcurrentQueue<IntPtr>();

try

{

FaceEngineNums = faceEngineNums;

IDEngineNums = idEngineNums;

AIEngineNums = aiEngineNums;

int status = InitEnginePool();

if (status != 0)

{

throw new Exception("引擎池初始化失败!");

}

}

catch (Exception ex)

{

throw new Exception($"ArcSoft_EnginePool-->ArcSoft_EnginePool exception as: {ex}");

}

}

private int InitEnginePool()

{

try

{

for (int index = 0; index < FaceEngineNums; index++)

{

IntPtr enginePtr = IntPtr.Zero;

Arcsoft_Face_Action faceAction = new Arcsoft_Face_Action(AppID, AppKey);

enginePtr = faceAction.InitASFEnginePtr(ParmsBestPractice.faceBaseMask);

PutEngine(FaceEnginePoor, enginePtr);

Console.WriteLine($"FaceEnginePoor add {enginePtr}");

}

for (int index = 0; index < IDEngineNums; index++)

{

IntPtr enginePtr = IntPtr.Zero;

Arcsoft_Face_Action faceAction = new Arcsoft_Face_Action(AppID, AppKey);

enginePtr = faceAction.InitASFEnginePtr(ParmsBestPractice.faceBaseMask);

PutEngine(IDEnginePoor, enginePtr);

Console.WriteLine($"IDEnginePoor add {enginePtr}");

}

for (int index = 0; index < AIEngineNums; index++)

{

IntPtr enginePtr = IntPtr.Zero;

int aiMask = FaceEngineMask.ASF_AGE | FaceEngineMask.ASF_GENDER | FaceEngineMask.ASF_FACE3DANGLE | FaceEngineMask.ASF_LIVENESS;

Arcsoft_Face_Action faceAction = new Arcsoft_Face_Action(AppID, AppKey);

enginePtr = faceAction.InitASFEnginePtr(ParmsBestPractice.faceBaseMask | aiMask);

PutEngine(AIEnginePoor, enginePtr);

Console.WriteLine($"AIEnginePoor add {enginePtr}");

}

return 0;

}

catch (Exception ex)

{

throw new Exception($"InitEnginePool--> exception {ex}");

}

}

}

3. 实现CustomServiceCollection 方便依赖注入

public static class CustomServiceCollection

{

public static IServiceCollection AddArcSoftFaceService(this IServiceCollection services, Arcsoft_Face_Action enginePool)

{

services.AddSingleton<IEnginePoor, Arcsoft_Face_Action>(x => enginePool);

return services;

}

}

4. 在Startup里面添加“虹软”Service。(同时推荐搭配Microsoft.AspNetCore.ConcurrencyLimiter中间件,限制并发量,以免内存不足)

public void ConfigureServices(IServiceCollection services)

{

services.AddMvc();

services.AddControllers();

//用于传入的请求进行排队处理,避免线程池的不足.

services.AddQueuePolicy(options =>

{

//最大并发请求数 (建议与引擎数保持一直,虹软官方的说法是的最大引擎数不超过电脑的核数,我反正是不信的,难道志强和奔腾一样?内存足够大,我一般是和虚拟线程数一致,比如6核12线程,我就开12个引擎。)

options.MaxConcurrentRequests = faceEngineNums;

//请求队列长度限制

options.RequestQueueLimit = requestQueueLimit;

});

//添加虹软“引擎池”服务

Arcsoft_Face_Action enginePool = new Arcsoft_Face_Action(appID, faceKey);

enginePool.Arcsoft_EnginePool(faceEngineNums, 0, 0);

services.AddArcSoftFaceService(enginePool);

}

5.  在Controller里面实际使用。

public class FaceController : ControllerBase

{

public FaceController(IConfiguration configuration, IEnginePoor process)

{

Configuration = configuration;

FaceProcess = process;

float.TryParse(Configuration.GetSection("AppSettings:FaceMixLevel").Value, out faceMix);

int.TryParse(Configuration.GetSection("AppSettings:MaxProcessTime").Value, out maxProcessTime);

}

[HttpPost]

[Route("CompareTwoFaces")]

[DisableRequestSizeLimit]

public IActionResult CompareTwoFaces(IFormFile faceA, IFormFile faceB)

{

IntPtr engine = FaceProcess.GetEngine(FaceProcess.FaceEnginePoor);

CancellationTokenSource tokenSource = new CancellationTokenSource();

CustomResult faceResult = new CustomResult();

Tuple<bool, IntPtr, string> faceAResult = new Tuple<bool, IntPtr, string>(false, IntPtr.Zero, null);

Tuple<bool, IntPtr, string> faceBResult = new Tuple<bool, IntPtr, string>(false, IntPtr.Zero, null);

//调用引擎池逻辑!

var task = Task.Run(() =>

{

while (engine == IntPtr.Zero)

{

Task.Delay(10);

if (tokenSource.Token.IsCancellationRequested)

{

throw new Exception("等待引擎超时!");

}

engine = FaceProcess.GetEngine(FaceProcess.FaceEnginePoor);

}

using (var ms = new MemoryStream())

{

faceA.CopyTo(ms);

faceAResult = Arcsoft_Face_Action.TryExtractSingleFaceFeature(ms, 10, engine);

if (!faceAResult.Item1)

{

faceResult.Success = false;

faceResult.msg = faceAResult.Item3;

return;

}

}

using (var ms = new MemoryStream())

{

faceB.CopyTo(ms);

faceBResult = Arcsoft_Face_Action.TryExtractSingleFaceFeature(ms, 10, engine);

if (!faceBResult.Item1)

{

faceResult.Success = false;

faceResult.msg = faceBResult.Item3;

return;

}

}

float result = 0;

int compareStatus = Arcsoft_Face_3_0.ASFFaceFeatureCompare(engine, faceAResult.Item2, faceBResult.Item2, ref result, ASF_CompareModel.ASF_LIFE_PHOTO);

if (compareStatus == 0)

{

faceResult.Success = true;

faceResult.msg = $"相似度: {result} 接客引擎:{engine}";

}

else

{

faceResult.Success = false;

faceResult.msg = $"compareStatus error code = {compareStatus} 接客引擎:{engine}";

}

}, tokenSource.Token);

//响应时间控制

try

{

int timeLast = maxProcessTime * 1000;

while (timeLast > 0)

{

Task.Delay(100).Wait();

timeLast = timeLast - 100;

if (task.IsCompletedSuccessfully)

{

return Ok(JsonConvert.SerializeObject(faceResult));

}

}

tokenSource.Cancel();

return Ok(JsonConvert.SerializeObject(faceResult));

}

catch (Exception ex)

{

faceResult.Success = false;

faceResult.msg = ex.Message;

return Ok(JsonConvert.SerializeObject(faceResult));

}

finally

{

FaceProcess.PutEngine(FaceProcess.FaceEnginePoor, engine);

Marshal.FreeHGlobal(faceAResult.Item2);

Marshal.FreeHGlobal(faceBResult.Item2);

tokenSource.Dispose();

GC.Collect();

}

}

}

6.  结果演示: