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最近公司爱尔兰项目需要使用google地图,项目还是用vue写的,那我就寻思找个vue能用的google地图的插件吧,找了vue2-google-maps,这个插件确实还行,而且github上还有api文档,虽然都是英文很难受,但是还行,没有骚需求的话,用它还行。

google地图里面有个功能,label,vue2-google-maps里面是没有办法控制label的位置的,默认就是显示在中间,但是如果写自定义覆盖层又觉得麻烦,于是还是用了原生得Google JavaScriptApi,并且引用了一个js库,markerwithlabel.js,引入了这个库就可以对label进行操作,库的代码不是很多,附在最后。

Map JavaScriptApi:

https://developers.google.cn/maps/documentation/javascript/tutorial

那么,使用google需要几步,

1、申请秘钥,这个秘钥说起来就很恶心了,我自己申请过了,但是只是好用了一下,刷新了就报错了,好像是说秘钥过期,很醉,于是找安卓小哥要了秘钥,据说客户付过费了还是咋的,具体我也不清楚google的秘钥规则,要给api权限好像,很麻烦。

2、引入google的地图库,即便你用的是vue也可以直接在index.html中使用,下面是引入的操作label的文件

  <!--GGMap-->
    <script type="text/javascript" src="http://maps.google.com/maps/api/js?key=***你的秘钥***"></script>
    <script type="text/javascript" src="./static/markerwithlabel.js"></script>

3、创建map的实例,还是原生的用着舒服。有一个很重要,初始化地图,不要在created钩子中调用方法,否则会google is

not defend,很难受,我也找了很久的原因,原因是不能再初始化实例的时候去创建地图,需要等待dom渲染完,在mounted钩子中调用就好了。

<template>
      <div id="map_canvas" style="height: 700px; width: 100%"></div>
</template>
<script>
    export default {
        name: 'GGMap',
      data(){
          return{
            show:false,
            center: {lng: 120.5, lat: 30.2},
            markers: [{
              position: {lng: 120.4, lat: 30.2},
              orderId:'123456',
              name:'吴韩伟',
              show:false,
              position: {lng: 120.5, lat: 30.2},
              orderId:'654321',
              name:'姚永琪',
              show:false,
            icon: '../../../static/img/qishou.png',
            position:{},
            websock:null,
      created(){
        //页面刚进入时开启长连接
        // this.initWebSocket()
      destroyed: function() {
        //页面销毁时关闭长连接
        this.websocketclose();
      mounted(){
      this.mapBuild() //初始化实例之后调用
      methods:{
        //  地图实例
        mapBuild(){
            //创建地图实例,zoom是缩放比例
          let map = new google.maps.Map(document.getElementById('map_canvas'), {
            zoom: 12,
            center: this.center,
            mapTypeId: google.maps.MapTypeId.ROADMAP
            //这里因为需要很多标记,所以遍历了this.markers(后端给的数据)来循环创建标记
          this.markers.map(item=>{
            let marker = new MarkerWithLabel({
              position: item.position,
              icon: '../../../static/img/qishou.png', //标记自定义图标
              draggable: false, //不可拖动
              map: map,   //地图实例 
              labelContent: item.name,    //label的内容
              labelAnchor: new google.maps.Point(22, 0),    //label的位置,可以调
              labelClass: "labels", // the CSS class for the label
              labelStyle: { background:'#fff',padding:'5px' }
            //自定义信息窗口
            let iw = new google.maps.InfoWindow({
              content: `<div>
                          <p>订单编号: ${item.orderId}</p>
                          <p>快递员:${item.name}</p>
                        </div>`});
            //点击信息窗口显示
            google.maps.event.addListener(marker, "click", function (e) { iw.open(map, marker); });
</script>

markerwithlabel.js

* @name MarkerWithLabel for V3 * @version 1.1.10 [April 8, 2014] * @author Gary Little (inspired by code from Marc Ridey of Google). * @fileoverview MarkerWithLabel extends the Google Maps JavaScript API V3 * <code>google.maps.Marker</code> class. * MarkerWithLabel allows you to define markers with associated labels. As you would expect, * if the marker is draggable, so too will be the label. In addition, a marker with a label * responds to all mouse events in the same manner as a regular marker. It also fires mouse * events and "property changed" events just as a regular marker would. Version 1.1 adds * support for the raiseOnDrag feature introduced in API V3.3. * If you drag a marker by its label, you can cancel the drag and return the marker to its * original position by pressing the <code>Esc</code> key. This doesn't work if you drag the marker * itself because this feature is not (yet) supported in the <code>google.maps.Marker</code> class. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. /*jslint browser:true */ /*global document,google */ * @param {Function} childCtor Child class. * @param {Function} parentCtor Parent class. * @private function inherits(childCtor, parentCtor) { /* @constructor */ function tempCtor() {} tempCtor.prototype = parentCtor.prototype; childCtor.superClass_ = parentCtor.prototype; childCtor.prototype = new tempCtor(); /* @override */ childCtor.prototype.constructor = childCtor; * This constructor creates a label and associates it with a marker. * It is for the private use of the MarkerWithLabel class. * @constructor * @param {Marker} marker The marker with which the label is to be associated. * @param {string} crossURL The URL of the cross image =. * @param {string} handCursor The URL of the hand cursor. * @private function MarkerLabel_(marker, crossURL, handCursorURL) { this.marker_ = marker; this.handCursorURL_ = marker.handCursorURL; this.labelDiv_ = document.createElement("div"); this.labelDiv_.style.cssText = "position: absolute; overflow: hidden;"; // Set up the DIV for handling mouse events in the label. This DIV forms a transparent veil // in the "overlayMouseTarget" pane, a veil that covers just the label. This is done so that // events can be captured even if the label is in the shadow of a google.maps.InfoWindow. // Code is included here to ensure the veil is always exactly the same size as the label. this.eventDiv_ = document.createElement("div"); this.eventDiv_.style.cssText = this.labelDiv_.style.cssText; // This is needed for proper behavior on MSIE: this.eventDiv_.setAttribute("onselectstart", "return false;"); this.eventDiv_.setAttribute("ondragstart", "return false;"); // Get the DIV for the "X" to be displayed when the marker is raised. this.crossDiv_ = MarkerLabel_.getSharedCross(crossURL); inherits(MarkerLabel_, google.maps.OverlayView); * Returns the DIV for the cross used when dragging a marker when the * raiseOnDrag parameter set to true. One cross is shared with all markers. * @param {string} crossURL The URL of the cross image =. * @private MarkerLabel_.getSharedCross = function (crossURL) { var div; if (typeof MarkerLabel_.getSharedCross.crossDiv === "undefined") { div = document.createElement("img"); div.style.cssText = "position: absolute; z-index: 1000002; display: none;"; // Hopefully Google never changes the standard "X" attributes: div.style.marginLeft = "-8px"; div.style.marginTop = "-9px"; div.src = crossURL; MarkerLabel_.getSharedCross.crossDiv = div; return MarkerLabel_.getSharedCross.crossDiv; * Adds the DIV representing the label to the DOM. This method is called * automatically when the marker's <code>setMap</code> method is called. * @private MarkerLabel_.prototype.onAdd = function () { var me = this; var cMouseIsDown = false; var cDraggingLabel = false; var cSavedZIndex; var cLatOffset, cLngOffset; var cIgnoreClick; var cRaiseEnabled; var cStartPosition; var cStartCenter; // Constants: var cRaiseOffset = 20; var cDraggingCursor = "url(" + this.handCursorURL_ + ")"; // Stops all processing of an event. var cAbortEvent = function (e) { if (e.preventDefault) { e.preventDefault(); e.cancelBubble = true; if (e.stopPropagation) { e.stopPropagation(); var cStopBounce = function () { me.marker_.setAnimation(null); this.getPanes().overlayImage.appendChild(this.labelDiv_); this.getPanes().overlayMouseTarget.appendChild(this.eventDiv_); // One cross is shared with all markers, so only add it once: if (typeof MarkerLabel_.getSharedCross.processed === "undefined") { this.getPanes().overlayImage.appendChild(this.crossDiv_); MarkerLabel_.getSharedCross.processed = true; this.listeners_ = [ google.maps.event.addDomListener(this.eventDiv_, "mouseover", function (e) { if (me.marker_.getDraggable() || me.marker_.getClickable()) { this.style.cursor = "pointer"; google.maps.event.trigger(me.marker_, "mouseover", e); google.maps.event.addDomListener(this.eventDiv_, "mouseout", function (e) { if ((me.marker_.getDraggable() || me.marker_.getClickable()) && !cDraggingLabel) { this.style.cursor = me.marker_.getCursor(); google.maps.event.trigger(me.marker_, "mouseout", e); google.maps.event.addDomListener(this.eventDiv_, "mousedown", function (e) { cDraggingLabel = false; if (me.marker_.getDraggable()) { cMouseIsDown = true; this.style.cursor = cDraggingCursor; if (me.marker_.getDraggable() || me.marker_.getClickable()) { google.maps.event.trigger(me.marker_, "mousedown", e); cAbortEvent(e); // Prevent map pan when starting a drag on a label google.maps.event.addDomListener(document, "mouseup", function (mEvent) { var position; if (cMouseIsDown) { cMouseIsDown = false; me.eventDiv_.style.cursor = "pointer"; google.maps.event.trigger(me.marker_, "mouseup", mEvent); if (cDraggingLabel) { if (cRaiseEnabled) { // Lower the marker & label position = me.getProjection().fromLatLngToDivPixel(me.marker_.getPosition()); position.y += cRaiseOffset; me.marker_.setPosition(me.getProjection().fromDivPixelToLatLng(position)); // This is not the same bouncing style as when the marker portion is dragged, // but it will have to do: try { // Will fail if running Google Maps API earlier than V3.3 me.marker_.setAnimation(google.maps.Animation.BOUNCE); setTimeout(cStopBounce, 1406); } catch (e) {} me.crossDiv_.style.display = "none"; me.marker_.setZIndex(cSavedZIndex); cIgnoreClick = true; // Set flag to ignore the click event reported after a label drag cDraggingLabel = false; mEvent.latLng = me.marker_.getPosition(); google.maps.event.trigger(me.marker_, "dragend", mEvent); google.maps.event.addListener(me.marker_.getMap(), "mousemove", function (mEvent) { var position; if (cMouseIsDown) { if (cDraggingLabel) { // Change the reported location from the mouse position to the marker position: mEvent.latLng = new google.maps.LatLng(mEvent.latLng.lat() - cLatOffset, mEvent.latLng.lng() - cLngOffset); position = me.getProjection().fromLatLngToDivPixel(mEvent.latLng); if (cRaiseEnabled) { me.crossDiv_.style.left = position.x + "px"; me.crossDiv_.style.top = position.y + "px"; me.crossDiv_.style.display = ""; position.y -= cRaiseOffset; me.marker_.setPosition(me.getProjection().fromDivPixelToLatLng(position)); if (cRaiseEnabled) { // Don't raise the veil; this hack needed to make MSIE act properly me.eventDiv_.style.top = (position.y + cRaiseOffset) + "px"; google.maps.event.trigger(me.marker_, "drag", mEvent); } else { // Calculate offsets from the click point to the marker position: cLatOffset = mEvent.latLng.lat() - me.marker_.getPosition().lat(); cLngOffset = mEvent.latLng.lng() - me.marker_.getPosition().lng(); cSavedZIndex = me.marker_.getZIndex(); cStartPosition = me.marker_.getPosition(); cStartCenter = me.marker_.getMap().getCenter(); cRaiseEnabled = me.marker_.get("raiseOnDrag"); cDraggingLabel = true; me.marker_.setZIndex(1000000); // Moves the marker & label to the foreground during a drag mEvent.latLng = me.marker_.getPosition(); google.maps.event.trigger(me.marker_, "dragstart", mEvent); google.maps.event.addDomListener(document, "keydown", function (e) { if (cDraggingLabel) { if (e.keyCode === 27) { // Esc key cRaiseEnabled = false; me.marker_.setPosition(cStartPosition); me.marker_.getMap().setCenter(cStartCenter); google.maps.event.trigger(document, "mouseup", e); google.maps.event.addDomListener(this.eventDiv_, "click", function (e) { if (me.marker_.getDraggable() || me.marker_.getClickable()) { if (cIgnoreClick) { // Ignore the click reported when a label drag ends cIgnoreClick = false; } else { google.maps.event.trigger(me.marker_, "click", e); cAbortEvent(e); // Prevent click from being passed on to map google.maps.event.addDomListener(this.eventDiv_, "dblclick", function (e) { if (me.marker_.getDraggable() || me.marker_.getClickable()) { google.maps.event.trigger(me.marker_, "dblclick", e); cAbortEvent(e); // Prevent map zoom when double-clicking on a label google.maps.event.addListener(this.marker_, "dragstart", function (mEvent) { if (!cDraggingLabel) { cRaiseEnabled = this.get("raiseOnDrag"); google.maps.event.addListener(this.marker_, "drag", function (mEvent) { if (!cDraggingLabel) { if (cRaiseEnabled) { me.setPosition(cRaiseOffset); // During a drag, the marker's z-index is temporarily set to 1000000 to // ensure it appears above all other markers. Also set the label's z-index // to 1000000 (plus or minus 1 depending on whether the label is supposed // to be above or below the marker). me.labelDiv_.style.zIndex = 1000000 + (this.get("labelInBackground") ? -1 : +1); google.maps.event.addListener(this.marker_, "dragend", function (mEvent) { if (!cDraggingLabel) { if (cRaiseEnabled) { me.setPosition(0); // Also restores z-index of label google.maps.event.addListener(this.marker_, "position_changed", function () { me.setPosition(); google.maps.event.addListener(this.marker_, "zindex_changed", function () { me.setZIndex(); google.maps.event.addListener(this.marker_, "visible_changed", function () { me.setVisible(); google.maps.event.addListener(this.marker_, "labelvisible_changed", function () { me.setVisible(); google.maps.event.addListener(this.marker_, "title_changed", function () { me.setTitle(); google.maps.event.addListener(this.marker_, "labelcontent_changed", function () { me.setContent(); google.maps.event.addListener(this.marker_, "labelanchor_changed", function () { me.setAnchor(); google.maps.event.addListener(this.marker_, "labelclass_changed", function () { me.setStyles(); google.maps.event.addListener(this.marker_, "labelstyle_changed", function () { me.setStyles(); * Removes the DIV for the label from the DOM. It also removes all event handlers. * This method is called automatically when the marker's <code>setMap(null)</code> * method is called. * @private MarkerLabel_.prototype.onRemove = function () { var i; this.labelDiv_.parentNode.removeChild(this.labelDiv_); this.eventDiv_.parentNode.removeChild(this.eventDiv_); // Remove event listeners: for (i = 0; i < this.listeners_.length; i++) { google.maps.event.removeListener(this.listeners_[i]); * Draws the label on the map. * @private MarkerLabel_.prototype.draw = function () { this.setContent(); this.setTitle(); this.setStyles(); * Sets the content of the label. * The content can be plain text or an HTML DOM node. * @private MarkerLabel_.prototype.setContent = function () { var content = this.marker_.get("labelContent"); if (typeof content.nodeType === "undefined") { this.labelDiv_.innerHTML = content; this.eventDiv_.innerHTML = this.labelDiv_.innerHTML; } else { this.labelDiv_.innerHTML = ""; // Remove current content this.labelDiv_.appendChild(content); content = content.cloneNode(true); this.eventDiv_.innerHTML = ""; // Remove current content this.eventDiv_.appendChild(content); * Sets the content of the tool tip for the label. It is * always set to be the same as for the marker itself. * @private MarkerLabel_.prototype.setTitle = function () { this.eventDiv_.title = this.marker_.getTitle() || ""; * Sets the style of the label by setting the style sheet and applying * other specific styles requested. * @private MarkerLabel_.prototype.setStyles = function () { var i, labelStyle; // Apply style values from the style sheet defined in the labelClass parameter: this.labelDiv_.className = this.marker_.get("labelClass"); this.eventDiv_.className = this.labelDiv_.className; // Clear existing inline style values: this.labelDiv_.style.cssText = ""; this.eventDiv_.style.cssText = ""; // Apply style values defined in the labelStyle parameter: labelStyle = this.marker_.get("labelStyle"); for (i in labelStyle) { if (labelStyle.hasOwnProperty(i)) { this.labelDiv_.style[i] = labelStyle[i]; this.eventDiv_.style[i] = labelStyle[i]; this.setMandatoryStyles(); * Sets the mandatory styles to the DIV representing the label as well as to the * associated event DIV. This includes setting the DIV position, z-index, and visibility. * @private MarkerLabel_.prototype.setMandatoryStyles = function () { this.labelDiv_.style.position = "absolute"; this.labelDiv_.style.overflow = "hidden"; // Make sure the opacity setting causes the desired effect on MSIE: if (typeof this.labelDiv_.style.opacity !== "undefined" && this.labelDiv_.style.opacity !== "") { this.labelDiv_.style.MsFilter = "\"progid:DXImageTransform.Microsoft.Alpha(opacity=" + (this.labelDiv_.style.opacity * 100) + ")\""; this.labelDiv_.style.filter = "alpha(opacity=" + (this.labelDiv_.style.opacity * 100) + ")"; this.eventDiv_.style.position = this.labelDiv_.style.position; this.eventDiv_.style.overflow = this.labelDiv_.style.overflow; this.eventDiv_.style.opacity = 0.01; // Don't use 0; DIV won't be clickable on MSIE this.eventDiv_.style.MsFilter = "\"progid:DXImageTransform.Microsoft.Alpha(opacity=1)\""; this.eventDiv_.style.filter = "alpha(opacity=1)"; // For MSIE this.setAnchor(); this.setPosition(); // This also updates z-index, if necessary. this.setVisible(); * Sets the anchor point of the label. * @private MarkerLabel_.prototype.setAnchor = function () { var anchor = this.marker_.get("labelAnchor"); this.labelDiv_.style.marginLeft = -anchor.x + "px"; this.labelDiv_.style.marginTop = -anchor.y + "px"; this.eventDiv_.style.marginLeft = -anchor.x + "px"; this.eventDiv_.style.marginTop = -anchor.y + "px"; * Sets the position of the label. The z-index is also updated, if necessary. * @private MarkerLabel_.prototype.setPosition = function (yOffset) { var position = this.getProjection().fromLatLngToDivPixel(this.marker_.getPosition()); if (typeof yOffset === "undefined") { yOffset = 0; this.labelDiv_.style.left = Math.round(position.x) + "px"; this.labelDiv_.style.top = Math.round(position.y - yOffset) + "px"; this.eventDiv_.style.left = this.labelDiv_.style.left; this.eventDiv_.style.top = this.labelDiv_.style.top; this.setZIndex(); * Sets the z-index of the label. If the marker's z-index property has not been defined, the z-index * of the label is set to the vertical coordinate of the label. This is in keeping with the default * stacking order for Google Maps: markers to the south are in front of markers to the north. * @private MarkerLabel_.prototype.setZIndex = function () { var zAdjust = (this.marker_.get("labelInBackground") ? -1 : +1); if (typeof this.marker_.getZIndex() === "undefined") { this.labelDiv_.style.zIndex = parseInt(this.labelDiv_.style.top, 10) + zAdjust; this.eventDiv_.style.zIndex = this.labelDiv_.style.zIndex; } else { this.labelDiv_.style.zIndex = this.marker_.getZIndex() + zAdjust; this.eventDiv_.style.zIndex = this.labelDiv_.style.zIndex; * Sets the visibility of the label. The label is visible only if the marker itself is * visible (i.e., its visible property is true) and the labelVisible property is true. * @private MarkerLabel_.prototype.setVisible = function () { if (this.marker_.get("labelVisible")) { this.labelDiv_.style.display = this.marker_.getVisible() ? "block" : "none"; } else { this.labelDiv_.style.display = "none"; this.eventDiv_.style.display = this.labelDiv_.style.display; * @name MarkerWithLabelOptions * @class This class represents the optional parameter passed to the {@link MarkerWithLabel} constructor. * The properties available are the same as for <code>google.maps.Marker</code> with the addition * of the properties listed below. To change any of these additional properties after the labeled * marker has been created, call <code>google.maps.Marker.set(propertyName, propertyValue)</code>. * When any of these properties changes, a property changed event is fired. The names of these * events are derived from the name of the property and are of the form <code>propertyname_changed</code>. * For example, if the content of the label changes, a <code>labelcontent_changed</code> event * is fired. * @property {string|Node} [labelContent] The content of the label (plain text or an HTML DOM node). * @property {Point} [labelAnchor] By default, a label is drawn with its anchor point at (0,0) so * that its top left corner is positioned at the anchor point of the associated marker. Use this * property to change the anchor point of the label. For example, to center a 50px-wide label * beneath a marker, specify a <code>labelAnchor</code> of <code>google.maps.Point(25, 0)</code>. * (Note: x-values increase to the right and y-values increase to the top.) * @property {string} [labelClass] The name of the CSS class defining the styles for the label. * Note that style values for <code>position</code>, <code>overflow</code>, <code>top</code>, * <code>left</code>, <code>zIndex</code>, <code>display</code>, <code>marginLeft</code>, and * <code>marginTop</code> are ignored; these styles are for internal use only. * @property {Object} [labelStyle] An object literal whose properties define specific CSS * style values to be applied to the label. Style values defined here override those that may * be defined in the <code>labelClass</code> style sheet. If this property is changed after the * label has been created, all previously set styles (except those defined in the style sheet) * are removed from the label before the new style values are applied. * Note that style values for <code>position</code>, <code>overflow</code>, <code>top</code>, * <code>left</code>, <code>zIndex</code>, <code>display</code>, <code>marginLeft</code>, and * <code>marginTop</code> are ignored; these styles are for internal use only. * @property {boolean} [labelInBackground] A flag indicating whether a label that overlaps its * associated marker should appear in the background (i.e., in a plane below the marker). * The default is <code>false</code>, which causes the label to appear in the foreground. * @property {boolean} [labelVisible] A flag indicating whether the label is to be visible. * The default is <code>true</code>. Note that even if <code>labelVisible</code> is * <code>true</code>, the label will <i>not</i> be visible unless the associated marker is also * visible (i.e., unless the marker's <code>visible</code> property is <code>true</code>). * @property {boolean} [raiseOnDrag] A flag indicating whether the label and marker are to be * raised when the marker is dragged. The default is <code>true</code>. If a draggable marker is * being created and a version of Google Maps API earlier than V3.3 is being used, this property * must be set to <code>false</code>. * @property {boolean} [optimized] A flag indicating whether rendering is to be optimized for the * marker. <b>Important: The optimized rendering technique is not supported by MarkerWithLabel, * so the value of this parameter is always forced to <code>false</code>. * @property {string} [crossImage="http://maps.gstatic.com/intl/en_us/mapfiles/drag_cross_67_16.png"] * The URL of the cross image to be displayed while dragging a marker. * @property {string} [handCursor="http://maps.gstatic.com/intl/en_us/mapfiles/closedhand_8_8.cur"] * The URL of the cursor to be displayed while dragging a marker. * Creates a MarkerWithLabel with the options specified in {@link MarkerWithLabelOptions}. * @constructor * @param {MarkerWithLabelOptions} [opt_options] The optional parameters. function MarkerWithLabel(opt_options) { opt_options = opt_options || {}; opt_options.labelContent = opt_options.labelContent || ""; opt_options.labelAnchor = opt_options.labelAnchor || new google.maps.Point(0, 0); opt_options.labelClass = opt_options.labelClass || "markerLabels"; opt_options.labelStyle = opt_options.labelStyle || {}; opt_options.labelInBackground = opt_options.labelInBackground || false; if (typeof opt_options.labelVisible === "undefined") { opt_options.labelVisible = true; if (typeof opt_options.raiseOnDrag === "undefined") { opt_options.raiseOnDrag = true; if (typeof opt_options.clickable === "undefined") { opt_options.clickable = true; if (typeof opt_options.draggable === "undefined") { opt_options.draggable = false; if (typeof opt_options.optimized === "undefined") { opt_options.optimized = false; opt_options.crossImage = opt_options.crossImage || "http" + (document.location.protocol === "https:" ? "s" : "") + "://maps.gstatic.com/intl/en_us/mapfiles/drag_cross_67_16.png"; opt_options.handCursor = opt_options.handCursor || "http" + (document.location.protocol === "https:" ? "s" : "") + "://maps.gstatic.com/intl/en_us/mapfiles/closedhand_8_8.cur"; opt_options.optimized = false; // Optimized rendering is not supported this.label = new MarkerLabel_(this, opt_options.crossImage, opt_options.handCursor); // Bind the label to the marker // Call the parent constructor. It calls Marker.setValues to initialize, so all // the new parameters are conveniently saved and can be accessed with get/set. // Marker.set triggers a property changed event (called "propertyname_changed") // that