Qt 帮助文档的解释:
Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns nullptr. If object is nullptr then it will also return nullptr.
The class T must inherit (directly or indirectly) QObject and be declared with the Q_OBJECT macro.
A class is considered to inherit itself.
The qobject_cast() function behaves similarly to the standard C++ dynamic_cast(), with the advantages that it doesn't require RTTI support and it works across dynamic library boundaries.
简单来说 就是使用这个函数会得到你转型的的一个实例,但是这个类必须继承自QObject 或者其子类并且声明Q_OBJECT 这个宏
QT 帮助文档中一个Example
QObject *obj = new QTimer;
QTimer *timer = qobject_cast<QTimer *>(obj);
这里顺便记录一下RTTI 与RAII,RAII 通常应用于对象资源管理,RTTI 可以动态判断对象类型,但使用RTTI会增加程序运行时间,这里简单记录区分一下 。
RTTI : Run-time type information#include <iostream>
#include <typeinfo>
class Base {
public:
virtual ~Base() = default;
class Derived : public Base {};
int main() {
Base base;
Derived derived;
Base* ptr = &derived;
Base& ref = derived;
std::cout << typeid(base).name()<< std::endl; // class Base
std::cout << typeid(derived).name()<< std::endl; // class Derived
std::cout << typeid(ptr).name()<< std::endl; // class Base *
std::cout << typeid(*ptr).name() << std::endl; //class Derived
std::cout << typeid(ref).name() << std::endl; //class Derived
RAII : Resource Acquisition Is Initialization代码来源 https://en.cppreference.com/w/cpp/language/raii
std::mutex m;
void bad()
m.lock(); // acquire the mutex
f(); // if f() throws an exception, the mutex is never released
if(!everything_ok()) return; // early return, the mutex is never released
m.unlock(); // if bad() reaches this statement, the mutex is released
void good()
std::lock_guard<std::mutex> lk(m); // RAII class: mutex acquisition is initialization
f(); // if f() throws an exception, the mutex is released
if(!everything_ok()) return; // early return, the mutex is released
下面是QT通过qobject_cast获取信号发送对象的一个Demo,通过Qt Desinger 绘制两个按钮和一个文本框,将两个按钮的点击事件连接到同一个槽函数,在槽函数里面判断信号的发送者并作出不同的响应
主要的代码如下:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
public slots:
void onButtonClicked();
private:
Ui::MainWindow *ui;
#endif // MAINWINDOW_H
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include<QDebug>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
ui->setupUi(this);
connect(ui->leftButton,&QPushButton::clicked,this,&MainWindow::onButtonClicked);
connect(ui->rightButton,&QPushButton::clicked,this,&MainWindow::onButtonClicked);
MainWindow::~MainWindow()
delete ui;
void MainWindow::onButtonClicked()
QPushButton *button = qobject_cast<QPushButton *>(sender());
ui->textLabel->setText(button->text());
if(ui->leftButton == button)
qDebug()<<"left Button clicked";
ui->textLabel->setStyleSheet("background-color:yellow");
button->setStyleSheet("background-color:yellow");
ui->textLabel->setStyleSheet("background-color:green");
button->setStyleSheet("background-color:green");
完整的代码已上传Github