the marker label listens for in order to react to state changes. google.maps.Marker.apply(this, arguments); inherits(MarkerWithLabel, google.maps.Marker); * Overrides the standard Marker setMap function. * @param {Map} theMap The map to which the marker is to be added. * @private MarkerWithLabel.prototype.setMap = function (theMap) { // Call the inherited function... google.maps.Marker.prototype.setMap.apply(this, arguments); // ... then deal with the label: this.label.setMap(theMap);      最近公司爱尔兰项目需要使用google地图,项目还是用vue写的,那我就寻思找个vue能用的google地图的插件吧,找了vue2-google-maps,这个插件确实还行,而且github上还有api文档,虽然都是英文很难受,但是还行,没有骚需求的话,用它还行。    google地图里面有个功能,label,vue2-google-maps里面是没有办法控制label的位置的,默... 水波紋的实现 这个需求的实现肯定是离不开我们自己写 自定义 覆盖物的,那么首先我们来讨论一下水波纹动画的实现。 首先我们可以看到图 的覆盖物是由一个红心和水波紋组成,其 红心是固定不动的,那么我们可以直接这么写: <div class=radar></div> .radar { width: 40px; 本系列“ vue 项目 使用 bpmn-xxxx”分为七篇,均为自己 使用 过程 用到的实例,手工原创,目前陆续更新 。主要包括 vue 项目 bpmn 使用 实例、应用技巧、基本知识点总结和需要注意事项,具有一定的参考价值,需要的朋友可以参考一下。如果转载或通过爬虫直接爬的,格式特别丑,请来原创看:我是作者原文 经过前四篇的学习,我们能够实现bpmn基本绘图、预览、为节点加事件加颜色等效果,这一篇我们来说,如何 自定义 左侧工具栏(platter),首先看一下 自定义 前后效果图对比: 我们本次要实现的目标:基于左侧platter原有元素类型,创建出一个新的 自定义 节点。暂且叫它“草莓蛋糕”节点, 注:此时的–save是把 vue - google - maps 写入package.json) npm install --save vue 2- google - maps @0.10.7 安装完成之后,查看package.json是否有 vue - google - maps ​​ " vue 2- google - maps ": "^0.10.7", 3. 在main.js文件 引入 import * a 目前在 vue 使用 google map 有以下两种方法: 一、 使用 JavaScript 创建 地图 实例 该方法优点在于可配置项多,方便 自定义 ,缺点是较复杂,且文档为英文,有一定学习难度。 在开始之前确保你已经在https://console.cloud. google .com/ google / maps -apis/overview(谷歌 地图 API官网)创建账户、开通并启用以下API,最后获取到你的 Google Map JavaScript API Key,并且有科学
百度 地图 import b map JSON from '../../../assets/js/custom_ map _config.json' import Micon from '../../../assets/icon/marker2.png' import MiconHover from '../../../assets/icon/markerHover.png' import MiconActive from '../../../assets/icon/markerActive.png' let th
整体思路:首先定义一个infowindow,然后每次对其赋值即可,不必再定义新的infowindow。 //全局的infowindow var infowindow = new google . maps .InfoWindow(); //每次调用传递不同的marker(坐标),Message( 信息 ) function attachMessage(marker, Message) {
vue 组件 自定义 标签 Vue 2 JS Google Map 自定义 标记组件 (Custom marker component for vue 2 js google map ) This component let user display custom html content on the map using Overlay. This component is an adaptation o...
vue 2-g map -custom-marker 该组件使您可以 使用 叠加层在 地图 上显示 自定义 HTML内容。 该组件是与一些伟大的想法在谷歌 地图 V3覆盖代码示例改编从这个。 /!\ 重要的提示 该项目最初是的插件。 现在,该项目似乎不再受维护,并且已开始维护已维护的。由于这是一个派生,因此该插件应该看起来像在工作。 该项目的演示于2020-11-10开始 使用 此项目。 阅读以获取更多有关此的 信息 。 对于 使用 vue - google - maps 的旧项目,您必须坚持 使用 该项目标签 。 您可能会在package.json 强制该插件的5.6.2版本保持兼容性,直到您想要切换到g map - vue 为止。 对于那些 使用 带有此插件的群集的用户,新版本可能会造成问题。 对于此插件网站演示,我必须创建,其 包含群集在 vue -g map 使用 的群集图像。 如果您对此有疑问,只需在 vue 项目的公共文件夹 使用 上面链接
Vue 2是一种被广泛 使用 的JavaScript框架,它提供了一些方便的功能来简化开发人员的工作。其 使用 render函数 自定义 组件是 Vue 2 非常强大的一个功能。render函数是一种能够将虚拟DOM转换为实际DOM的函数。通过 使用 render函数,您可以 自定义 组件并控制其整个生命周期。以下是 Vue 2 使用 render 自定义 组件的步骤: 第一步,导入 Vue 和render函数。您需要在组件 导入 Vue 和渲染函数。 import Vue from ' vue ' import { render } from ' vue -server-renderer' 第二步,定义组件。您需要定义一个组件,这个组件可以包含其他组件和HTML元素。在这里,我们将定义一个简单的组件。 const HelloWorld = Vue .component('hello-world', { render() { return ( <h1>Hello World</h1> 第三步,渲染组件。您需要 使用 Vue 的渲染函数将组件渲染到HTML 。 const app = new Vue ({ render(h) { return h(HelloWorld) const html = renderToString(app) console.log(html) 第四步, 使用 组件。您可以在您的 Vue 应用程序 使用 这个组件,只需要像以下这样导入它。 import HelloWorld from './HelloWorld. vue ' export default { components: { HelloWorld 通过这些简单的步骤,您可以 使用 Vue 2 的render函数来创建 自定义 组件,而无需 使用 Vue 的模板语法。这种技术可以让您更加灵活地控制组件,并且可以让您更好地理解 Vue 的内部工作原理。